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Ein Übersetzungsproblem melden
- Monsters are less difficult in general; they deal less damage and hunt times are shorter
- Maintenance like weapon sharpness and healing can be done much easier with Seikret and just being able to heal while moving
- There isn't a tutorial that teaches new players the advantages of wakeup attacks
- Weapon movesets have skewed towards backloading damage; players often need to work towards building some kind of meter or getting deep into a combo route before they get access to their most damaging attacks
- Monster part hardness is basically a non-factor in recent games
- Focus mode makes attack precision a non-issue
All of these things combine to make sleep attacking just not make sense, especially in a multiplayer hunt.
Monsters aren't hard on the whole, so there's no real push for players to scrape for every advantage they can get. Players don't need a big window to fully sharpen, heal, or buff anymore since they can just do it while trotting around on the bird.
The advantages of hitting a sleeping monster are that it's not moving, so you can accurately hit it in its weakest spot with your most powerful move and get a buff for doing it. Players don't need to worry about hitting hard points anymore because they barely exist and Focus mode means that they don't need to worry about accidentally doing it or the monster moving in a way that makes them miss damage. And while one player gets to do big damage with a hit (that they built to without hitting the monster), the other players will have to only start building towards their big hits after the monster is woken up because they will need to combo through to their big finishers. It's just more intuitive for players to continue hitting monsters during the window where it's falling asleep because they can get to their finishers during this animation or during the subsequent animation where the monster is waking up.
And even with all of that, players just might not know. I don't know if there's an explicit tutorial about the increased damage sleeping monsters take. I feel like that was just tribal knowledge I learned in MH1, but I imagine the info is probably buried in a guide buried in a menu somewhere, which most new players don't really go looking for.
wow! you explained it really well.
This is exactly what it is. When the game is so easy, and monsters can be beaten so quickly, that it doesn't matter how you approach them, then everyone is just going to hack / slash until win. And if you are a new player that doesn't have any context for how this used to be done, and see no practical reason for doing it now, then why would you? IMO, the game needs to provide that reason, and it just doesn't thus far.
i made nercillya weapons to put monsters to sleep, dual blade users never stop attacking, makes me sad
You're thinking from a perspective of 'wasting time' when wasting time is just not a thing. Sleeping Bomb damage is damage the whole group can deal without risking damage to themselves and that's the main point. It's risk free damage. Plus it gives us a moment to sharpen our weapons and just chill.
Yeah, most fights are quick and don't need bombs, when they get harder and longer it'll become a more desired option. Would be nice to make it a common etiquette thing now.
I dunno if it's rose-tinted glasses or what but the players of now aren't any more/less dumb than those from before in my experiences.
That's why I stop playing co-op, the only time I actually want to play co-op, is when I'm bored or need help fighting monsters I cant beat on my own, but the way MH Wilds is right now I most likely don't need any help at all.
God forbid they have the decency to wear it themselves.