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Worlds: Investigations/Tempered/Arch-Tempered/Guiding lands
Rise: Switch Skills/Wirebug attacks (Can hybrid from clutch-claw)/Companions to come along (1 each per player, solo gets both).
However; do not let the spirit-bird system back into any MH game; have that baked into the food/meals. Having to chase spirit-birds every time at the start of the fight is annoying.
I feel both games have amazing stuff, but I think the winning formula is the very good parts from both World and Rise.
When going into the worlds it'd be nice to have 8 players, maybe even up to 16, but my biggest disappointment with Worlds is that the lobbies are only 16 player big,
Considering that you won't even see players unless you're in the gathering hub / guild hall, it should detract from the singleplayer experience, and when you do join quests you don't have to roam from room to room to find online quests to join.
Win-win.
Do you even imagine what kind of clusterf**** will a hunt with 120 players be?
That being said, I wouldn't mind such an addition to the game, but I don't think it would be fun.
Maybe settle for an improved gathering hub and/or matchmaking?
Maybe I should've said up to 8 players in a hunt.
A lobby that's 128 players big would have way more quests available on the board too, from other people.
It's mostly about preventing the need to migrate from lobby to lobby to find people to play with.
2) End the capture meta. Its so braindead easy to capture monsters. I want to play Monster HUNTER not Monster Capturer.
I like that idea a lot.
I was also thinking there should be some sort of gunglaive but where it works with a single-shot bowgun round instead.