NBlast
Adam Matecki   Poznan, Wielkopolskie, Poland
 
 
:CarolOMG: :NSRsayu: :leaCheese: :shard::shard::shard: :lilacstare: :NSRmayday: :peppinoeyes:
Review Showcase
19.4 Hours played
- Mom! Mom! Can we have F.E.A.R.?
- Sweetheart... We can have F.E.A.R. at home.
<You come back home and Mom starts cooking>
<It isn't exactly F.E.A.R., but wow! It is so good, it makes you love your Mom even more>


There is nothing else on the market that fills that Monolith shaped hole in my heart better than this.

Selaco gets it. Maybe it doesn't exactly nail each and every little detail of the F.E.A.R. identity, but it definitely gets a lot of things right. It presents you with an experience that is noticeably less horror focused but with plenty of style and first person shooting action that you and me yearned for years.

Gunfights are pure poetry. Things explode. Things get nailed to walls. Things get turned into a pink cloud of alien goo. Things get dangerous and engaging. You cannot ask for more from this powerful and balanced roster of weapons - where everything feels impactful and useful for the whole game. You cannot ask for an army of more fearsome enemies, that are as formidable as unrelenting. Game is excellent in providing those “it’s you or them” gameplay bits where every bullet counts and you are greatly rewarded for resourcefulness and outsmarting your clever adversaries in awesome combat.

Selaco looks great and worldbuilding work put into it is also stellar. There is barely any dialogue. You don't have any friendly NPCs to interact. Civilian populace seem to be utterly decimated or evacuated. Despite all of that, it does feel like a real place. Every single office cubicle and box of pizza lying on the ground seems to have a hidden story behind it. Player gets enough environmental storytelling and written breadcrumbs to not only figure things on their own but also really care about this place and protecting it from alien harm.

While I could gush about Selaco for even longer, this is still an Early Access title, so I feel that it's important to point out all issues, that, in my eyes, should be addressed during game's development.

I wish some levels get some additional attention to how people navigate through them, and sadly, get lost in them. There is a common issue of important progression switches looking exactly like decorations, lack of consistency in slideable passages or important corridors being barely distinguishable from side areas. While most locations are laid out very realistically and have amazing lived-in feeling, level design suffers from it quite a bit.

There is also an issue of stealth not working well and lack of variety when it comes to initiating an engagement with the Invaders. Not only I would like to see more scenarios where either side has some kind of advantage, but also stealth should be a somewhat viable option. Game tells you about it, but it seems to simply not working. Most times you end up with zero early kills, due to enemies spotting you from kilometer away in a very unfun way.

Also balancing needs a small check. On Commander difficulty it feel like I was overreliant on low-health regeneration mechanic. Enemies dealt so much damage, that collecting health pickups felt unreliable and less fun than ideal - why collecting stuff when you will lose all of it in first shots of the fight?

While it seems there is some work that needs to be done, I feel like nearly all of it could be fairly easily realized, making Selaco an awesome beast. Mechanics, game feel and shooting feels so amazing at this very moment, that you couldn't wish for a better foundation to build upon and polish what is already presented here.

Amazing job! Wholeheartly recommending this, right now, for every FPS enthusiast. Give SMG it's own ammo pool you cowards!
Recent Activity
8.5 hrs on record
last played on Oct 30
221 hrs on record
last played on Oct 29
9.6 hrs on record
last played on Oct 26
MadCat Jan 6, 2022 @ 11:52pm 
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⢱⠐⢠⣝⣿⢹⣧⠻⢨⡻⣿⣿⣿⣿⣀⣾⣿⣿⣿⣿⢟⡋⣿⣰⣾⣿
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🌻Chudah🌻 Dec 24, 2019 @ 4:51am 
Hi! You can message me your answers at any time. Thanks for participating!
Katinas Torpeda Oct 31, 2015 @ 2:23pm 
+rep nice, quick and easy trade
Shibe Apr 25, 2015 @ 8:45am 
+rep Very patient for trade verifications
TheComedicSk Apr 24, 2015 @ 3:04am 
+rep all in all a good trade
Mr Memer May 7, 2014 @ 5:33am 
+rep nice quick and easy trade