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I don't think Monster Hunter is difficult compared to a series like Dark Souls, but I would say it requires more endurance than any Souls-like game. Most Dark Souls bosses are sub-3 minute fights while in Monster Hunter they can go between 4-15 minutes (more if you pick a bad weapon like Lance or Insect Glaive).
I'd suggest soloing a monster first before joining multiplayer to tackle it again. Just so you are aware of the mechanics and won't be caught off guard and/or won't annoy the group by getting hit a lot.
Been playing this Franchise since the PS2-era, so I may be biased but I enjoy the IP
Monster Hunter monster's don't Aim-Bot you by turning their attacks mid swing, so with proper positioning you can never dodge roll and still avoid everything (given you know the fight that well). You still have I-frames but they're more of a bonus/"oh ♥♥♥♥" than something you want to aim for.
The biggest challenge of Monster Hunter is learning how to improve your gameplay first and foremost. There's no level ups or grinding for exp to boost your stats, so if you already made the best armor and weapon available, the only way to get past the wall you're stuck on is to improve as a player. That's where the fun is though.
Short story: I got walled hard by a monster called Queen Seltas in MH4U High Rank, I'd triple cart repeatedly, I got so fed up that I almost quit playing. My friend gave me some advice to pay more attention to what the monster was doing. I started playing really safe and stopped carting period, but I never even saw her limp (meaning she was never even close to dying) before my 50 minutes were up and I timed out. I started being bolder while playing safe, saw her limp for the first time but still timed out, tried a couple more times and finally beat her. I felt amazing and never got walled that hard again, because I learned how to approach a monster that was giving me trouble.
Basically, the answer to your "how challenging is it?" question is "it depends on you as a player."
I like a defensive playstyle so i use the lance and or gunlance, feel free to join the lance lance revolution.
This game relies a lot on your positioning, especially relative to other players, and you need to dodge effectively because there is no invulnerability. In exchange, you have a massive amount of tools at your disposal and you can combo things to an insane degree.
If you see loose rocks hanging off of a ceiling, you can actually break those and have them fall on top of the monster to stun them, giving you time to attack. If you see a sand trap, you can have the monster walk onto that and they'll be sucked through it into another level.
You can time attacks with allies, for example, you can have an ally charge up a hammer strike and hit you, flinging you onto the monster's back to start a grapple attack, but alternatively your ally can accidentally hit you and knock you out of your combat flow with heavier weapons.
Fights in this game can also last an incredibly long time. During a hunt, you are usually allotted about 50 minutes to complete it, and depending on how prepared you are, it may take you the full 50 minutes to complete a single hunt, but you will get faster as you improve.
You can actually bring two weapons to a hunt in this game, too! I usually bring my dual daggers and a ranged weapon. You can swap between weapons while on your mount which I forget the name of.
This is completely normal. Everyone starts out HATING the controls and then when you FINALLY get that first successful hunt it's like "Oh! This is great! This feels amazing!".
The first "boss" of Monster Hunter is honestly the controls. So if you feel like the controls are fighting you don't give up. And if a weapon's moveset just isn't working for you, try something else. Weapons in Monster Hunter are like classes in other games. Each of them has a COMPLETELY different moveset. You can change your weapons at any camp tent, so feel free to experiment.
As far as difficulty goes? I would say MH is generally harder than most games, but more fair. It gives you a short tutorial and then just throws you off the deep-end and says "Go hunt". Then you're free to do whatever you want. And lastly, when you fail a hunt you don't really lose anything. You'll just have to do the fight over again. And as a new player you're going to 'cart' a lot. Don't worry about it though, it's all part of the learning process. Persist and you will succeed.
Monster Hunter doesn't give handouts or participation awards though. If you're expecting an experience where the game will let you win without trying you're not going to have a good time. MH is an amazing series, but it asks for more effort out of it's players.
There is a playtest in a few days if you're interested:
https://store.steampowered.com/news/app/2246340/view/547849766230294535?l=english
Thank you for all the replies. I'm really excited about Wilds, perhaps i'll catch some of you in game! Looking forward to the enemies and combat.
*Cries in Lance main*
Ever since i joined the lance lance revolution, i have been enlightened, it is a much more aggressive weapon than i thought it would be,
I used to main gunlance, but the best way to use gunlance is evade extender and not blocking, but i wanted to be more defensive, to be rewarded for blocking, and the lance gives me that.
BTW the highest damage combo for lance in wilds as of the beta is high poke, sweep, into mid poke, finished with triple poke. As mid poke gets bonus damage if it is the third hit, and they made sweep a much stronger attack but it can only be combod into and not started with.
Same goes for SNS, SA, and IG (might be missing one?)
Same for elden ring. Okay, i heard that elden ring is more open for casuals than other souls games. Dont know.
its like elden ring but in easy. many builds with many weapons give you near unlimited combinations.
In the endgame, things can get trickier, but from that point on you are well prepared enough to take down monsters well.
you can start with every game its not that hard to understand but mastering is another thing.