Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
every time you edit your ship it'll be saved as an xml-file. this file can be found in /%appdata%/avorion/ships. exit avorion and open the file via windows editor.
the editor offers an option to search for strings and replace them with new ones. in this case you want to look for " material="2" " and change it to material="3"
the number defines what kinda material will be used starting from 0 - Iron in the same order as you can see ingame.
save it and get back into the game. open up the shp editor and replace your ship with the modified version in the saved ship section
keep in mind that this is more for upgrading all blocks of a certain material.
Even going from iron to titanium you've still got a new block with the generator. Going from titanium to naonite, you get more new core blocks to add, plus naonite doesn't have any armor blocks. Ogonite only has the generator and energy container for core blocks. Etc, etc.
I dunno, I just guess if there's a bulk replacement tool (which would be nice), it needs to be more specific, because higher end ships should be of mixed construction. I just can't see the need to transform the whole ship at once, versus all of a specific block type; i.e. replace all titanium armor with trinium armor.
theres a second way to upgrade ships to a specific material via ingame templates (the bottom tab in the block selection. select the whole ship and copy it. then open the block selection menu and paste the ship into the template tab (if you open it via space button you gotta keep holding it while ctrl+v).
templates arent set to a certain materials. to choose the materials you can use the build material selection in the top right corner of the window. blocks that arent available in the chosen material will be either be the previously chosen material or the closest one available.
another thing to mention:
once templates get too big their wireframe will no longer show up in the list. those are working just fine still.
I don't get it either, you never want your whole ship made of one material after Naonite.
Well, Trinium actually has everything that I can tell, so is it actually weaker in terms of armor than Titanium or something? A pure trinium ship seems like a valid option.
Get to Avorion, and while it doesn't have armor per se it has everything else, and I've become quite fond of using rock blocks as my armor (they're really cheap to replace, if you can stand how heavy they make your ship), which avorion DOES have.
Titanium is the lighest material. I use it for crew quarters, and cargo. Ogonite is the thickest on hp, but also the heaviest, so i use that for armor plating only. I use avorion, xanion, or naonite for generators.
The different materials do have their better uses, though not strictly straight forward as block options.
Once you start getting into Xanion, you should really be looking at mixed materials to take advantage of strengths and weaknesses; HP versus weight, core output values versus volume. For example, unless you're into exposing cargo bays to enemy fire and desperately need a high HP cargo bay, why ever go with anything but trinium, for weight. But sure, once you have Avorion, you'll want your key core blocks made from it, because you can get more output for the same volume, or use a smaller volume (and therefore mass) to get the same output. Etc, etc... lots of decisions you can make depending on your playstyle and needs; mass versus speed, mass vs HP, shields versus armor/hull/rock, turret mounting needs, etc.
Sure, I guess if someone just wants to make their whole ship out of Avorion once they have it, then they can, but it's certainly not the most efficient because it's so freaking heavy.
So, having a more detailed bulk replacement tool would be far more useful than something that just replaced the entire ship with a single material.
After Trinium you mean, it's better than Naonite and Titanium in every way. Lightest material(thus best to make non-material scaling stuff out of, like engines, cargo bays and crew quarters), so anything below Trinium basically becomes vendor material(asside from cases of material shortage) after you've made the jump to Trinium.
Good points. The problem is that most of people wanting this, are still in the early game, I think. I was in their boat until just recently when a thread bashed me about the head for being over attached to iron. I realized that ships should likely be a mix of materials... which honestly, the tooltips tell you ina roundabout way if you didn't disable your "press space to continue" option. As for Iron --> Titanium, the template way is all you really need.
I was pretty sure Titanium was the lightest, but after double checking this myself, it seems I need to rebuild some things... Trinium is the lightest material available. Lighter than Titanium and Naonite. Xanion is lighter than Titanium, but not as light as Trinium.