Euro Truck Simulator 2

Euro Truck Simulator 2

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majo.bullo Feb 16, 2016 @ 7:13am
Game updates
1.22.2.8
  • Fixed possible crash on OSX
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Showing 91-105 of 243 comments
Ryu May 2, 2018 @ 11:55am 
1.31.0.81

This is a beta update available in the public_beta branch.
Please report any bugs on our forum[forum.scssoft.com]

  • Map format changed
  • Improved road events spawning
  • Turn off physically simulated mirrors by default
  • Console on OS X is enabled
  • Fixed trailer cables connectors state when changing trailer load prior taking the job
Last edited by Ryu; May 2, 2018 @ 12:20pm
Ryu May 4, 2018 @ 1:12pm 
1.31.0.83

This build is currently in the public_beta branch.
Please report any bugs on our forum [forum.scssoft.com]

  • Used change for core ctrl's unit cache
  • Corrected destruction of the coupling joint
  • Physical cables got an update
  • Scania 2016 got some kind of fixes
Last edited by Ryu; May 4, 2018 @ 1:13pm
Ryu May 10, 2018 @ 12:02pm 
1.31.0.85

This build is currently in the public_beta branch.
Please report any bugs on our forum [forum.scssoft.com]

  • Fixed collision between truck and trailer
  • Fixed issues with cable on 6x2/6x4
  • Random event: Fixed bad collision of AI car
  • Scania R 4x2: Fixed heavy duty paintjobs
Ryu May 12, 2018 @ 10:07am 
1.31.0.92

This build is currently in the public_beta branch.
Please report any bugs on our forum [forum.scssoft.com]

  • Modding support for environmental sound (rain, storm) more safely
Ryu May 14, 2018 @ 9:42am 
The build 1.31.1 was released.

Release notes found here: http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html
Komfr  [developer] May 17, 2018 @ 8:07am 
1.31.2.1
  • Support for "Start Your Engines" WoTr event.
  • Fixed mirrors in UK version of cabin in Scania trucks
  • Fixed potential cable related crash
Komfr  [developer] May 18, 2018 @ 8:53am 
1.31.2.2
  • Fixed "Slipstream" paintjob on "Paint Luxury" mirrors in Scania S/R.
Komfr  [developer] Jun 20, 2018 @ 3:03am 
1.31.2.6
  • Removed the Racing Components cargo from economy.
Nehigienix  [developer] Aug 10, 2018 @ 6:49am 
The 1.32 Update Open Beta is now live!

Please check out our official blog at this link[blog.scssoft.com] to read more info.

Also, please, if you find any bug related to this Open Beta, please report it here[forum.scssoft.com] according to our forum rules.

CHANGELOG:
  • Trailer ownership (read more)[blog.scssoft.com]
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Scania 2016 added to AI traffic
  • B-double type trailers added
  • Updated part of Germany map (read more)[blog.scssoft.com]
  • Lighting improvements (sync with ATS)
  • Power/airlines on AI trucks added (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • The speed limit in France dropped to 80 KPH on some roads
MOD ALERT:
  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
Last edited by Nehigienix; Aug 10, 2018 @ 6:55am
Nehigienix  [developer] Aug 16, 2018 @ 9:09am 
1.32.2.27
open beta
  • Blocked ability to travel to the garage when player has the trailer that is not allowed in the garage's country.
  • Fixed links in the company point activated market screens opening global offer.
  • Added requirement to turn off the engine before loading cargo. (Can be disabled via `g_cargo_load_require_engine_off` cvar)
  • Added disabled by default requirement to engage parking brake before loading cargo (Can be enabled via `g_cargo_load_require_park_brake` cvar)
  • Fixed cargo loading screen displaying different time zone.
  • Fixed invalid cargo mass being calculated for the trailer actor for external contracts.
Nehigienix  [developer] Aug 23, 2018 @ 10:16am 
1.32.2.30
open beta
  • Standard trailers show as first in the online dealer.
  • Turn off engine to not waste fuel during time fast forward when using auto parking/loading feature. The engine state will be restored afterward.
  • Change the way job cancellation works, any visual changes (respawn, time fast forward) should now be properly hidden by screen fade.
  • Fixed job deadline changing after taking cargo market job.
  • Fixed cargo market generator not taking the assigned truck into account when limiting units count by per-axle weight country limitations.
  • Fixed crash during garage upgrade while standing on it's prefab.
  • Fixed auto parking during loading-phase on the job not being offered when parking difficulty was not preselected.
  • Fixed next/previous pagination buttons being active even if there are no pages available to go forward/backward in online dealer screens.
  • Fixed various issues and crashes with online dealer screens when there are two or more brands available.
  • Fixed "g_cargo_load_require_engine_off" and "g_cargo_load_require_park_brake" not saving to config file.
  • Fixed cargo market offering invalid cargoes after changing the body of the trailer in the configurator.
  • Fixed AI vehicle sound clipping.
  • Fixed traffic vehicles not spawning ahead of the player.
  • Added ability to open depot job market straight from the delivery screen for the company and online jobs.
  • Fixed an exploit that let the player select any job when selecting next job right from the delivery screen.
  • Change the way how preselecting city and company work in job screens making it survive market changes.
  • Added ability to open depot job market straight from the delivery screen for company and online jobs.
  • Fixed an exploit that let the player select any job when selecting next job right from the delivery screen.
  • Change the way how preselecting city and company work in job screens making it survive market changes.
  • Prevent cargo market job generator from generating duplicate offers.
  • To swap trailers player has to be at the prefab of the garage where the trailer to take is located.
  • Apply 2-phase job cancellation improvements for external contracts.
  • Remove timer from the external contract cancellation fade out screen, the time is not fast forward during online job cancellation.
  • Fixed selected job not being reset when cargo market is regenerated after trailer configuration change.
  • Fixed urgency of cargo market job changing randomly.
  • Fixed duplicate paint job reset in the configurator.
Last edited by Nehigienix; Aug 23, 2018 @ 10:44am
Nehigienix  [developer] Aug 29, 2018 @ 1:33am 
1.32.2.32
open beta
  • Added tutorial and utilization graph description tooltip to trailer manager.
  • Fixed game sounds being played when the assistant window is open.
  • Fixed formatting of text in cargo market screen to prevent localization from being clipped.
  • Added support for multiple cargo models. (data_path in cargo_model_match is now an array)
  • Added support for cargo-type based achievements.
  • Player is no longer able to relocate trailers they are currently using.
  • Fixed COG of the trailers when no cargo is loaded.
  • Fixed bug causing single trailers to jitter.
  • Fixed delivery window being super long for cargo market jobs.
  • Fixed bug that prevented used from using the same keys back when rebinding assistant action binds.
  • Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab.
  • Fixed trailer COG after changing its chassis and/or body in the configurator.
Last edited by Nehigienix; Aug 29, 2018 @ 2:15am
Nehigienix  [developer] Sep 6, 2018 @ 1:19am 
1.32.2.36
open beta
  • Fixed unit count correction on save load for non-cargo market job markets.
  • Economy simulation optimizations.
  • Fixed prefab spawn point generation to allow both company and dealer on single prefab. Fixes missing company points on Volvo and Scania dealer prefabs.
  • Fixed company screen ignoring activation point when open after seeing any offer of the company before.
Nehigienix  [developer] Sep 6, 2018 @ 5:13am 
1.32.2.37
open beta
  • After economy reset now GPS will lead to the garage trailer is teleported to.
  • After using quick travel GPS will now be in its correct state.
  • Reset GPS if its leading to trailer's garage when using drive new truck option in dealer. The trailer is now located on the same prefab as player.
  • Fixed travel to garage being blocked for trailers that had no country limitations set.
  • Fixed company jobs generator generating illegal jobs when trying to reuse trailer from previous offer.
Nehigienix  [developer] Sep 7, 2018 @ 7:07am 
1.32.2.39
open beta
  • Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but not pressing drive button yet. (Swap button should work properly now)
  • Correctly handle owned trailer attached state when trying to resume online job, dismiss will be offered now.
  • Fixed FPS drops when owned trailer was spawned far from the players truck.
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