Monster Hunter Wilds

Monster Hunter Wilds

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Adeptus Mortem Mar 9 @ 9:43pm
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HR Wounds: you're prob doing it wrong
About 90% of "High Rank" players (and I'm being generous) are still just focus striking to focus strike. Hopefully, a few people see this and it improves everyone's experience.

So, if you are FS (focus striking) a wound as soon as it pops or because you like big damage..... stop.

There are a lot of reasons to keep a wound open. A lot of skills interact with the new mechanic so destroying them instantly isn't always the best option. You prob even have a skill that causes you to do more damage to wounded body parts (not just by FS). If the monster is downed, you don't get a whole lot of benefit from destroying it. Some weapons do more than just damage. For example, if your LS teammate is on Yellow charge, you can let him break for the Red. If you are a 2 weapon "main" you are most likely are just screwing over your teammates, because you don't know what the other weapons capabilities are. If you see a guy heal to full when he destroys a wound...... let him do that when he is low health. I promise you, that's his whole build.

Just food for thought. Be a team player. Good Hunting.
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Originally posted by HERETIC:
no monster in the game is even powerful enough to worry about that ♥♥♥♥, you can walk in with 3 npcs and still steamroll tempered gore and arkveld. does this really matter lol
No it doesn't matter These posts are made by people who are upset because they dont get as many wound hits as other people because they suck.
Yes, some weapons gain significantly more benefit from breaking wounds than others. Not sure why they decided it to be so unbalanced. I mean will thankfully DB popping wounds, while cool, is pretty garbage 90% of the time so I almost never pop them with focus strike.
Shadowlet Mar 9 @ 10:44pm 
Originally posted by Armando Broncas:
Virtue signaling a game mechanic, first world problems.

>Teaching people how to play the game
Originally posted by NovaCharms:
Originally posted by Adeptus Mortem:
A few people don't care. It is ok to be wrong. I agree that it wont make a huge difference. Once Master rank arrives you still might not even notice much of a difference in the current system. You might not have any more or less fun. The point is that most people don't really understand the nuance of the system. You can have fun however you want. Ignorance is bliss. You don't need to defend your ignorance.
Its not ignorance its common sense. If I am hitting 3-4 wounds with my hammer/greatsword before the guy with a longsword can even fathom hitting one then its not my problem its theirs. Not that it even matters to begin with most people who are focusing on wounds are doing so for the benefit of their own builds such as self heal from wound destruction rather than actually getting the fight over with faster.
I encourage you to break wounds. You seemed to miss the whole plot . If you think that breaking wounds instantly is the best *thumbs up*. It isn't. The "chance" to topple I don't even need to help you with. You are trying to argue for not having the mental capacity to consider your team OR situation. Even if the situation is just you playing solo. This isn't exclusively for your team. You break Tempered wounds on downed monsters don't you? Cool, no one cares. It is literally just helpful advise. Sorry your but t hurts. lmao.
posting on the forum instead of in your team chat for the hunt "hey dont break the only wound if im low health" is wack
also idc im gonna screw you over if I dont have all my kinsect essences lmao
Sorry I couldn't hear you over my big numbers
i'll focus strike harder OP dont worry them ls users not getting their red gauge back
Originally posted by BIG BLACK FATALIS:
i'll focus strike harder OP dont worry them ls users not getting their red gauge back
O.K. Have fun. You teach 'em good. I play every weapon. LS is the most played tho so I'm sure you'll show them.
Kashra Fall Mar 9 @ 11:25pm 
Originally posted by Adeptus Mortem:
About 90% of "High Rank" players (and I'm being generous) are still just focus striking to focus strike. Hopefully, a few people see this and it improves everyone's experience.

So, if you are FS (focus striking) a wound as soon as it pops or because you like big damage..... stop.

There are a lot of reasons to keep a wound open. A lot of skills interact with the new mechanic so destroying them instantly isn't always the best option. You prob even have a skill that causes you to do more damage to wounded body parts (not just by FS). If the monster is downed, you don't get a whole lot of benefit from destroying it. Some weapons do more than just damage. For example, if your LS teammate is on Yellow charge, you can let him break for the Red. If you are a 2 weapon "main" you are most likely are just screwing over your teammates, because you don't know what the other weapons capabilities are. If you see a guy heal to full when he destroys a wound...... let him do that when he is low health. I promise you, that's his whole build.

Just food for thought. Be a team player. Good Hunting.

Sorry, what? So, people are just suppose to go into voice chat and go "EY! You guys got any of them wounds?!" When everyone has the ability (IF they are a wound build like you said.) to run flayer and make wounds in seconds. Sorry, but if I am running dual blades and going up against The big ol'ice dragon, then I'm gonna beyblade.
Play solo with NPCs, which saves your time. Period
Originally posted by Kashra Fall:
Originally posted by Adeptus Mortem:
About 90% of "High Rank" players (and I'm being generous) are still just focus striking to focus strike. Hopefully, a few people see this and it improves everyone's experience.

So, if you are FS (focus striking) a wound as soon as it pops or because you like big damage..... stop.

There are a lot of reasons to keep a wound open. A lot of skills interact with the new mechanic so destroying them instantly isn't always the best option. You prob even have a skill that causes you to do more damage to wounded body parts (not just by FS). If the monster is downed, you don't get a whole lot of benefit from destroying it. Some weapons do more than just damage. For example, if your LS teammate is on Yellow charge, you can let him break for the Red. If you are a 2 weapon "main" you are most likely are just screwing over your teammates, because you don't know what the other weapons capabilities are. If you see a guy heal to full when he destroys a wound...... let him do that when he is low health. I promise you, that's his whole build.

Just food for thought. Be a team player. Good Hunting.

Sorry, what? So, people are just suppose to go into voice chat and go "EY! You guys got any of them wounds?!" When everyone has the ability (IF they are a wound build like you said.) to run flayer and make wounds in seconds. Sorry, but if I am running dual blades and going up against The big ol'ice dragon, then I'm gonna beyblade.
No, you're not supposed to do anything. Everyone keeps acting like it is a requirement or they have to be offend if they don't. Go full ham and have fun. The only difference is now you're informed.
honuk Mar 9 @ 11:33pm 
everything in the game dies in 10 minutes or less. who gives a ♥♥♥♥.
Originally posted by del_bosque_dol:
Play solo with NPCs, which saves your time. Period
What you say is actually kinda true. Because HR isn't all that difficult and Wilds seems to be fast and easy to most. A good Solo can actually be way more efficient alone.
Shadowlet Mar 9 @ 11:35pm 
Originally posted by Kashra Fall:
Originally posted by Adeptus Mortem:
About 90% of "High Rank" players (and I'm being generous) are still just focus striking to focus strike. Hopefully, a few people see this and it improves everyone's experience.

So, if you are FS (focus striking) a wound as soon as it pops or because you like big damage..... stop.

There are a lot of reasons to keep a wound open. A lot of skills interact with the new mechanic so destroying them instantly isn't always the best option. You prob even have a skill that causes you to do more damage to wounded body parts (not just by FS). If the monster is downed, you don't get a whole lot of benefit from destroying it. Some weapons do more than just damage. For example, if your LS teammate is on Yellow charge, you can let him break for the Red. If you are a 2 weapon "main" you are most likely are just screwing over your teammates, because you don't know what the other weapons capabilities are. If you see a guy heal to full when he destroys a wound...... let him do that when he is low health. I promise you, that's his whole build.

Just food for thought. Be a team player. Good Hunting.

Sorry, what? So, people are just suppose to go into voice chat and go "EY! You guys got any of them wounds?!" When everyone has the ability (IF they are a wound build like you said.) to run flayer and make wounds in seconds. Sorry, but if I am running dual blades and going up against The big ol'ice dragon, then I'm gonna beyblade.
Why would you beyblade if you can just deal up to 40+ damage per aoe multihit crit on a wound with WE5?

Those 8 damage ticks along his back... ohhh that'll show him.. I main DBs, that Focus Strike is a meme.
Last edited by Shadowlet; Mar 9 @ 11:46pm
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Date Posted: Mar 9 @ 9:43pm
Posts: 149