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imho the engine is fine and kept up to date.
I prefer these graphics over just about any other engine for similar games.
Man, I miss the sounds floppy drives make.
ETS2 was built on an engine that was built specifically for driving games. Everything in this engine since Bus Driver has been made specifically for truck driving and nothing else. Prism3D is the best option going forward. UE5, or any other engine, is built with general-purpose in mind. It does not excel at any specific thing. The only advantage is an advanced rendering pipeline for beautiful visuals on modern hardware.
Moving what we have to UE5 wouldn't make that big of a difference. Nothing that couldn't be done on the existing engine. Anything you mentioned in the top post can be done on Prism3D. They can also monetise it however they want without paying a license to Epic Games, meaning more funds towards actual game content.
Plus, by switching to UE5, they would no longer need to maintain their own engine which would let them focus on what they're great at - making great trucking sims.
And again, the questions in the OP were directed at SCS devs, if you're not one of them, kindly sod off, as you have no idea about the internal workings of the game or the studio. Neither do I, of course, but that's why I'm asking.
There is no need to attack someone because you don't like their response. To answer your OP question simply: It is not feasible to port ETS2 to UE5, or develop a new ETS on UE5.
Edit: Worth mentioning they are continually upgrading the engine. Graphically, physically, audibly. Unreal Engine hasn't always been the way it is now. It was once a basic baby engine as well. Patents only keep something from being done a certain way. They don't prevent it from being done via another method. There are a million ways to cut a tree. The only thing a patent does is prevent someone from profiting off your design vs just designing their own.
SCS devs most likely wont answer you here on steam, so...... you are at the wrong place.
Besides....the UE5 might have some Features wich might become relevant in 5 years, atm a lot of machines would not even have the Power to Deliver a steady frame rate.
And going from other simulators which use the UE the flaws they have (caused by UE) probably will still exist in future Iterations.
Becoming dependend on Epic is like becoming dependend on Unity. It will bite you in the ass sooner or later.
Wonder why it is always about the same 3rd party game engine of a certain version.... I do suspect some business interests....
I don't know how many times it needs to be said, but just because something has good graphics doesn't mean it is also a good game.
They don't want to give money to Epic Games and I can't blame them, they stole a small indie devs ideas for fortnite. The battlebus and pop culture references were stolen so I don't blame anyone for not wanting to work with Epic Games.
You're either trolling or you just have no idea what you're talking about.