Euro Truck Simulator 2

Euro Truck Simulator 2

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Jyssy 12 3 ENE 2020 a las 7:55
dx11 nvidia inspector settings
AA compatibility(dx11): 0x80000F72. AA setting: 4x multisampling, AAtransparency supersampling: 4x sparce grid supersampling. In game scaling to 100%.
Only down side is that you have to use low quality mirror settings.
And rain comes inside the truck.
Última edición por Jyssy 12; 4 ENE 2020 a las 5:43
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Mostrando 1-15 de 20 comentarios
Road Runner 3 ENE 2020 a las 11:39 
I am interested - could you say where the AA Compatibility flag comes from?
BOBBYMADMAN1 3 ENE 2020 a las 11:47 
Brilliant,thanks for that,I was able to put scaling to 400% and looks better still..Not quite to the visual standard as Inspector on DX9 but is definetly better.Will that AA compatibility code work for all DX11 games or just ETS2 and ATS?
Jyssy 12 3 ENE 2020 a las 12:11 
I found from some german forum some bits and then try one by one.
Its not perfect but better than smaa exept the potatomode mirrors.
BOBBYMADMAN1 3 ENE 2020 a las 14:27 
It is better than smaa for sure.Apparently SCS will working on graphics in 2020,according to Wombat Trucker on youtube anyhow.
BOBBYMADMAN1 3 ENE 2020 a las 16:07 
https://roextended.ro/forum/viewtopic.php?f=19&p=13070
I just came cross this online,worth a try maybe.
BOBBYMADMAN1 3 ENE 2020 a las 17:42 
I followed instructions from that link i put up and,for me anyhow,it's as close to DX9 and inspector as you'll get,having a tweak @ Reshade helps also.
Jyssy 12 3 ENE 2020 a las 18:36 
Yes, I use reshade but only Adaptive sharpen. I think its a best sharpening compared to negative lod bias etc.
Road Runner 4 ENE 2020 a las 1:10 
jyssykoponen, could you check and confirm that the compatibility bit you give in your opening post is correct. It is only 9 digits long - normally in NVI they are 10 digits long. Thanks.
Jyssy 12 4 ENE 2020 a las 1:16 
Ooh, sorry. This is correct: 0x80000F72
BOBBYMADMAN1 4 ENE 2020 a las 9:01 
The first one worked for me for some reason.
Jyssy 12 4 ENE 2020 a las 9:24 
Good. I found more bits that work. But they are all the same, no good mirrors and it rains inside the truck. Its a swamp to find good one.
BOBBYMADMAN1 4 ENE 2020 a las 10:26 
Hopefully if and when SCS work on graphics more they may add TAA in game as well.
Road Runner 4 ENE 2020 a las 11:05 
jyssykoponen, I've got a few people testing this and some of us are experiencing different issues. As you mention other compatibility bits, I wonder if you could provide these for us to test. Even in Dx9 people had different results with various bits.
Jyssy 12 4 ENE 2020 a las 11:29 
I just put them in inspector and don`t remember them. All of them start as 0x8 or 0x9 so the options are endless. There where at least 4 different bit that works, all the same way no good mirrors etc.
Jyssy 12 5 ENE 2020 a las 2:10 
Im afraid that there is not an working dx11 bit for ets2. I done some reading and it is wery limited
functions that there is in dx11. Im afraid it is up to scs to contact nvidia to manufacture a working bit.
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Publicado el: 3 ENE 2020 a las 7:55
Mensajes: 20