Monster Hunter Wilds

Monster Hunter Wilds

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NashDash 3 月 5 日 上午 7:40
Lossless Scaling solved the problem.
Lossless Scaling is actually a game saviour. After trying some tool options and in game options I managed to make the game run at 60fps with very few dips here and there and greatly (and I mean greatly) reduced stuttering while maintaining a good visual fidelity.

My specs:
i3 12100
RX 6650 XT
16g of ram.

IN GAME OPTIONS

Cap the game at 30 fps and do not use vsync. This is very important to free performance. All that will be activated by Lossless.
Do not use any in game framegen/upscaling.

LOSSLESS OPTIONS

Frame generation:
Type LSFG 3.0
Mode: Adaptative
Target: 60
Flow scale: all the way to the right side.
These options destroyed stuttering.

Scaling:
Type: BCAS
Sharpness: personal preference. I go all the way to the right cuz I like things well sharp!
Mode: leave it as it is.

Rendering:
Sync mode: Vsync
Max frame latency: 10
HDR: off (Really, don't use it. Disable it in game as well)
Draw fps: On, of course. You wanna see those numbers.

I'm playing with most of my graphical options on high. If you have a similar setup I strongly recommend this little tool. It's amazing how it made the game run smoother. Like a completely different engine. It's not perfect but far better than the in game tools. You may try different options as well. This is just what's worked for me. The tool is cheap. Not sure if you can refund it. Give it a try! You won't regret it!
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正在显示第 31 - 45 条,共 53 条留言
Miller 3 月 25 日 上午 10:52 
I tried lossless scaling and although it gives more frames if needed, it feels much less smooth and more input lag than ingame frame generator
Mythily 3 月 25 日 上午 10:58 
I can't imagine the input lag this would result in. I guess if your standards are low enough you might not care?
Anime 3 月 25 日 上午 11:03 
the amount of shillling for this app is hella sus, probably a malware
BEEP! 3 月 25 日 下午 1:02 
引用自 Anime
the amount of shillling for this app is hella sus, probably a malware
Goes to show you didn't even bother doing basic research about it.
And it really is that good of a tech because it can be used on everything from videos to games.

And there's nothing sus about it it's litterally been approved by steam to sell on the storefront.
最后由 BEEP! 编辑于; 3 月 25 日 下午 1:03
Parmak 3 月 25 日 下午 1:08 
How do you have better specs than me but can't hit native 60fps?? Maybe too little RAM? I have 32gb ram, i5-9600k, 6650xt and I play native 1080p60fps with no frame generation or upscaling.

My CPU is 3 gens behind yours you should be able to run this just fine.
BEEP! 3 月 25 日 下午 1:19 
引用自 Parmak
How do you have better specs than me but can't hit native 60fps?? Maybe too little RAM? I have 32gb ram, i5-9600k, 6650xt and I play native 1080p60fps with no frame generation or upscaling.

My CPU is 3 gens behind yours you should be able to run this just fine.
Well we all know that's a lie there's no way you can hold a stable 60fps at 1080p with no upscaling nor framegen.
Benchmarks exists my dude I know your dropping into the 30-40s.
最后由 BEEP! 编辑于; 3 月 25 日 下午 1:19
Alirtifice 3 月 25 日 下午 1:36 
Lossless scaling is actually a damn miracle. A lot of ppl claim it's a cosmetic patch for the "tech illiterate", but the reality is more complex that that. Frame interpolation through scaling introduces certain artifacts and latency (because physics), however it can be tampered to get a decent experience depending on how the game behaves under load (frametimes). For example, adaptative framegen aiming for 60 fps works actually well if the game is capped at 30. And the reason why this adaptative thing is better even with locked frames is that a lot of current gen titles do suffer from stuttering no matter how you limit the performance (some worse than others). Games like Monhun and Elden Ring work fine this way because the input buffering, and players can adapt to the new latency. I would not recommend framegen from 30 to 60 on something like a fighter or a shooter. Furthermore, the reason why I would recommend lossless scaling instead of the built-in function on Monhun wilds is because the embedded tool works terribly.
Parmak 3 月 26 日 上午 3:54 
引用自 1080Puktra
引用自 Parmak
How do you have better specs than me but can't hit native 60fps?? Maybe too little RAM? I have 32gb ram, i5-9600k, 6650xt and I play native 1080p60fps with no frame generation or upscaling.

My CPU is 3 gens behind yours you should be able to run this just fine.
Well we all know that's a lie there's no way you can hold a stable 60fps at 1080p with no upscaling nor framegen.
Benchmarks exists my dude I know your dropping into the 30-40s.

You're right, average is 56fps. I'm sorry that I actually know how to setup and optimize a computer? Is that what you want me to apologize for?
引用自 1080Puktra
引用自 Parmak
How do you have better specs than me but can't hit native 60fps?? Maybe too little RAM? I have 32gb ram, i5-9600k, 6650xt and I play native 1080p60fps with no frame generation or upscaling.

My CPU is 3 gens behind yours you should be able to run this just fine.
Well we all know that's a lie there's no way you can hold a stable 60fps at 1080p with no upscaling nor framegen.
Benchmarks exists my dude I know your dropping into the 30-40s.

I trust Parmak more than your claim, considering everyone who has issues have little to no idea about how PC work.
Shadowlet 3 月 26 日 上午 4:30 
引用自 アンジェル
引用自 1080Puktra
Well we all know that's a lie there's no way you can hold a stable 60fps at 1080p with no upscaling nor framegen.
Benchmarks exists my dude I know your dropping into the 30-40s.

I trust Parmak more than your claim, considering everyone who has issues have little to no idea about how PC work.

Considering you're the one constantly promoting your bloated guide with tons of placebos to try and min max performance I doubt it too.
最后由 Shadowlet 编辑于; 3 月 26 日 上午 4:30
引用自 Shadowlet
引用自 アンジェル

I trust Parmak more than your claim, considering everyone who has issues have little to no idea about how PC work.

Considering you're the one constantly promoting your bloated guide with tons of placebos to try and min max performance I doubt it too.

The guide is neither bloated nor contains placebos.
This PC 3 月 26 日 上午 4:36 
引用自 アンジェル
引用自 1080Puktra
Well we all know that's a lie there's no way you can hold a stable 60fps at 1080p with no upscaling nor framegen.
Benchmarks exists my dude I know your dropping into the 30-40s.

I trust Parmak more than your claim, considering everyone who has issues have little to no idea about how PC work.

These people told me I couldn't hit 60fps in native at 1440p. I did. :P
https://youtu.be/Sly5DOTCH5k?si=2W7Al3Nvhd9yXczp
am even running DLDSR 2.25 in this footage lol
would rather trust parmak too, he enjoying the game fine
I have enough wiggle room to throw in higher quality textures, just wanted to see how far I could take it.
最后由 This PC 编辑于; 3 月 26 日 上午 4:41
引用自 This PC
引用自 アンジェル

I trust Parmak more than your claim, considering everyone who has issues have little to no idea about how PC work.

These people told me I couldn't hit 60fps in native at 1440p. I did. :P
https://youtu.be/Sly5DOTCH5k?si=2W7Al3Nvhd9yXczp

They are too scared to accept the truth - because that would mean their made up reality will shatter. Would not be the first time.
Shadowlet 3 月 26 日 上午 4:40 
引用自 アンジェル
引用自 Shadowlet

Considering you're the one constantly promoting your bloated guide with tons of placebos to try and min max performance I doubt it too.

The guide is neither bloated nor contains placebos.

If you need 20+ "fixes" to run the game I'd say otherwise lol.
最后由 Shadowlet 编辑于; 3 月 26 日 上午 4:43
引用自 Shadowlet
引用自 アンジェル

The guide is neither bloated nor contains placebos.

If you need 20+ "fixes" to run the game Is say otherwise lol.

I have no idea what you are talking about.
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