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And Base Rise was also facing the same critism but I personally don't have a problem with it, Rise was meant to be a fast hope in and out hunt, so Wilds has a bigger map, I'm pretty sure if there was no mount, people will still critisize it, map is just bigger, don't want it be a walking simulator.
As for being 30 mins playing and get bored, that's a you problem, no offence.
SuperRAD said that MH has been "Call of Dutied" and I imagine that the seikret is a big part of that.
1) did not put beetles that you can hop on everywhere, so even basic wall climbing is obnoxious
2) there are parts of game unreachable without mount at all, it literally prompts you to use auto mount button to proceed
.... oh boy do i need to even talk how badly it looks when in mp everyone hops on mount to heal/sharp weapon
Statements like these are nonsense. Just like capcom fanboys talking about nonexisting optimization.
One, cooking in this game is shallow and ingredients are ridiculous to get compared to World where you had a million different combination of dishes and ingredients to work with, provided you did all the quests for the ingredients. In Wilds you have to trade for them with insanely specific items that are not common enough or get them as random rewards.
Second, the inventory and loadout menus is a little annoying to navigate compared to in World, you get used to it, but press Left stick to access my loadouts is jank as ♥♥♥♥ sometimes. Where as World, you just pressed Start.
Third, some items like Whetfish scales, which were magical in World, are null & void now with you being able to ride and sharpen between moving from area to area. I still sometimes use the scales when I need a super fast sharpen or I get so lost in the sauce and start bouncing attacks because I forgot to sharpen between chases, but that almost never happens so I end up with 5 scales in my inventory 24/7 "just in case" I need them.
I know a lot people complain about the multiplayer and how "barebones" the game is, but funny enough. Wilds has way more hunts compared to vanilla World. At least it feels like more. We get both tempered monsters and non-tempered. If memory serves me correctly, we didn't get tempered monsters until much later in World. Here in Wilds we get them after beating the story and hitting HR41
As for the multiplayer. It feels fine to me. I'm used to navigating multiplayer in all the other games. I also primarily hunt solo with SOS firing off automatically so anyone can join me for the endgame grind.
people keep saying this but it feels revisionist?
i'm sure people complained but i played world when it launched on the PS4 and by the time i got to HR 50 and Kirin, i'd put about 100 hours in.
i'm 30-ish hours of actual playtime in Wilds and i'm very close to HR 40 and the final boss.
base Rise was half-baked but it also had the caveat of being developed during the pandemic and WFH/lockdowns, though, so it was kind of understandable and they had a steady drip of content.
jeez that took me 60h.
did yo use SOS/AI?
i did it solo / no palico so im just wondering if it' s just me or if you may have had some 'help' getting thru it all in 25h
i think this is the case for a lot of things in Wilds, not just certain items.
like i no longer need to spend any time learning the map or how to get around quickly because i can set a waypoint and have the Seikret take me there while i scroll twitter.
i don't bother healing status effects anymore because, in addition to seeing exactly how long they've got left, i know that my cat is going to heal it for me half the time.
i don't feel the need to mix and match different parts of armor to try and find that perfect balance between buffs and debuffs anymore.
i was farming bugs and honey and other things at the beginning but i quickly realized i didn't need most of it and haven't really bothered since except casually during missions.
i don't feel the need to build new armor or weapons, only building new weapons when i randomly happen to have the parts, because the game is so easy that it just doesn't really matter.
i don't even really feel the need to keep my health topped up anymore because i know that if it's low and the monster is going to attack, there's going to be a bright red flash in the upper left letting me know, that my Seikret will save me even if i get into a bad situation, and that my cat will eventually heal me.
at this point, i wouldn't be surprised if a lot of things like needing to sharpen weapons, etc., were just removed in the next iteration of the series to give it an even broader appeal.
It says Single Player game on the store page, It's not a multiplayer oriented game, you can choose to do if you wanted to but it's not designed around being a multiplayer focused game.