Monster Hunter Wilds

Monster Hunter Wilds

Statistiken ansehen:
I'm so unlucky with teammates
My sleep GS can't hit a sleeping target because my teammates keep hitting the sleeping monster. is this how stupid this new generation of hunters?
Zuletzt bearbeitet von yodimon; 7. Apr. um 3:54
< >
Beiträge 1630 von 60
Ursprünglich geschrieben von Razzle:
Ursprünglich geschrieben von Mythily:
It isn't just MH veterans anymore. The big majority are tourists and have no idea of this "hunter code" that we veterans know well.
Not like sleep wakeup is needed anymore... considering how fast hunts are completed in this game.
US VeTErANS hurDuRhudR

Mh players been waking up the sleeping monster since MH had online coop.


Ursprünglich geschrieben von yodimon:
My sleep GS can't hit a sleeping target because my teammates keep hitting the sleeping monster. is this how stupid this new generation of hunters?
putting a monster to sleep is 90% of the time a waste of time, everyone gotta stop attacking for the animation time and end up spending time coordinating a sleepbomb and let the person with the biggest 1 shot hit and then like all that time couldv been spent beating the monster up anyway

its just inconvenient mostly and people dont pay attention to the que of them sleeping


i only put a monster to sleep when I see teammates saying low ammo/sharpness/etc (i use a bow for it)
but we are on the same voice chat on discord always so



again
forever in online coop in MH you'll always get ppl waking up the sleeping monster cuz they dont notice or dont care
It is pretty cringe seeing that veteran bit, reminds me of people speaking of honor in PvP games
Zuletzt bearbeitet von PhantomΩ; 7. Apr. um 7:37
In my opinion, it's a combination of factors as to why newer players don't bother with big sleep hits or sleep bombing or both.

- Monsters are less difficult in general; they deal less damage and hunt times are shorter
- Maintenance like weapon sharpness and healing can be done much easier with Seikret and just being able to heal while moving
- There isn't a tutorial that teaches new players the advantages of wakeup attacks
- Weapon movesets have skewed towards backloading damage; players often need to work towards building some kind of meter or getting deep into a combo route before they get access to their most damaging attacks
- Monster part hardness is basically a non-factor in recent games
- Focus mode makes attack precision a non-issue


All of these things combine to make sleep attacking just not make sense, especially in a multiplayer hunt.

Monsters aren't hard on the whole, so there's no real push for players to scrape for every advantage they can get. Players don't need a big window to fully sharpen, heal, or buff anymore since they can just do it while trotting around on the bird.

The advantages of hitting a sleeping monster are that it's not moving, so you can accurately hit it in its weakest spot with your most powerful move and get a buff for doing it. Players don't need to worry about hitting hard points anymore because they barely exist and Focus mode means that they don't need to worry about accidentally doing it or the monster moving in a way that makes them miss damage. And while one player gets to do big damage with a hit (that they built to without hitting the monster), the other players will have to only start building towards their big hits after the monster is woken up because they will need to combo through to their big finishers. It's just more intuitive for players to continue hitting monsters during the window where it's falling asleep because they can get to their finishers during this animation or during the subsequent animation where the monster is waking up.

And even with all of that, players just might not know. I don't know if there's an explicit tutorial about the increased damage sleeping monsters take. I feel like that was just tribal knowledge I learned in MH1, but I imagine the info is probably buried in a guide buried in a menu somewhere, which most new players don't really go looking for.
in older games where fights lasted longer and were more dangerous, sleeping and getting some free bomb damage in, maybe to break hard to reach body parts like horns, made sense. in the current state of this game it is almost entirely a waste of time every time. I suspect if harder/longer fights come out that sleep/bombs will see more use, but yeah, with everything just being a overly casual friendly loot pinata that dies in 5 mins at the moment it's really not worth stopping, even if you are a veteran/knower.
Zuletzt bearbeitet von Zerixar; 7. Apr. um 7:59
Ursprünglich geschrieben von Shield:
I believe the social fabric will restitch itself when things like the extra damage and recovery time from a sleep are actually, you know, important.

At the current state of Wilds, it's ritual for the sake of ritual. The double damage TCS isn't going to be the difference between a successful hunt or an unsuccessful one, like even some of the tougher gen5 monsters. Mid-combat sleep probably happened while the rest of your team was deep in a combo and didn't care to disengage - and frankly, they don't have to.

I believe that things like "let TCS wake up the monster" existed because in prior gens you needed every advantage against the monster. Now that the monster needs every advantage against you, it has no reason to exist, and people have no reason to go along with the ritual.

wow! you explained it really well.
Ursprünglich geschrieben von Zerixar:
in older games where fights lasted longer and were more dangerous, sleeping and getting some free bomb damage in, maybe to break hard to reach body parts like horns, made sense. in the current state of this game it is almost entirely a waste of time every time. I suspect if harder/longer fights come out that sleep/bombs will see more use, but yeah, with everything just being a overly casual friendly loot pinata that dies in 5 mins at the moment it's really not worth stopping, even if you are a veteran/knower.

This is exactly what it is. When the game is so easy, and monsters can be beaten so quickly, that it doesn't matter how you approach them, then everyone is just going to hack / slash until win. And if you are a new player that doesn't have any context for how this used to be done, and see no practical reason for doing it now, then why would you? IMO, the game needs to provide that reason, and it just doesn't thus far.
welcome to wound mechanic.. don't bring solo builds into a multiplayer lobby. be a hunting horn or a mushroom mancer, ppl enjoy having them as teammates.
Ursprünglich geschrieben von yodimon:
My sleep GS can't hit a sleeping target because my teammates keep hitting the sleeping monster. is this how stupid this new generation of hunters?
the people who are playing these days, they just dont care anymore :<

i made nercillya weapons to put monsters to sleep, dual blade users never stop attacking, makes me sad
LOL @ using sleep weapons and playing in multiplayer. You're the problem, not your team.
Ursprünglich geschrieben von Zerixar:
in older games where fights lasted longer and were more dangerous, sleeping and getting some free bomb damage in, maybe to break hard to reach body parts like horns, made sense. in the current state of this game it is almost entirely a waste of time every time. I suspect if harder/longer fights come out that sleep/bombs will see more use, but yeah, with everything just being a overly casual friendly loot pinata that dies in 5 mins at the moment it's really not worth stopping, even if you are a veteran/knower.
this is def the most logical i feel....also setting up bombs is so slow and the damage isnt even there, like the time it takes to put the bomb and wait for the guy to charge and blow it up. we might aswell just keep attacking with combos since everybody combo does over 1k anyway lol.
Ursprünglich geschrieben von Jason Eroge:
Ursprünglich geschrieben von Zerixar:
in older games where fights lasted longer and were more dangerous, sleeping and getting some free bomb damage in, maybe to break hard to reach body parts like horns, made sense. in the current state of this game it is almost entirely a waste of time every time. I suspect if harder/longer fights come out that sleep/bombs will see more use, but yeah, with everything just being a overly casual friendly loot pinata that dies in 5 mins at the moment it's really not worth stopping, even if you are a veteran/knower.
this is def the most logical i feel....also setting up bombs is so slow and the damage isnt even there, like the time it takes to put the bomb and wait for the guy to charge and blow it up. we might aswell just keep attacking with combos since everybody combo does over 1k anyway lol.

You're thinking from a perspective of 'wasting time' when wasting time is just not a thing. Sleeping Bomb damage is damage the whole group can deal without risking damage to themselves and that's the main point. It's risk free damage. Plus it gives us a moment to sharpen our weapons and just chill.

Yeah, most fights are quick and don't need bombs, when they get harder and longer it'll become a more desired option. Would be nice to make it a common etiquette thing now.
Zuletzt bearbeitet von Capybarasan; 7. Apr. um 9:18
Ursprünglich geschrieben von Capybarasan:
Ursprünglich geschrieben von Jason Eroge:
this is def the most logical i feel....also setting up bombs is so slow and the damage isnt even there, like the time it takes to put the bomb and wait for the guy to charge and blow it up. we might aswell just keep attacking with combos since everybody combo does over 1k anyway lol.

You're thinking from a perspective of 'wasting time' when wasting time is just not a thing. Sleeping Bomb damage is damage the whole group can deal without risking damage to themselves and that's the main point. It's risk free damage. Plus it gives us a moment to sharpen our weapons and just chill.

Yeah, most fights are quick and don't need bombs, when they get harder and longer they it'll become a more desired option. Would be nice to make it a common etiquette thing now.
You are prolly right about it, its def its because its too fast and easy now. the risk is so low of actually dying, the only one that feels like would need a sleep bomb is tempered mizu :steamhappy: if every run had a very high risk of getiing carted, maybe people will respect sleep more . now atm it feels like you just blindfold yourself and spam all the button and it still come out ok LOL
Playing with randoms is always a crapshoot and will never not be a crapshoot. As someone that likes to screw around with Sleep a lot, even in the older games it wasn't uncommon for someone to just not care and keep swinging anyway (or they were animation locked).

I dunno if it's rose-tinted glasses or what but the players of now aren't any more/less dumb than those from before in my experiences.
I get it that playing co-op with other players is fun, but if your having a problem with those players then just play it solo because no one is going to care about how you want the hunts suppose to be.

That's why I stop playing co-op, the only time I actually want to play co-op, is when I'm bored or need help fighting monsters I cant beat on my own, but the way MH Wilds is right now I most likely don't need any help at all.
Try playing hammer in coop, every longsword and dual blader will be at the monster's head interrupting and flinching you. the Shock absorber decoration is basically a requirement now.
Ursprünglich geschrieben von Domii:
Try playing hammer in coop, every longsword and dual blader will be at the monster's head interrupting and flinching you. the Shock absorber decoration is basically a requirement now.

God forbid they have the decency to wear it themselves.
< >
Beiträge 1630 von 60
Pro Seite: 1530 50

Geschrieben am: 7. Apr. um 3:53
Beiträge: 60