No Man's Sky

No Man's Sky

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How do I light up my base?
My ceiling is exclusively the wood/glass tiles and I placed several lights. Even so my base is DARKER THAN THE CAVES ON THE SAME PLANET. COME ON DUDE.
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Showing 1-15 of 34 comments
Hazy_Memories Jan 30, 2023 @ 5:38pm 
so you have power?....then you need more lights, the bigger or the higher the area the more lights it takes, now you are using electrical power and not lanterns right?...I built a base completely in a cave and had to run power from the outside from batteries and solar mirrors, it takes a lot....
You can also use floor lights and light boxes, that may be used as ceiling panel lights arranged or snapped together how you like. You might even disguise their shape by placing other decorations over them like false walls or openings.

With a lot of lights an electrical hot spot will make it easier to build with fewer parts needed for any of the standing lamps, wall lights or ringed. Newer decoration lamps can be used inside or out and vice versa without electrics.

Some decoration parts and also plants have various amounts of luminosity than can make interesting light spills when placed together in bunches too and they do not need power. They can be also sized very small but remain lit.

Electrics with switches or floor switches or proximity switches can make some creative solutions for fun, exciting lighting effects and finesse. Flashing lamps, clocks, signs anything you can imagine.
Last edited by Johnny in the Clouds; Feb 1, 2023 @ 12:28am
RPG Gamer Man Jan 30, 2023 @ 7:23pm 
Lighting is easy if you hook it up to power..but then you have power lines all over your base..wish there was a way legitimately to hide them.
ImHelping Jan 30, 2023 @ 7:41pm 
The opposite issue can also happen, where a base portal in a prefab room not causing harsh glare looks like the world is ending if it is the only light source in a small wooden shack, while the corners remain dark.

That said, some of the wooden roofs (and walls) have built in lights!... that do not seem to do all that much either. a 9x9 grid of Rounded Timber Roof, all with a lit up ring built into them, and it is still dark in the corners and garish staring at the portal.

The tiny orange light on the antenna of the base computer, provides more "light" than my entire ceiling glowing.

So yeah, don't blame yourself for "being too lazy to provide power or install proper lights". Wacky lighting physics is actually in play.
Last edited by ImHelping; Jan 30, 2023 @ 7:51pm
AbientAle Jan 30, 2023 @ 8:52pm 
Originally posted by ZeerelValkyrie:
My ceiling is exclusively the wood/glass tiles and I placed several lights. Even so my base is DARKER THAN THE CAVES ON THE SAME PLANET. COME ON DUDE.
Try a Orb/Ball creator. Its one of the misc items ( creates a ball to push around ) but don't connect it to any powerlines, if you do it will make balls. Instead it has a large radius, soft ambient orange glow to it. Can light up a room well. There is also a plant decoration that is very bright.
Prescient Stones Jan 30, 2023 @ 10:11pm 
Originally posted by ZeerelValkyrie:
My ceiling is exclusively the wood/glass tiles and I placed several lights. Even so my base is DARKER THAN THE CAVES ON THE SAME PLANET. COME ON DUDE.

This has been recommended prior,

Get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2926263858

Have some Cryo-Phosphate. 80 per item. Get if from the wet parts of NMS.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926263997
https://steamcommunity.com/sharedfiles/filedetails/?id=2926264063

Light panels under the alt landing pad do some great glow thur.
Zak Jan 30, 2023 @ 11:37pm 
Lights are indeed lacking in NMS:(
Xerxes86 Jan 31, 2023 @ 3:51am 
Originally posted by Zak:
Lights are indeed lacking in NMS:(
Yeah, I was going to put it a different way, NMS doesn't have lights. It has deco it calls lights. You plug a light into power, it make zero difference. Simply put, there are no lights in NMS.
NZ.Zero Jan 31, 2023 @ 4:39am 
Originally posted by Zak:
Lights are indeed lacking in NMS:(
(a) floor lights
(b) light cubes
you can make your base brighter than the sun :)
Zak Jan 31, 2023 @ 4:53am 
Originally posted by NZ.Zero:
Originally posted by Zak:
Lights are indeed lacking in NMS:(
(a) floor lights
(b) light cubes
you can make your base brighter than the sun :)
I don't like these, this is a space base, not a disco club. I want real lights.

Originally posted by Xerxes86:
Originally posted by Zak:
Lights are indeed lacking in NMS:(
Yeah, I was going to put it a different way, NMS doesn't have lights. It has deco it calls lights. You plug a light into power, it make zero difference. Simply put, there are no lights in NMS.

There is a mod that makes the light brighter, but it overdoes it, it's way too bright: Exosolar's Lumen.
Krash Megiddo Jan 31, 2023 @ 4:58am 
Originally posted by Prescient Stones:
Originally posted by ZeerelValkyrie:
My ceiling is exclusively the wood/glass tiles and I placed several lights. Even so my base is DARKER THAN THE CAVES ON THE SAME PLANET. COME ON DUDE.

This has been recommended prior,

Get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2926263858
That plant bloom is my favorite light source, even in my bases.
Jaggid Edje Jan 31, 2023 @ 5:06am 
Originally posted by Zak:

There is a mod that makes the light brighter, but it overdoes it, it's way too bright: Exosolar's Lumen.

There are actually a couple of different mods that tweak the lighting. Some are brighter than others, so for someone willing to use mods and willing to take the time to try the various options, there's probably 'something' out there to satisfy.

Just two examples other than Lumen:
gLight[www.nexusmods.com] - Effects fewer lights than Lumen and a bit more subtle.
ReLight[www.nexusmods.com] - Alternative to Lumen for lighting rebalance.
Prescient Stones Jan 31, 2023 @ 5:08am 
Originally posted by Krash Megiddo:
That plant bloom is my favorite light source, even in my bases.

Plants that don't bloom during storms.. double pump Thumbs Up!
Finaryman Jan 31, 2023 @ 5:30am 
some lights r just bugged, they glow, but they don't light other objects. it's just matter of testing each light.

i also think problem with these lights may be, the fact that they don't reflect from walls (ray tracing).

but that could be over come by, "quake" way of doing it, compiling light maps for each shutdown light and active light (every combination), permanent lights don't need to be compiled this way (but be part of each light map still), also lights that are far away too (or some other reason won't be affecting each other, like block)...
Last edited by Finaryman; Jan 31, 2023 @ 8:28am
BlackWater Jan 31, 2023 @ 8:26am 
Originally posted by RPG Gamer Man:
Lighting is easy if you hook it up to power..but then you have power lines all over your base..wish there was a way legitimately to hide them.

Without the hide wire thingy, which is a pain because then I need the wires unhidden as I'm always changing or adding something as i think of it, what I do is run the wires along walls, floor, ceiling following grid lines of base parts so it doesn't look as bad.
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Date Posted: Jan 30, 2023 @ 5:02pm
Posts: 34