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As an SnS user I didn't find tempered Mizu to be any issue at all and I am far from an elite MH player, though I was a bit surprised by the damage output at first. Zoh Shia gets significantly easier with more kills and practice, but i still find myself getting caught every now and then due to bad positioning. It can also be a problem if you don't manage the crystals correctly/run out of elemental slinger ammo when he does one of his supers. Mizutsune is much simpler and just hits very hard with most of its attacks.
Zoh Shia is a tank, while Mizutsune is a 'glass-cannon'.
I'm guessing that a lot of Hunters seem to have a big problem with their endurance and are also glass-cannons themselves. Tank + glass cannon = a lot of shattered glass...
Earplugsx3 very good for surviving.
Defensex4 jack up that DEF stat, goes super high on a full Arkveld/G.Ark set.
Otherwise, his third stage is the easiest imho, as his whole body is literally all weak points at this point.
Mizu on the other hand is a bit more easier to approach but some moves are so fast its hard to tell when it will do the tail slam. If your playing a weapon with a shield you may have time to block so it aint bad but I imagine this will get people who can't sheath fast or dodge in time. Without buffs it will one shot you but if you use a few defense buffs you can tank it. Most people also run armor not fully upgraded so gotta take all those things in.
overall I think they should keep the monsters at this difficulty since it feels fair. At first I thought they were too strong but after fighting them for a few times you learn their moveset.
theres no reason to do tempered mitzutsune, thats why.