Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're only looking for a video though, try checking out the speedruns for it:
https://www.speedrun.com/distance/run/z51nvwnm
I don't see why there can't be a full written guide for finding 'em, it's challenging enough to get just one of the three (the fire one, the route you have to take for it is incredibly difficult and you pretty much have to do a perfect run or you don't have time to open the door). I'd find a full written strategy with screenshots a lot easier on the eyes, but that's just me.
If it was a hidden secret, it wouldn't have an achievement for it that blatantly tells the player "HEY! YOU'RE MISSING SOME CONTENT HERE!". Surely the accomplishment for it is the actual skill required to reach each of the blue crystals? Once one person figures it out, the knowledge is shared around. I mean, if you didn't want anyone else to find out, surely you wouldn't post hints for it in the discord, no? Seems a bit hypocritical to me.
Also, it's not that we don't anyone else to figure it out, we definitely do, but we just don't want to outright specifically say what is required and completely discard all the cool puzzle stuff the devs put work into creating for it. The hints in the discord are just guidelines to help people know where to look without actually giving away the puzzle solutions, so they can still figure it out on their own.
Just because people want to get the achievement and not do the gruelling search for an obscure secret, doesn't mean that they're 'missing out' on the puzzle, it just means they wish to skip out on smashing their face against the difficult trials in front of them to find one hidden path off track, the level's hard enough as it is. The lava trial for instance, you could tell someone all you like how exactly it's done, but unless they have the technical skill to actually fly to each of the required switches to open the way, they'll never solve it.
Not sure why you're against discord, it's a pretty good community over there, but yea I can copy/paste the hints pinned in there:
In sky where you gripfly, At the crab puzzle, there is a high jump. If you push yourself to go higher, like a specially designed flier, what is up there to bump?
In the puzzle of water, hidden in the big blue, puzzles galore to be seen. Pegged cylinders hang, as if from cabbles strang, but in the distance something waits to be sprang. Behind a bubble popped, a way to the top, and a temple where balls never stop.
The inferno rages on. Touch it and you're gone. At the end, something lies beyond. Two yellow discs sit up high, but you have no wings to fly. Please, do not cry. A special path is needed, but don't feel defeated, as it surely can be repeated.
Then I'd say the achievement isn't made for those kinds of people. Not everything is going to appeal to everyone, and there's no need for you to do something that doesn't appeal to you just for the sake of being able to say you've done it (when you really haven't and just followed behind someone else). It's no different from leeching a tough boss kill off a much stronger player in a mmo; you didn't actually kill the boss (even though you did a little bit of damage) so why should you get an achievement for killing it? What you're saying is that the boss is tough enough as-is, so you should be able to get the achievement by leeching, just by staying alive in the encounter without actually doing the killing.
This among many other issues I have with discord's privacy policy. I also think it's stupid to gate information away to a secluded offcut of the playerbase, not everyone wants to feel forced into a 'community' to complete a game, so thank you for posting the hints here.
Your analogy is incorrect though, the challenge isn't KNOWING what to do, it's actually doing it. To correct it, it'd be simply telling another player a strategy to defeat a boss so they can do it on their own. It's not like I'm handing off the controller to another player and saying 'You do it for me', I simply want it explained.
That is closer to, though not quite, what we're doing with the hints. If it was an optional boss in a room you never have to go to for any of the actual game content aside from the experience of this one boss, then the hints would be telling you what section of the game to look for the room in, but wouldn't tell you how to beat the boss. A full guide, like what you said you wanted in the OP, would be closer to what I originally said, a stronger player "guiding" you through a kill.
And I find it a little elitist that you say I'm deriving myself of the enjoyment of figuring out, but if I recall, wasn't actually solving the way to both the Other Side AND the entrance to the locked room inside a joint community effort? By your admission, ALL of you starved yourself of the satisfaction because you all seeked the help of your other peers.
Not at all, I'm not saying that you aren't enjoying it, different people will enjoy different things. The puzzle stuff doesn't appeal to you, that's fine, not everything is going to appeal to everyone. You play however you want to play.
No, most of the crabs in LtE were already known by many people far before the v1.2 update (they were all already there upon 1.0 release), and many people did Other Side totally on their own on day 1, and then we started helping out others with hints when they asked for them.
But it is still bloody hard. The one where the fire wall is chasing you is the hardest. You what to hit the buttons the guy does in the video & only those buttons, if you hit any others the magical door will not open.
Guesswork, satisfaction-less secret hunting, extreme difficulty, annoying level design, bugs, new levels are visually ugly.
The seer amount of skill required to pass some sections would be annoying enough, but a requirement of near pre-cognition to notice those hidden passages and buttons is unreasonable for a person that doesn't have hundreds of hours of playtime here.
It was quite unworthy of my time.