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Should be obvious why.
yeah, this is what balance should be, need guard 3 for strong attack, guard 2 for normal attack and guard attack for light attack, and Offset attack should also need a skill like guard, it currently also parrying any attack ignoring its a light or strong attack and continues theyre combo without care about knockback level.
I think offset is in a better state because it's much harder to time and has an internal cooldown. PG has no such thing and is braindead to do
If your only concern is to negate knockback (which is the main consideration for most players), 0 guard is needed, PG will eliminate all knockback even at 0 guard. Are you confusing PG with guard points?
Thats so dumb. Hot take for sure.
What are you even saying? He's just saying that Perfect Guard should scale off Guard levels. How does that make it inferior to blocking and "waits"?
This would make the greater risk involved with perfect guarding basically worthless. Perfect guard would be worthless.
edit: I don't actually want them to nerf it to be clear. If you really want it to be dependant on equipment skills, you could lower the base frame window but have guard or guard up make it more forgiving again, kind of like Evade Window.
Why are we campaigning to make shield weapons worse first when we have LS with 30 ♥♥♥♥♥♥♥ frames of invincibility in one move + like 2 other counters and ranged weapons which (used to be) safer and probably still are?