RimWorld

RimWorld

How to caravan through extreme deserts?
My caravans usually die during the nights when they rest. Even if they are like 0.1 day away from my homebase they decide to rest and while they rest (in the heat) they all faint.

Same problem with pack animals. I can cloth my colonists with heat protective gear but the animals that carry stuff will still die from the heat.

Is there a mod that allows my caravans to build shelters during the nights/camps and/or forced march during the night?
Last edited by Squirting Elephant; Apr 19, 2019 @ 8:09am
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martindirt Apr 19, 2019 @ 8:29am 
I think im already suggested this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1470065926
Combo with this (set up the tent after u set the camp, they dont use it automatically)
https://steamcommunity.com/sharedfiles/filedetails/?id=1523058989
Or with this (or both):
https://steamcommunity.com/sharedfiles/filedetails/?id=1550854139
Ez and cheap shelter walls. There are "ight" version without furniture (only shelter wall)

Or use heat resistant animals. Camels. Best. (IIrc they have 100°C heat tolerance)
Last edited by martindirt; Apr 19, 2019 @ 8:30am
Ahyeah Camels of course, I have those.

The "Camping Stuff" sadly doesn't come with coolers. I looked at "Set Up Camp" before but I still need some portable coolers or something to quickly cool stuff w/o electricity during the night. I need around 3 coolers + 600Watt electricity to cool and creating those items and disassembling them again is kinda expensive for every rest.

I need "Set Up Camp" + "Camping Stuff" + some sort of portable cooler mod.
MayoCulpa Apr 19, 2019 @ 9:30am 
Research passive coolers and carry a few hundred wood maybe? Still fairly hefty, but less so than carrying batteries + the materials to make electric coolers.
martindirt Apr 19, 2019 @ 10:39am 
Originally posted by Squirting Elephant:
Ahyeah Camels of course, I have those.

The "Camping Stuff" sadly doesn't come with coolers. I looked at "Set Up Camp" before but I still need some portable coolers or something to quickly cool stuff w/o electricity during the night. I need around 3 coolers + 600Watt electricity to cool and creating those items and disassembling them again is kinda expensive for every rest.

I need "Set Up Camp" + "Camping Stuff" + some sort of portable cooler mod.

There is a mod what has camping cooler/heater, fueled by chemfuel. Unfortunately I can't recall the name, I'm tried once and removed it (good mod, but I'm found it useless for my gamestyle).
But collecting 50 woods (even on extreme desert) is not impossible. 2 cactus, and you have around 50-70 woods. (Depends on their growth %)
Originally posted by martindirt:
But collecting 50 woods (even on extreme desert) is not impossible. 2 cactus, and you have around 50-70 woods. (Depends on their growth %)
Yes it is impossible on the most EXTREME deserts (like where I live and surounding area):
https://i.imgur.com/XjDGzWQ.jpg

It's a miracle that my colonists can even go outside without instantly dying from the air burning their lungs and boiling their blood. W/o a heatwave it still averages 76 degrees according to the overworld map and during the day usually around 82-89 degrees. Not even a cactus can grow/spawn and not a single wildlife animal ever spawns.

How strong is a passive cooler anyway? I did some tests in dev mode:
https://i.imgur.com/i3ogXCp.jpg (89C outside)

Result:
w/o a heatwave during the day I need 3 passive coolers (=150 wood) to cool a 5x5 area down enough to get rid of the heatstrokes with a single wooden wall. And I would have to setup camp like this I estimate every 3 tiles or so + the nights... W/o some sort of portable cooler mod I would have to take well over a thousand wood along with me just for coolers...

Maybe I could just pick passive coolers up again and put them back into my caravan inventory they would actually be useful. But I would still need a more powerful one.
I wish I could mod them myself I know C# very well but I have no idea how that works in combination with RimWorld.
Last edited by Squirting Elephant; Apr 20, 2019 @ 4:14am
I also suspect this heat to be the problem for caravans. Over 2 years ingame and not a single caravan came by... Or maybe bad luck? So I have to caravan myself and give gifts to get allied so I can use the comms.
MayoCulpa Apr 20, 2019 @ 9:05am 
I know if a caravan arrives on the map and the temp is extreme the message "Caravan is leaving because of dangerous temperature" comes up. I didn't know temps could stop them from arriving at all >_>
martindirt Apr 20, 2019 @ 9:06am 
Originally posted by Squirting Elephant:
I also suspect this heat to be the problem for caravans. Over 2 years ingame and not a single caravan came by... Or maybe bad luck? So I have to caravan myself and give gifts to get allied so I can use the comms.

Its not bad luck. At dangerous temperature, traders wont come. And raiders are also realy rare.

https://steamcommunity.com/sharedfiles/filedetails/?id=1414246983
Try this. Looks like the heaters, and heaters are portable. But idk this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1517502911
Or this. Same, idk this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=726372052
This turns passive coolers uninstallabe and reinstallable.

Those are all what i found.
Grimelord82 Apr 20, 2019 @ 9:30am 
Dub's Bad Hygiene has Ceiling Fans and also a huge amount of stuff, if you want a more complex colony. I'm not sure how effective the fans are, but they are neat regardless
https://steamcommunity.com/sharedfiles/filedetails/?id=836308268&searchtext=hygiene
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Date Posted: Apr 19, 2019 @ 8:09am
Posts: 9