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I just checked, mine was set to 100% by default. Still, it's great that you thought of this for those with higher scaling.
I might use this to have Japanese audio... I just hope there won't be unforseen issues somewhere later in the game. IIRC, FFX:I only had English audio even in the JP version, so I'm not sure if there are the same amount of assets for both languages or if that may have some affect to mix and match...
Which one is that, out of curiosity?
It'd be nice to beable to straight up and read that with no fuss from the start. And since it doesn't appear that they thought of putting that in the native cheats/special features.. I thought it might be a interesting addition to UPX.
I'm not the mod developer, so I can't speak to what he can or wants to add, but I can say:
You don't need a mod to do that. Search the threads here for someone with a save file that has all the primers, and then use that to import the primers when you start the game at the save point.
I tried to use Open Broadcaster Software instead of Frap but the game crashed as soon as I start recording/streaming.
What's the feature that require Frap to be disable? Can you make an option to turn it on/off? It should be find to trade that feature for Frap, if it's not something important.
Same problem as someone else had earlier.
Turn "Allow Custom D3D" off in your RTSS settings.
I take it that worked then?
I will have to update my guide tomorrow.
voices are fine now
well thank you again.
Ah, I sort of figured this was going to happen. There's an asset called Videos/FMVList_Asia.txt in addition to JP and US.
I wasn't quite sure, but now I'm almost positive, those videos are for Chinese and Korean locales. I'll whip up yet another fix in 0.0.4 to change those videos to US :)
http://pastebin.com/YfPy9aiN
I tried disabling NvAPI in the ini but for some reasons it still tries to initialize it and fails
Mind sharing more info about this?
I've tried doing so in Ori and the Blind Forest DE.
I've copied the dxgi.dll and dxgi.ini to the game folder, noticed the exe has d3d9.dll string, so I renamed both of your files to match that.
the achievement part of the ini looks like this:
Yet no sound plays when I gain an achievement.