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With a lot of lights an electrical hot spot will make it easier to build with fewer parts needed for any of the standing lamps, wall lights or ringed. Newer decoration lamps can be used inside or out and vice versa without electrics.
Some decoration parts and also plants have various amounts of luminosity than can make interesting light spills when placed together in bunches too and they do not need power. They can be also sized very small but remain lit.
Electrics with switches or floor switches or proximity switches can make some creative solutions for fun, exciting lighting effects and finesse. Flashing lamps, clocks, signs anything you can imagine.
That said, some of the wooden roofs (and walls) have built in lights!... that do not seem to do all that much either. a 9x9 grid of Rounded Timber Roof, all with a lit up ring built into them, and it is still dark in the corners and garish staring at the portal.
The tiny orange light on the antenna of the base computer, provides more "light" than my entire ceiling glowing.
So yeah, don't blame yourself for "being too lazy to provide power or install proper lights". Wacky lighting physics is actually in play.
This has been recommended prior,
Get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2926263858
Have some Cryo-Phosphate. 80 per item. Get if from the wet parts of NMS.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926263997
https://steamcommunity.com/sharedfiles/filedetails/?id=2926264063
Light panels under the alt landing pad do some great glow thur.
(b) light cubes
you can make your base brighter than the sun :)
There is a mod that makes the light brighter, but it overdoes it, it's way too bright: Exosolar's Lumen.
There are actually a couple of different mods that tweak the lighting. Some are brighter than others, so for someone willing to use mods and willing to take the time to try the various options, there's probably 'something' out there to satisfy.
Just two examples other than Lumen:
gLight[www.nexusmods.com] - Effects fewer lights than Lumen and a bit more subtle.
ReLight[www.nexusmods.com] - Alternative to Lumen for lighting rebalance.
Plants that don't bloom during storms.. double pump Thumbs Up!
i also think problem with these lights may be, the fact that they don't reflect from walls (ray tracing).
but that could be over come by, "quake" way of doing it, compiling light maps for each shutdown light and active light (every combination), permanent lights don't need to be compiled this way (but be part of each light map still), also lights that are far away too (or some other reason won't be affecting each other, like block)...
Without the hide wire thingy, which is a pain because then I need the wires unhidden as I'm always changing or adding something as i think of it, what I do is run the wires along walls, floor, ceiling following grid lines of base parts so it doesn't look as bad.