Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
How is that a downside if it's identical to normal sapper behavior?
Also, this is a very OP sapper idea. Just think of the damage a turned level 3 sentry could do... with next to no effort on the spy's part to pull it off.
A team-switched Sentry >>> a destroyed Sentry, and if both can be done within the same time what reason is there to use the regular Sapper?
Well, that's what I'm assuming he means anyway. Not taking any sides here, just interpreting OP so don't shout at me about it.
This could work too.
But to tell you the truth, I do believe that the Red Tape Recorder is a hacking device.