Euro Truck Simulator 2

Euro Truck Simulator 2

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Jyssy 12 Jan 3, 2020 @ 7:55am
dx11 nvidia inspector settings
AA compatibility(dx11): 0x80000F72. AA setting: 4x multisampling, AAtransparency supersampling: 4x sparce grid supersampling. In game scaling to 100%.
Only down side is that you have to use low quality mirror settings.
And rain comes inside the truck.
Last edited by Jyssy 12; Jan 4, 2020 @ 5:43am
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Showing 1-15 of 20 comments
Road Runner Jan 3, 2020 @ 11:39am 
I am interested - could you say where the AA Compatibility flag comes from?
BOBBYMADMAN1 Jan 3, 2020 @ 11:47am 
Brilliant,thanks for that,I was able to put scaling to 400% and looks better still..Not quite to the visual standard as Inspector on DX9 but is definetly better.Will that AA compatibility code work for all DX11 games or just ETS2 and ATS?
Jyssy 12 Jan 3, 2020 @ 12:11pm 
I found from some german forum some bits and then try one by one.
Its not perfect but better than smaa exept the potatomode mirrors.
BOBBYMADMAN1 Jan 3, 2020 @ 2:27pm 
It is better than smaa for sure.Apparently SCS will working on graphics in 2020,according to Wombat Trucker on youtube anyhow.
BOBBYMADMAN1 Jan 3, 2020 @ 4:07pm 
https://roextended.ro/forum/viewtopic.php?f=19&p=13070
I just came cross this online,worth a try maybe.
BOBBYMADMAN1 Jan 3, 2020 @ 5:42pm 
I followed instructions from that link i put up and,for me anyhow,it's as close to DX9 and inspector as you'll get,having a tweak @ Reshade helps also.
Jyssy 12 Jan 3, 2020 @ 6:36pm 
Yes, I use reshade but only Adaptive sharpen. I think its a best sharpening compared to negative lod bias etc.
Road Runner Jan 4, 2020 @ 1:10am 
jyssykoponen, could you check and confirm that the compatibility bit you give in your opening post is correct. It is only 9 digits long - normally in NVI they are 10 digits long. Thanks.
Jyssy 12 Jan 4, 2020 @ 1:16am 
Ooh, sorry. This is correct: 0x80000F72
BOBBYMADMAN1 Jan 4, 2020 @ 9:01am 
The first one worked for me for some reason.
Jyssy 12 Jan 4, 2020 @ 9:24am 
Good. I found more bits that work. But they are all the same, no good mirrors and it rains inside the truck. Its a swamp to find good one.
BOBBYMADMAN1 Jan 4, 2020 @ 10:26am 
Hopefully if and when SCS work on graphics more they may add TAA in game as well.
Road Runner Jan 4, 2020 @ 11:05am 
jyssykoponen, I've got a few people testing this and some of us are experiencing different issues. As you mention other compatibility bits, I wonder if you could provide these for us to test. Even in Dx9 people had different results with various bits.
Jyssy 12 Jan 4, 2020 @ 11:29am 
I just put them in inspector and don`t remember them. All of them start as 0x8 or 0x9 so the options are endless. There where at least 4 different bit that works, all the same way no good mirrors etc.
Jyssy 12 Jan 5, 2020 @ 2:10am 
Im afraid that there is not an working dx11 bit for ets2. I done some reading and it is wery limited
functions that there is in dx11. Im afraid it is up to scs to contact nvidia to manufacture a working bit.
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Date Posted: Jan 3, 2020 @ 7:55am
Posts: 20