Monster Hunter Wilds

Monster Hunter Wilds

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RIP my Heavy Bowgun Seikret Build
– Heavy bowgun and light bowgun ranged attack capabilities have been adjusted when riding a Seikret.

This translated to increased total damage reduction from 10% to 50% for bowgun & heavy bowgun when riding Seikret
Last edited by SolusiRadikal; Apr 7 @ 2:24am
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Showing 16-30 of 32 comments
I knew it was coming eventually, free riding damage was just too good, and this solidified it, i refused to get used to it outside of just procing paralysis, and sure enough, they did exactly as predicted, i expect another nerf in the future, because 40% won't be enough for them.
Combat on the mount 100% was never intended. Be happy you had your fun for a while. should have been fixed day one.
Huntard Apr 5 @ 3:38pm 
dev hate HBG and LBG
simple and clean
TheSuit Apr 5 @ 3:41pm 
Originally posted by Polaris:
they really don't want lbg or hbg to have fun options, this just sucks, its not like anyone was topping speed-runs on seikrats, it was one of the only ways to be in critical range playing solo

JUST GIVE US SOME AMMO VARIETY

Not really an issue of fun, it was an issue of lack of danger.
You could easily dodge every attack,

HBG especially was balanced on having low mobility but in return a ton of damage options.
Especially it's new counter block system
Last edited by TheSuit; Apr 5 @ 3:42pm
RIP, this playstyle was super fun
Originally posted by TheSuit:

Not really an issue of fun, it was an issue of lack of danger.
You could easily dodge every attack,

HBG especially was balanced on having low mobility but in return a ton of damage options.
Especially it's new counter block system
1. You can't dodge manually while riding seikret, and the autododge feature only block non heavy & signature attack and it has cooldown built in.
2. Even before TU1, using HBG on foot are much popular than Seikret HBG simply because it doesn't have damag reduction, easier to change fire mode, while HBG already has good defensive mechanic via block

HBG Seikret exist as an optional build that born from creativity, it's not an uber broken build, it exist so people can have fun and experiment more w the giant chicken.

Originally posted by Holyna, The High Seraph:
I knew it was coming eventually, free riding damage was just too good, and this solidified it, i refused to get used to it outside of just procing paralysis, and sure enough, they did exactly as predicted, i expect another nerf in the future, because 40% won't be enough for them.
Capcom can nerf the whole damage to 90% and people will still using it because it's still exist, and Zoh Shia HBG + Scorcher damage are not reduced so as well.

If Capcom want the Seikret playstyle to completely out of the picture, then they better disable attacking while on Seikret.
Last edited by SolusiRadikal; Apr 7 @ 12:56am
Originally posted by SHOKK♥:
THE MONGOLIAN CAVALRY DESTROYED.
♥♥♥♥♥♥♥♥ Mongolians always breaking my city walls!
Originally posted by SHOKK♥:
THE MONGOLIAN CAVALRY DESTROYED.
Mongolian S&S Cavalary is still strong in this update
moat Apr 7 @ 10:58am 
Originally posted by Minmataro:
Combat on the mount 100% was never intended. Be happy you had your fun for a while. should have been fixed day one.
Would have been better if they fixed it before I had 200 hours in the game playing this way and bought a seikret cosmetic because I enjoyed being a riding support so much.
Pretty much retired from the game outright from the shock.

Their way of solving this "problem" of players enjoying the game in ways using mechanics that THEY designed and tested during a lengthy beta test period using such arbitrary methods can't be described as anything but clumsy.
Last edited by moat; Apr 7 @ 11:04am
Originally posted by moat:
Originally posted by Minmataro:
Combat on the mount 100% was never intended. Be happy you had your fun for a while. should have been fixed day one.
Would have been better if they fixed it before I had 200 hours in the game playing this way

lmao
SotiCoto Apr 7 @ 12:24pm 
Originally posted by TheSuit:
HBG especially was balanced on having low mobility but in return a ton of damage options.
Especially it's new counter block system
What you mean "counter block system"?
It took me about 50 HBG runs to figure out how to even use the shield, since I always went Power Barrel in every single previous MH game and just tend to dodge.
Kasa Apr 7 @ 12:36pm 
Ya.. Every generation It gets harder and harder to keep playing HBG.
Poyzo Apr 7 @ 12:38pm 
Notice how Capcom "fixes" this, but REFUSES to give us HBG players recoil control for Spread? Speaks volumes.
Originally posted by Poyzo:
Notice how Capcom "fixes" this, but REFUSES to give us HBG players recoil control for Spread? Speaks volumes.
true, just nerf the dps and gave better recoil lol
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Date Posted: Apr 3 @ 8:55pm
Posts: 32