Euro Truck Simulator 2

Euro Truck Simulator 2

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JAGIELSKI Oct 21, 2023 @ 6:26am
I wonder how hard would it be to move ETS gameplay over to the UE5
Definitely something for ETS3, if at all, but I have been wondering how hard would it be to move ETS to the UE5? Its world partition, nanite and several other features let you create huge open worlds that basically go on forever and there are some plugins such as Cesium that lets you use real geospatial data in UE5, making it possible for the game to have 1:1 recreation of the entire Europe at little cost.

This is more of a question to the ETS devs, but how feasible would it be to have ETS on Unreal Engine 5?
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Showing 1-15 of 15 comments
Wolfgang Oct 21, 2023 @ 6:31am 
Won't happen ever. SCS has their own engine that is made for truck simulators. Why should they move to a engine that is worse in that aspect and make themself dependend on Epic?
JAGIELSKI Oct 21, 2023 @ 12:04pm 
Originally posted by Wolfgang:
Won't happen ever. SCS has their own engine that is made for truck simulators. Why should they move to a engine that is worse in that aspect and make themself dependend on Epic?
CD Projekt RED once too had their own engine. And the next Witcher will be on UE5.
Underscore_101_3 Oct 21, 2023 @ 1:20pm 
What do those games have to do with SCS, they have their own engine as already mentioned.
imho the engine is fine and kept up to date.

I prefer these graphics over just about any other engine for similar games.
JAGIELSKI Oct 21, 2023 @ 1:43pm 
Originally posted by Underscore_101_3:
What do those games have to do with SCS, they have their own engine as already mentioned.
imho the engine is fine and kept up to date.

I prefer these graphics over just about any other engine for similar games.
And I prefer using 1.44MB High Density floppies, and yet I am stuck using USB sticks and SD cards. Point is, there are better things out there, regardless of what we are comfortable with.

Man, I miss the sounds floppy drives make.
mojo_musica Oct 21, 2023 @ 1:45pm 
Sad troll is sad....:steamsad:
:steamthumbsdown::steammocking:
Reese Oct 21, 2023 @ 1:52pm 
The problem is that the games you mentioned can be built on any engine, with plenty of tools out there. It's stuff that has been done thousands of times in unique ways. Walking, running, jumping, collecting, crafting, combat. Once you get outside of that into more demanding things, like vehicle physics, things get far more complicated with less resources to work with.

ETS2 was built on an engine that was built specifically for driving games. Everything in this engine since Bus Driver has been made specifically for truck driving and nothing else. Prism3D is the best option going forward. UE5, or any other engine, is built with general-purpose in mind. It does not excel at any specific thing. The only advantage is an advanced rendering pipeline for beautiful visuals on modern hardware.

Moving what we have to UE5 wouldn't make that big of a difference. Nothing that couldn't be done on the existing engine. Anything you mentioned in the top post can be done on Prism3D. They can also monetise it however they want without paying a license to Epic Games, meaning more funds towards actual game content.
Underscore_101_3 Oct 21, 2023 @ 1:54pm 
@OP, apples and oranges aren't the same thing.
JAGIELSKI Oct 21, 2023 @ 2:32pm 
Originally posted by Reese:
The problem is that the games you mentioned can be built on any engine, with plenty of tools out there. It's stuff that has been done thousands of times in unique ways. Walking, running, jumping, collecting, crafting, combat. Once you get outside of that into more demanding things, like vehicle physics, things get far more complicated with less resources to work with.

ETS2 was built on an engine that was built specifically for driving games. Everything in this engine since Bus Driver has been made specifically for truck driving and nothing else. Prism3D is the best option going forward. UE5, or any other engine, is built with general-purpose in mind. It does not excel at any specific thing. The only advantage is an advanced rendering pipeline for beautiful visuals on modern hardware.

Moving what we have to UE5 wouldn't make that big of a difference. Nothing that couldn't be done on the existing engine. Anything you mentioned in the top post can be done on Prism3D. They can also monetise it however they want without paying a license to Epic Games, meaning more funds towards actual game content.
Except UE5 has great vehicle physics, moreover, a driving game is one of the default templates (and has been since UE4 AFAIK). And no, nanite can't be done on it, software patents, like it or not, exist. So it will either be a bare LOD or unnecessary complex meshes at a distance that wouldn't need ones.

Plus, by switching to UE5, they would no longer need to maintain their own engine which would let them focus on what they're great at - making great trucking sims.

And again, the questions in the OP were directed at SCS devs, if you're not one of them, kindly sod off, as you have no idea about the internal workings of the game or the studio. Neither do I, of course, but that's why I'm asking.
Reese Oct 21, 2023 @ 2:42pm 
You're getting the responses you're getting because the developers will abstain from responding to questions like these as they have no intention of changing game engines or releasing an ETS3.

There is no need to attack someone because you don't like their response. To answer your OP question simply: It is not feasible to port ETS2 to UE5, or develop a new ETS on UE5. :doublenickels::longhaul:

Edit: Worth mentioning they are continually upgrading the engine. Graphically, physically, audibly. Unreal Engine hasn't always been the way it is now. It was once a basic baby engine as well. Patents only keep something from being done a certain way. They don't prevent it from being done via another method. There are a million ways to cut a tree. The only thing a patent does is prevent someone from profiting off your design vs just designing their own.
Last edited by Reese; Oct 21, 2023 @ 2:46pm
Wolfpig Oct 21, 2023 @ 2:49pm 
Originally posted by Singing Dragon 69:

And again, the questions in the OP were directed at SCS devs, if you're not one of them, kindly sod off, as you have no idea about the internal workings of the game or the studio. Neither do I, of course, but that's why I'm asking.

SCS devs most likely wont answer you here on steam, so...... you are at the wrong place.

Besides....the UE5 might have some Features wich might become relevant in 5 years, atm a lot of machines would not even have the Power to Deliver a steady frame rate.

And going from other simulators which use the UE the flaws they have (caused by UE) probably will still exist in future Iterations.
Last edited by Wolfpig; Oct 21, 2023 @ 2:49pm
Wolfgang Oct 22, 2023 @ 1:09am 
Originally posted by Singing Dragon 69:
Originally posted by Wolfgang:
Won't happen ever. SCS has their own engine that is made for truck simulators. Why should they move to a engine that is worse in that aspect and make themself dependend on Epic?
CD Projekt RED once too had their own engine. And the next Witcher will be on UE5.
You completely missed the point. And if I had to guess, you did this on purpose.

Becoming dependend on Epic is like becoming dependend on Unity. It will bite you in the ass sooner or later.
MagnusA Oct 22, 2023 @ 2:41am 
Another post about getting SCS to buy a license for 3rd party game engine?

Wonder why it is always about the same 3rd party game engine of a certain version.... I do suspect some business interests....
Last edited by MagnusA; Oct 22, 2023 @ 2:44am
luZk Oct 22, 2023 @ 2:52am 
Not everything has to look UE5, Be happy people are building games in other engines, ETS2 and ATS both looks great after all.
Wolfgang Oct 22, 2023 @ 3:34am 
Originally posted by MagnusA:
Another post about getting SCS to buy a license for 3rd party game engine?

Wonder why it is always about the same 3rd party game engine of a certain version.... I do suspect some business interests....
Or it is because the demos look shiny so if you just throw the current stuff into the engine it will also be shiny.

I don't know how many times it needs to be said, but just because something has good graphics doesn't mean it is also a good game.
Tetra Oct 22, 2023 @ 4:29am 
Yeah if you think about it we're saying what the devs want to say but at the same time we're trying not to get banned. Kindly sod off yourself because you have no idea what you're talking about. It feels like you work for Epic Games and you're trying to rally the community into putting pressure on SCS to move to an inferior engine.
They don't want to give money to Epic Games and I can't blame them, they stole a small indie devs ideas for fortnite. The battlebus and pop culture references were stolen so I don't blame anyone for not wanting to work with Epic Games.

You're either trolling or you just have no idea what you're talking about.
Last edited by Tetra; Oct 22, 2023 @ 4:30am
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Date Posted: Oct 21, 2023 @ 6:26am
Posts: 15