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The second thing is the amount required is not a small number. It was like 200 for the Construction office then another 300 for the market in a settlement.
If you are referring to some stockpile of 9999 you have on normal then you can just unsubscribe from the conversation. It should be fairly obvious that if I had such a stockpile then I would not be asking for a better source.
This was on a new game started the day of the update.
It is called a terrain manipulator, not an air manipulator.
Yep. Or let the terrain tool get affected by tech. Building a base with concrete was a grind... and in this game, that's saying something.
I still don't understand the issue, as I usually have TOO much silicate and have to trash it, even on a new save. If you keep it while starting the quests in a new save, it's just like any other resource, except you don't have to look for a rock or a plant; you're standing on it. I don't think there's anything cheezy about going to a dead, wasteland, anomaly, etc. planet and mining the ground. Don't over complicate it.
This is why you do not understand the issue:
I learned that terrain edit lesson years ago, had to throw away a save because I had no idea that every stupid mineral I mined with a terrain manipulator ate up my edits.
Since then I never use a terrain manipulator on resource nodes, ever. In the start I just go kill pirates for chromatics and sell the other goods to buy chromatic or copper. Later it is far easier to just plop down an 3-5 autonomous mining units and get FAR more resources. If for some reason I need more than that then I build a mining base for that resource.
So the simple fact that you say you have too much shows you are not respecting terrain edits in any way.
its just a long and arduous process that is honestly really boring and time consuming. but its the easiest lazy method to accomplish this.
If you don't want to clutter the landscape then dig one small hold down and just tunnel under the surface.
Incorrect.
First, Terrain edits outside your bases zone don't matter. They go away the second you leave the area. They aren't saved at all.
Furthermore the terrain edits inside base zones have their own separate pool and limits totally separate from base parts.
If you thought it was such a little problem then why bother commenting in the topic?
Seriously, is it really going to bother you that much if a recipe or vendors allows silicate powder?