No Man's Sky

No Man's Sky

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Bored Peon Sep 3, 2021 @ 5:16pm
Can we have better Silicate Powder sources please?
With the new high demands for silicate power for concrete structures and settlements can we have better sources to obtain it?

Sold by a vendor would be good.
A refining recipe would be good, maybe carbon and ferrite dust as materials.

It just feels too cheesy to dig a giant hole and fill it back in over and over. I would much rather dump some resources or credits to obtain it instead.
Originally posted by jlrmarin:
Originally posted by Bored Peon:
With the new high demands for silicate power for concrete structures and settlements can we have better sources to obtain it?

Sold by a vendor would be good.
A refining recipe would be good, maybe carbon and ferrite dust as materials.

It just feels too cheesy to dig a giant hole and fill it back in over and over. I would much rather dump some resources or credits to obtain it instead.

I have yet to find another source than grinding terrain. It's why I never build anything in concrete and won't with stone. You can build a single base with it, but it's too onerous to farm for building otherwise. I stick to ferrite and carbon (concrete looks terrible, so it's not a big loss for me).

And yeah, NMS has more sycophants and trolls than you could possibly ask for in its forums. I do think you're right, though - they should let you mine silicon with the industrial mining drills. That way you still have to earn and build your way into a more reliable source of silicon. You can already do so to mine magnetised ferrite.
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Showing 1-15 of 102 comments
conejeitor Sep 3, 2021 @ 6:03pm 
It litterally grows on the ground
The Phatest Ass Sep 3, 2021 @ 6:06pm 
Originally posted by Bored Peon:
With the new high demands for silicate power for concrete structures and settlements can we have better sources to obtain it?

Sold by a vendor would be good.
A refining recipe would be good, maybe carbon and ferrite dust as materials.

It just feels too cheesy to dig a giant hole and fill it back in over and over. I would much rather dump some resources or credits to obtain it instead.
i have a garbage planet that i have renamed to "garbage planet" just to use for farming silicate powder and ferrite.
BlackWater Sep 3, 2021 @ 6:33pm 
Yeah lets not muck with this, most of the time i couldnt get it due to no inventory space, the few times i did, I crafted glass for once in a blue moon parts, otherwise it charged up the terrain manipulator, nice there is an actual use for something so easily aquired.
Last edited by BlackWater; Sep 3, 2021 @ 6:33pm
Bored Peon Sep 3, 2021 @ 9:45pm 
I know how to acquire it an easy cheesy way. Let me repeat it a second time since people missed it the first time in their rush to trash talk an idea.
Originally posted by Bored Peon:
It just feels too cheesy to dig a giant hole and fill it back in over and over.

The second thing is the amount required is not a small number. It was like 200 for the Construction office then another 300 for the market in a settlement.

If you are referring to some stockpile of 9999 you have on normal then you can just unsubscribe from the conversation. It should be fairly obvious that if I had such a stockpile then I would not be asking for a better source.

This was on a new game started the day of the update.

Originally posted by zkittlez:
why are you filling it back in?
It is called a terrain manipulator, not an air manipulator.
Bacon Overlord® Sep 3, 2021 @ 9:49pm 
Originally posted by Bored Peon:
With the new high demands for silicate power for concrete structures and settlements can we have better sources to obtain it?

Sold by a vendor would be good.
A refining recipe would be good, maybe carbon and ferrite dust as materials.

It just feels too cheesy to dig a giant hole and fill it back in over and over. I would much rather dump some resources or credits to obtain it instead.

Yep. Or let the terrain tool get affected by tech. Building a base with concrete was a grind... and in this game, that's saying something.
Nabinkemper Sep 3, 2021 @ 9:54pm 
Don't forget, terrain manipulation counts toward the maximum build count per save of 20,000 for console and 16,000 on PC. I don't believe HG increased this number for Frontiers.
kerouax Sep 3, 2021 @ 9:56pm 
Originally posted by Bored Peon:
I know how to acquire it an easy cheesy way. Let me repeat it a second time since people missed it the first time in their rush to trash talk an idea.
Originally posted by Bored Peon:
It just feels too cheesy to dig a giant hole and fill it back in over and over.

The second thing is the amount required is not a small number. It was like 200 for the Construction office then another 300 for the market in a settlement.

If you are referring to some stockpile of 9999 you have on normal then you can just unsubscribe from the conversation. It should be fairly obvious that if I had such a stockpile then I would not be asking for a better source.

This was on a new game started the day of the update.

Originally posted by zkittlez:
why are you filling it back in?
It is called a terrain manipulator, not an air manipulator.

I still don't understand the issue, as I usually have TOO much silicate and have to trash it, even on a new save. If you keep it while starting the quests in a new save, it's just like any other resource, except you don't have to look for a rock or a plant; you're standing on it. I don't think there's anything cheezy about going to a dead, wasteland, anomaly, etc. planet and mining the ground. Don't over complicate it.
Bored Peon Sep 3, 2021 @ 11:02pm 
Originally posted by Bacon Overlord®:
Yep. Or let the terrain tool get affected by tech. Building a base with concrete was a grind... and in this game, that's saying something.
Thank you nice to see a veteran player actually knows what a large amount actually is. I perfectly agree, when you got billions of credits and storage banks full of resources but yet people avoid building concrete bases there is an issue. As we both know the game could use far more resource sinks similar to this.

Originally posted by kerouax:
I still don't understand the issue, as I usually have TOO much silicate and have to trash it, even on a new save.
This is why you do not understand the issue:
Originally posted by Nabinkemper:
Don't forget, terrain manipulation counts toward the maximum build count per save of 20,000 for console and 16,000 on PC. I don't believe HG increased this number for Frontiers.
I learned that terrain edit lesson years ago, had to throw away a save because I had no idea that every stupid mineral I mined with a terrain manipulator ate up my edits.

Since then I never use a terrain manipulator on resource nodes, ever. In the start I just go kill pirates for chromatics and sell the other goods to buy chromatic or copper. Later it is far easier to just plop down an 3-5 autonomous mining units and get FAR more resources. If for some reason I need more than that then I build a mining base for that resource.

So the simple fact that you say you have too much shows you are not respecting terrain edits in any way.
Xilo The Odd Sep 3, 2021 @ 11:05pm 
Originally posted by zkittlez:
why are you filling it back in?
the act of filling a hole back in, doesnt consume silicate powder, just whatever you fuel your terrain manipulator with. using this method you can turn magnetic ferrite into silicate powder.

its just a long and arduous process that is honestly really boring and time consuming. but its the easiest lazy method to accomplish this.
tmaddox Sep 3, 2021 @ 11:06pm 
Yeah I am baffled by the filling the hole back in method. Is there a shortage of land to mine?

If you don't want to clutter the landscape then dig one small hold down and just tunnel under the surface.
Xilo The Odd Sep 3, 2021 @ 11:07pm 
Originally posted by tmaddox:
Yeah I am baffled by the filling the hole back in method. Is there a shortage of land to mine?

If you don't want to clutter the landscape then dig one small hold down and just tunnel under the surface.
if i had to guess, people setup a macro for this is why its done.
Bored Peon Sep 3, 2021 @ 11:23pm 
Originally posted by Xilo The Odd:
Originally posted by tmaddox:
Yeah I am baffled by the filling the hole back in method. Is there a shortage of land to mine?

If you don't want to clutter the landscape then dig one small hold down and just tunnel under the surface.
if i had to guess, people setup a macro for this is why its done.
It was just said twice. Terrain Edit count.
Weaver Sep 3, 2021 @ 11:28pm 
Originally posted by Nabinkemper:
Don't forget, terrain manipulation counts toward the maximum build count per save of 20,000 for console and 16,000 on PC. I don't believe HG increased this number for Frontiers.

Incorrect.
First, Terrain edits outside your bases zone don't matter. They go away the second you leave the area. They aren't saved at all.
Furthermore the terrain edits inside base zones have their own separate pool and limits totally separate from base parts.
Mr. Bufferlow Sep 3, 2021 @ 11:48pm 
This is not a problem unless you are thinking too big... go buy a Donald and Joe punching bags and impress your friends that way. You are creating your own problems...think smaller but creative.
Bored Peon Sep 3, 2021 @ 11:54pm 
Originally posted by zkittlez:
I honestly can't believe that someone would spend their time mining and filling the same hole over and over, like there's a shortage of terrain to mine.
Then we are even because I honestly can not believe someone had terrain edits explained to them twice and still does not understand the concept of filling in the holes erases the edits.

Originally posted by Mr. Bufferlow:
This is not a problem unless you are thinking too big... go buy a Donald and Joe punching bags and impress your friends that way. You are creating your own problems...think smaller but creative.
If you thought it was such a little problem then why bother commenting in the topic?

Seriously, is it really going to bother you that much if a recipe or vendors allows silicate powder?
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Date Posted: Sep 3, 2021 @ 5:16pm
Posts: 102