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Capcom said that there is a new monster coming and it's stronger than tempered. Huh? Why not just make tempered monsters tough instead of adding a new title. I mean look at what we have so far:
Frenzied, Guardian and Tempered. And now comes a FORTH title. What the hell is this?
Significant improvements in QoL both in controls and gameplay mechanics.
Holy ♥♥♥♥ is it cinematic. MH has always been a goto for big monster ARPGs (honorable mentions to God Eater, Shadow of the Colossus, Dragon's Dogma), Wilds really took the move sets up a notch though especially with the focus strikes on wounds.
Unfortunately, this also impacted the flow of combat. Player movement and attacks are much more fluid, but monsters spend most of the fight chain staggered. This has always been the case when optimizing "scripted" hunts, but it's never been this easy. We'll get GR/MR/AT or whatever they name it this time though, and then can cast actual judgement on the endgame.
I like this game in general. Theres obvious flaws, like RE engine.
But overall i see the potential.
Short opinion, coz its just a base game. Its ramping up. Next monster is Mizitsune.
So its just to early for a full review for me.
I uninstalled all other games from my PC, but this one
Going to play this for a while
*
Btw all those so called veterans who called this game easy are prolly the same guys who posted "This game easy REEE" reviews for all previous MH games aswell.
If you search internet for reviews for older MH games, YOU WILL find exact same wording they used like 15 years ago.
Makes no sence lol :D
https://gamefaqs.gamespot.com/3ds/762804-monster-hunter-4-ultimate/answers/390591-why-does-the-game-seem-so-easy
My opinion is based on the following caveat: I am not basing this off any performance issues as that is irrelevant to my enjoyment of the game even if I wish it was better optimized.
Wild is easily the best game in the franchise since 4th Gen. World and Rise were both amazing games, don't get me wrong, but neither grabbed me like 4Us Story or GU's combat did. Wilds has combat comparable to GU and a story comparable to 4U with the modern QoL changes (some I don't like but such is progress). I personally loved the LR story and I'm loving how it lead into the HR story (just entered HR last night). Nata was a bit annoying but that was it. For a series that's not particularly known for having good stories with the best being 4U (and even that wasn't good by other game's standards), Wilds is the second best story in the series imo. Gameplay is fantastic, I love how the combat feels. Focus mode feels great. Many of the weapons I love feel better than ever (namely my beloved SnS, SA, IG, and Lance) to me, there's no real "gimmick" aside from wounds which I feel are way better than silk binds or the clutch claw. Though I do hope the expansion adds onto the system the way that iceborne built on the slinger and Rise added the scrolls for silkbinds.
General gameplay feels great, I love exploring the maps, the Seikret is adorable and much better than palamutes imo. The monster AI is much less robotic and predictable (for better or worse, I feel better). The power clashes, offsets, and perfect guard/evade feel like natural additions to the franchise. And generally the world just feels alive in a really great way.
I'm still on the fence if I consider this game better than 4U, as 4U holds a special place in my heart as the game that got me into the franchise (and I've replayed it recently so it's not rose-tinted glasses). But it's definitely the best "new-world" game for me and I don't see myself going back to World or Rise the way I've gone back to 4U and GU, but I can see myself playing Wilds for years to come.
Aside from the graphical and performance issues, they cut too many corners on the gameplay, Now it has turned into an easy and boring hunt with no sense of immersion at all.
I’ve been playing Monster Hunter since the PS2 era.
You transfer over most of that knowledge to MH:Wilds, except now they've made it easier to get to the monster, there's hardly any long treks to them anymore. They've also added Wounds, which when used properly drastically cuts down on the time needed to just beat on the Monster. Not to mention the additional QoL and changes made to weapons themselves.
So it's now faster to get to the monster, easier to kill, and you have more damage output from your weapons due to the new goodies they've added. At most they could up the HP a little and increase the damage slightly per monster, that would probably put it back on par with MH:World. However that would just prolong the fight, rather than make it more difficult. Which is all MH:World did, was prolong the fight due to inflated HP levels and more damage being dealt to the player.
In worlds they added the lasso, you could mount and attack in rise you could control and use the monsters against each other.
The combat in wilds and rise was also more fluid good example, insect glave. In rise and world it was very aerial. you jumped and flitted about jumping over monsters as they attacked and just crushing them. In wilds insect glave is purely ground combat.
Light bowguns were instant killers in rise and heavy bow guns were this awesome mix of melee plus walking ballista, in wilds they are both slow and aggravating to handle.
Worlds had massive battles, where you fought a literal walking mountain, rise had huge monsters like the rakna a giant spider where you "felt" like you were up against a giant monster.
Wilds monsters are small less you comer against a king monster variant, and easy to kill. I beat world in 2 weeks, rise in one week and wilds in 2 days.
Wilds is still a good game, but it's just not as big and developed as worlds is and not as fluid with it's combat like rise was.
It's still monster hunter. I am sure the expansion will give me the difficulty like any other expansion or 'ultimate' edition.
See MH World and MH Rise and compare them to GU
Lots of people don't realize that the older titles hunts in the arena averaged around only 12-14 minutes at g-rank and only took a long time in the open areas due to the amount of slow foot travel they had to put up with.
If you think GU was harder let me remind you that you could just go adept to break monster AI and grind out two healer palicos to max rank to trivialize the entire game for you. More grinding doesn't mean the game is more difficult. It's just more tedious lol.
Generations Ultimate was by far the easiest in the franchise if you just afk grinded two palicos to max rank.
I can't see Wilds holding me around like World did which I got 1k hours on, of course Iceborne made a huge impact on that. Worlds vanilla was waaay more interesting and challenging than Wilds is and had a decent gameplay loop and the challenge alone made hunting more interesting that made me go always "one more hunt".
Of course future expansion(s) on Wilds might change all of this, but as of right now Wilds is inferior product to vanilla World. But that's just little old me's opinion.