Team Fortress 2
New sapper idea the hacker
Well really it is simple a sapper that hacks buildings and turns them against their team the downsides are that the time it takes to hack the sentry is the same amount of time it takes to normally destroy a sentry.
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Pardon, what's the downside?
Yeah because Engineer being vulnerable by his own sentry isn't enough
2013年2月6日 11時25分 
ROYAL_CHAIRFORCE の投稿を引用:
Pardon, what's the downside?
The downside is that the time it takes for the sentry to switch sides is the same as the time it would take a normal sapper to destroy it.
Sοηυ の投稿を引用:
ROYAL_CHAIRFORCE の投稿を引用:
Pardon, what's the downside?
The downside is that the time it takes for the sentry to switch sides is the same as the time it would take a normal sapper to destroy it.

How is that a downside if it's identical to normal sapper behavior?

Also, this is a very OP sapper idea. Just think of the damage a turned level 3 sentry could do... with next to no effort on the spy's part to pull it off.
最近の変更はtemplarが行いました; 2013年2月6日 11時30分
Sοηυ の投稿を引用:
The downside is that the time it takes for the sentry to switch sides is the same as the time it would take a normal sapper to destroy it.
Where exactly is the downside in that?
A team-switched Sentry >>> a destroyed Sentry, and if both can be done within the same time what reason is there to use the regular Sapper?
2013年2月6日 11時35分 
The Last Templar の投稿を引用:
Sοηυ の投稿を引用:
The downside is that the time it takes for the sentry to switch sides is the same as the time it would take a normal sapper to destroy it.

How is that a downside if it's identical to normal sapper behavior?
Technically, it's not a downside that'd be written on the weapon's stats, but if the sapper was destroyed, the hack wouldn't work and nothing would happen, whereas with the sapper there'd be damage done that the engie would have to repair.

Well, that's what I'm assuming he means anyway. Not taking any sides here, just interpreting OP so don't shout at me about it.
最近の変更はが行いました; 2013年2月6日 11時36分
It would be really useful on Dispensers and the affect on Teleporters would be to switch the Entrance and Exit (reverses the flow).
When hacked, sentry turns into a mini sentry.
Soundpulse (禁止済) 2013年2月6日 12時32分 
A Level 3 sentry attacking it's team would be too overpowered. I say it goes down to either Level 1 or 2, to make it a bit more fair.
Matobito の投稿を引用:
When hacked, sentry turns into a mini sentry.
This could work too.
最近の変更はSoundpulseが行いました; 2013年2月6日 12時32分
SprocketGearshift の投稿を引用:
Well really it is simple a sapper that hacks buildings and turns them against their team the downsides are that the time it takes to hack the sentry is the same amount of time it takes to normally destroy a sentry.
I play as engie quite often and this idea makes me shudder. I already have to make sure I'm not standing in front of the sentry if it starts firing at approaching enemies and I'm not sure if I'd like to have to worry about having it turned against me and my teammates.
It would be more acceptable if Sentries would have to revert to either mini-sentries or 1st level sentries.
Obviously OP, I can't imagine any downside that would balance this (besides making the sentry do a HELL OF LESS DAMAGE, but even then there would be no point to using it).
DV8 2013年2月6日 13時06分 
Whatta bout the Wrangeler?
That idea might be good if it required another engineer to work with the Spy to hack.
But to tell you the truth, I do believe that the Red Tape Recorder is a hacking device.
Yeah the Red Tape Recorder is but one version of hacking device. There should be other types with different affects.
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投稿日: 2013年2月6日 9時34分
投稿数: 46