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It is interesting idea and probably the one they are going to use initally. Problem is this game doesn't have much depth compared to other space games (though not as shallow as NMS.) There is only so much you can build (for normal people) People are going to want more then just what is now in time assuming Avorion doesn't get replaced by another space game
Ah hah, that actually would be really neat to fly through generated cities like that, no doubt!
By colony, i mean placing a colony on the planet, and selecting and building modules on the planet to grow the colony. Growing the colony could be anywhere from adding factories, mines, to collecting crops and constructing residentials for tax income. It would be like the current mine and base implimentation, but extended to allow much more flexibility and possibility.
It would just be through a UI though, rather than actually visiting the planet. It's not as pretty and awing, but it saves on programming and performance struggles.
Planets grant bonuses to the owner, as a multiplier in ores gathering or something. with a time limit of use for each planet
An idea
I don't think that is the direction they are going in at the moment. I expect the devs will make it so you able to make a colony-ish with space stations. A habatat station just like the AI sectors, food, mining, etc
Claim planets, maybe. However protecting them with AI ships will require the planets to become a physical object, not just a background image. I don't think that is the direction the devs will go in. If they add physical planets, it will probably be AI only with AI facilities, mines, etc. that you can interact with like a normal space station
The current base implimentation is such that you can already do what the AI does with bases (albeit, not all of them are buildable yet). I have like 14 bases, which is why i'd do planetside colonization differently. Instead of having to build a base for every specific resource, you could colonize a planet and build up that planet to do multiple things, in accordance to what the planet size and type would allow.
Space bases are very limited, and quite annoying how many of them you have to create in order to get any product line actually going.
Space bases are very limited, and quite annoying how many of them you have to create in order to get any product line actually going. [/quote]
I see player factions with many stations to be somthing for co-op, not as much single player though it is still early early access. How would colonies be attacked or have interactions with AI? I don't see planetside colonies becoming a thing until a physical planet is made. A colony station that number of activities is determined by size seems more likely and adaptable to single player
There is no difference between multiplayer and singleplayer in the bases present in Avorion. The Ai interact with your bases in the exact same way that a player would (except players who just want to blow up your base for no reason, but that's something else entirely). The only difference really is that you have the option to let people build your base. Other than that, players and AI still purchase and sell goods the same.
As for the AI interaction of colonies, i was thinking about that myself, mostly about the attacking part. The interactions such as trade, could still be done from a distance. You wouldn't need to go planetside to make all that work, so that's not an issue.
For attacking though? I suppose something along the lines of the planned boarding parties. Infantry maybe?
There doesn't seem to be anything selectable, and i figured for now they were just background images. That is interesting though, will have to take this for a test drive.
With something like this baby steps is probably best I.E. make it so it's possible and easy to visit and orbit planets first. This opens up lots of new game play opportunities and nice sights; whether you get to them via a mini in-system jump or some sort or super boost mode remains to be seen.
Once you can visit them however the devs can then add more complexity / building / landing later.
Talk about a shock. I just wanted a discrete link not a billboard (I removed the link cos it was sooo in yo face).