RimWorld

RimWorld

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Camping Stuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
78.347 MB
Sep 25, 2018 @ 9:38pm
Apr 17, 2024 @ 6:11pm
11 Change Notes ( view )

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Camping Stuff

Description
Original mod by Nandonalt[ludeon.com]

Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate/ tribute/ organ holder/ future arm chair, or that time that the offsite miners decided that the best way to deal with the absolute horror of sleeping under the stars for a few nights was to stab the nearest muffalo, or the time when your best sniper just lost it and sad wandered into a turret nest? Camping stuff can help! Using groundbreaking open-source technology, this mod adds a portable tent item that creates walls and doors when installed and removes them on uninstall, allowing your colonist to truly experience all that your world has to offer. Talk to your subscribe button about Camping Stuff. Camping stuff: for when the outside isn't inside-y enough. Warning: this mod contains tents, common side effects of tents include: making caravanning more enjoyable, making incident maps less annoying, fewer mental breaks, happier colonists, and capturing that one guy. If you encounter errors, bugs, defects, or conflicts, please seek the nearest bug reporting mechanism at your earliest possible convivence and provide as much detail as possible.

This new and improved version of Camping Stuff has been rewritten from the ground up to make tents more accessible at all stages of the game as well as bring the experience of using tents more in line with how the vanilla game behaves.
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Deployable Tent
Tents consist of several items that must be put together in order to form a deployable tent
  • A tent bag item to hold all of the parts. Items packed in this bag can be removed/ replaced/ upgraded at any time and will be returned to the ground if the bag is destroyed.
  • A tent cover. Each cover (Small, Medium, Large, Long) decides the shape of the spawned tent and the number of tent poles the tent requires.
  • A number of tent poles. These can be created from both woody and metallic materials (or just plain wood logs in a pinch) and can be mixed and matched as desired. Packed poles influence beauty and HP of the tent walls when the tent is installed.
  • Optionally a tent mat can be packed which causes the tent to be installed with a +1 beauty floor (assuming that the install location doesn't already have an existing floor).

Each item is packed into the bag with a right click action, similar to lances or neurotrainer work: with a colonist selected, right click the tent part, select "Pack into bag", and select the bag that you'd like to pack the item into. To install/ uninstall a tent simply click the install/ uninstall button like you would with any other building of furniture item.

Once deployed, tent walls and doors are fairly fragile and most likely won't stop raiders or angry animals. If the walls/ doors happen to be destroyed, they can be repaired when the tent is in the uninstalled by right clicking the tent bag (or the cover if it has been uninstalled).

Item
Cost
Work
Made at
Notes
Tent pole
5 Wood / Metal ea
500 single, 2000 bulk
Smithies (single, bulk), Crafting Spot (single)
Can be used as a melee weapon
Tent bag
25 Fabric / Leather
2500
Tailoring Benches, Crafting Spot
Small cover
100 Fabric / Leather
10000
Tailoring Benches, Crafting Spot
4x5 tent
Medium cover
200 Fabric / Leather
20000
Tailoring Benches
7x7 rounded tent
Large cover
275 Fabric / Leather
27500
Tailoring Benches
9x9 tent with rooms
Long cover
250 Fabric / Leather
25000
Tailoring Benches
9x7 tent

Portable Stove
  • Can be found on Architect/Temperature.
  • Requires 50 steel, 2 components, and 10 chemfuel.
  • A better version of the campfire, but the fuel is chemfuel (holds 10).
  • Can be uninstalled/reinstalled.
  • Can be used to cook all of the same things a campfire does and to heat up spaces.
  • Isn't powered by batteries but requires the electricity research to build.
  • Texture made by user Deon.
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Please report any unusual behavior of any of these objects, especially the deployable tent.
Also, I would like your feedback on balancing so the items aren't so overpowered.

Enjoy!

Ludeon Forums link: https://ludeon.com/forums/index.php?topic=45944
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Credits:
Nandonalt- Original author
Vaniat- Special shout out for getting a b18 version on steam (and not kicking me out of the comments section)
The Rimworld Discord- for being wonderful people
All of the patient people that left kind and supportive comments in my dev blog

Github link for non-steam users[github.com]
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To-Do's:
  • Features:
    • Portable electric cook-top/hot-plate/griddle
    • Chemfuel lamp/lantern
    • Backpacks
    • Fix item list bloat
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Known incompatibilities
  • None - but if I missed something feel free to let me know in the comments
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FAQ
Q: Is it save game compatible?
A: I'm actually not sure: I don't know of any hash collisions so I'm pretty sure you can safely add/ remove the mod with the usual warnings about adding/ removing mods.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: Where do I make these wonderful new things?
A: I added a table above, just for you!♥
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For more camping furniture, check out Caravan Gear by Thom Blair III / Jellypowered
Popular Discussions View All (2)
240
Oct 26, 2021 @ 7:46am
PINNED: 1.1+ Update/ Overhaul
Alias
102
Apr 6 @ 7:08pm
PINNED: Bug Reports
Alias
517 Comments
Alias  [author] Mar 14 @ 6:44pm 
@WarKittyKat, Actually pretty easy, it's one of the things I planned for when I overhauled the mod (that and sterile flooring). I've got some other (non-modding) projects I want to wrap up fist, but it is high on my list for the next time I work on the mod.
WarKittyKat Mar 14 @ 3:17pm 
How hard would it be to add a "fine tent mat" item to this? I can figure out how to edit the XML to label the tent mat as a fine floor, but it would be fun to have a fine floor version for travelling royalty. Right now they get pissy if you take them out to trade and have to set up camp.
Alias  [author] Mar 13 @ 7:50pm 
@Kobold Kween, unfortunately no, not without a significant amount of re-work to the mod.

If it's a single item you're looking for, might I suggest AOBA's tent mod ?
Kobold Kween Mar 13 @ 4:02pm 
Could you perhaps release a version of this without the poles? Just an item that can be deployed and built a single unit without packing?
Alias  [author] Jan 8 @ 7:45am 
@ChizuNoYama, I'm not sure I understand. If the bag is packed with a cover and poles it should show up in the supplies tab, otherwise it should show up in the first tab with the rest of your items
ChizuNoYama Jan 8 @ 1:42am 
Is there a way to pick up the bag so that it's portable in a caravan?
Alias  [author] Aug 12, 2024 @ 9:33pm 
@Wallard, While I agree to some extent, I actually don't mind too much, I'd prefer to get feedback/ feature requests when things need balancing (multiple requests is usually a good indicator), than have to hunt down patch mods on the workshop or get no feedback at all (or worse get bug reports because someone mucked with something they didn't understand). Not everybody wants to mod their mods and that's okay.

@HEX: MINMUS, Looks like Medieval Overhaul prefers to handle their own patches, so I'm attempting to work with them to get the code added to their mod to handle it ( pull request [github.com]).
Wallard Jul 21, 2024 @ 12:01pm 
It's seriously funny to read some of these comment sections and see how many people are just too darn *insert thing* to open a def file a poke around.. figure it out kids.. those files are mostly plain english
HEX: MINMUS Jul 15, 2024 @ 8:27pm 
I'm not sure this is something you can address on your end , but none of the tent's can be made at Medieval Overhaul's Tailor's Bench.
Alias  [author] Jul 5, 2024 @ 1:34am 
Bobibobibu, Probably not. The base game allows raw wood logs to be equipped as weapons, as such I figured it made just as much sense for tentpoles to also serve as improvised batons. (Along similar lines of logic, raw wood logs can also be used as improvised tent poles). The idea that somewhere out there an escaped prisoner saw a loose wooden tent pole and said "I need to fight my way out of here and this is the weapon to do it", is just so absurd (especially since tent poles are deliberately terrible weapons), that it brings me joy.

If you'd like to file a bug report (pinned above) and include the exact error message(s) you're getting, I can investigate. That said, CE is notorious for doing weird quirky non-standard things to the RimWorld code base, which is their prerogative, however it also means that the onus of fixing the inevitable compatibility issues that arise because of said practices lies squarely with the CE developers.