Monster Hunter Wilds

Monster Hunter Wilds

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Just Reached HR 40, Here's My Thoughts
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world. i dont quite feel the same connection to the community and lobby members as i did in world and i think i know why.

the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

at the end here im just grinding monsters ive already defeated multiple times just for the fashion and then doing dress up just to stare at my character blankly for 30 minutes because im bored out of my mind. there is absolutely no minigames like world had, no side things to explore like world had, and no real reason to do anything but grind for fashion purposes.

i dont even have that much time in the game and yet i feel like ive done everything there is to do, thats extremely bad for a game that costs a whole 70 bucks to buy.
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Showing 1-15 of 57 comments
FarRisk Mar 5 @ 7:11pm 
Originally posted by 𝕁𝕒𝕔𝕜𝕝𝕖:
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world. i dont quite feel the same connection to the community and lobby members as i did in world and i think i know why.

the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

at the end here im just grinding monsters ive already defeated multiple times just for the fashion and then doing dress up just to stare at my character blankly for 30 minutes because im bored out of my mind. there is absolutely no minigames like world had, no side things to explore like world had, and no real reason to do anything but grind for fashion purposes.

i dont even have that much time in the game and yet i feel like ive done everything there is to do, thats extremely bad for a game that costs a whole 70 bucks to buy.
To be fair, back when World launched on the PS4, it was also bare bones, before months of patch and TUs. PC playes and newer players that joined the hunt later after 2021 did not have a content problem because almost everything was in there already, so word of advice, maybe keep your expectation in check for your own sake.

And Base Rise was also facing the same critism but I personally don't have a problem with it, Rise was meant to be a fast hope in and out hunt, so Wilds has a bigger map, I'm pretty sure if there was no mount, people will still critisize it, map is just bigger, don't want it be a walking simulator.

As for being 30 mins playing and get bored, that's a you problem, no offence.
Last edited by FarRisk; Mar 9 @ 4:06pm
FATE Mar 5 @ 7:12pm 
gotten to hr 44 with like 25 hours, almost enough to craft the final lv7 weapons, and thats accounting for the 5 to 7 hours wasted just slow riding "cutscenes" listening to conversations. ive gotten around 300 hours on world with ps4, 200 hours with iceborne, and extra 300 hours total playing world on pc. with wild i got bored in less than 20 hours
Kiririn Mar 5 @ 7:17pm 
Originally posted by 𝕁𝕒𝕔𝕜𝕝𝕖:
the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

SuperRAD said that MH has been "Call of Dutied" and I imagine that the seikret is a big part of that.
FATE Mar 5 @ 7:20pm 
Originally posted by Kiririn:
Originally posted by 𝕁𝕒𝕔𝕜𝕝𝕖:
the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

SuperRAD said that MH has been "Call of Dutied" and I imagine that the seikret is a big part of that.
its the fast food approach, way too much stream line, quality of life improvement, that pass the line that ruin the attraction and unique gameplay that made this series unique and fun
Originally posted by Kiririn:
Originally posted by 𝕁𝕒𝕔𝕜𝕝𝕖:
the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

SuperRAD said that MH has been "Call of Dutied" and I imagine that the seikret is a big part of that.
I wanted to do entire playthrough without obnoxious mount but turns out devs
1) did not put beetles that you can hop on everywhere, so even basic wall climbing is obnoxious
2) there are parts of game unreachable without mount at all, it literally prompts you to use auto mount button to proceed

.... oh boy do i need to even talk how badly it looks when in mp everyone hops on mount to heal/sharp weapon
IGull Mar 5 @ 7:33pm 
I sure love re-reading the same complaints people had with World at launch
Originally posted by IGull:
I sure love re-reading the same complaints people had with World at launch
World's base game is miles better than Wilds. If World did something "bad" it does not mean devs should triple down and remove even more things that even World had.

Statements like these are nonsense. Just like capcom fanboys talking about nonexisting optimization.
FATE Mar 5 @ 7:39pm 
Originally posted by IGull:
I sure love re-reading the same complaints people had with World at launch
at least during world, the difficulty increases, encourage me to grind and optimise my build every few hours trying to grow more powerful for more difficult roadblock like bosses, with wild i didnt even have to grind, didnt have to prepare, didnt have to explore the map so my meal is stronger, ive only used mantles like less than 10 times throughout the entire playthrough
Poyzo Mar 5 @ 7:48pm 
Wilds wants you to rush, rush, rush. Took more inspiration from Rise than it did World.
Still waiting for them to just put me in a circle with the monster. Seikret cruise control is a step in the right direction for me
I have three main gripes that are not optimization based.

One, cooking in this game is shallow and ingredients are ridiculous to get compared to World where you had a million different combination of dishes and ingredients to work with, provided you did all the quests for the ingredients. In Wilds you have to trade for them with insanely specific items that are not common enough or get them as random rewards.

Second, the inventory and loadout menus is a little annoying to navigate compared to in World, you get used to it, but press Left stick to access my loadouts is jank as ♥♥♥♥ sometimes. Where as World, you just pressed Start.

Third, some items like Whetfish scales, which were magical in World, are null & void now with you being able to ride and sharpen between moving from area to area. I still sometimes use the scales when I need a super fast sharpen or I get so lost in the sauce and start bouncing attacks because I forgot to sharpen between chases, but that almost never happens so I end up with 5 scales in my inventory 24/7 "just in case" I need them.

I know a lot people complain about the multiplayer and how "barebones" the game is, but funny enough. Wilds has way more hunts compared to vanilla World. At least it feels like more. We get both tempered monsters and non-tempered. If memory serves me correctly, we didn't get tempered monsters until much later in World. Here in Wilds we get them after beating the story and hitting HR41

As for the multiplayer. It feels fine to me. I'm used to navigating multiplayer in all the other games. I also primarily hunt solo with SOS firing off automatically so anyone can join me for the endgame grind.
sudebu Mar 5 @ 8:26pm 
Originally posted by FarRisk:
To be fair, back when World launched on the PS4, it was also bare bones, before months of patch and TUs.

people keep saying this but it feels revisionist?

i'm sure people complained but i played world when it launched on the PS4 and by the time i got to HR 50 and Kirin, i'd put about 100 hours in.

i'm 30-ish hours of actual playtime in Wilds and i'm very close to HR 40 and the final boss.

Originally posted by FarRisk:
And Base Rise was also facing the same critism

base Rise was half-baked but it also had the caveat of being developed during the pandemic and WFH/lockdowns, though, so it was kind of understandable and they had a steady drip of content.
Originally posted by FATE:
gotten to hr 44 with like 25 hours, almost enough to craft the final lv7 weapons, and thats accounting for the 5 to 7 hours wasted just slow riding "cutscenes" listening to conversations. ive gotten around 300 hours on world with ps4, 200 hours with iceborne, and extra 300 hours total playing world on pc. with wild i got bored in less than 20 hours

jeez that took me 60h.
did yo use SOS/AI?
i did it solo / no palico so im just wondering if it' s just me or if you may have had some 'help' getting thru it all in 25h
sudebu Mar 5 @ 8:37pm 
Originally posted by NovaGenetics:
Third, some items like Whetfish scales, which were magical in World, are null & void now with you being able to ride and sharpen between moving from area to area. I still sometimes use the scales when I need a super fast sharpen or I get so lost in the sauce and start bouncing attacks because I forgot to sharpen between chases, but that almost never happens so I end up with 5 scales in my inventory 24/7 "just in case" I need them.

i think this is the case for a lot of things in Wilds, not just certain items.

like i no longer need to spend any time learning the map or how to get around quickly because i can set a waypoint and have the Seikret take me there while i scroll twitter.

i don't bother healing status effects anymore because, in addition to seeing exactly how long they've got left, i know that my cat is going to heal it for me half the time.

i don't feel the need to mix and match different parts of armor to try and find that perfect balance between buffs and debuffs anymore.

i was farming bugs and honey and other things at the beginning but i quickly realized i didn't need most of it and haven't really bothered since except casually during missions.

i don't feel the need to build new armor or weapons, only building new weapons when i randomly happen to have the parts, because the game is so easy that it just doesn't really matter.

i don't even really feel the need to keep my health topped up anymore because i know that if it's low and the monster is going to attack, there's going to be a bright red flash in the upper left letting me know, that my Seikret will save me even if i get into a bad situation, and that my cat will eventually heal me.

at this point, i wouldn't be surprised if a lot of things like needing to sharpen weapons, etc., were just removed in the next iteration of the series to give it an even broader appeal.
Last edited by sudebu; Mar 5 @ 8:37pm
Monster Hunter is not really a multiplayer game or a MMO. don't know why people keep complaining it sucks.

It says Single Player game on the store page, It's not a multiplayer oriented game, you can choose to do if you wanted to but it's not designed around being a multiplayer focused game.
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Date Posted: Mar 5 @ 6:53pm
Posts: 57