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green = hp regen
white = status clear and def(?)
red = affinity
yellow = stamina regen/lowered drain
just play da wepon and u will understood it ezpz
- rathian with a lot heals and ATK L with special sheet give AOE heals as mega potion.
- 2nd which is the gore magala; gives heals and Ear Plug L, also give special sheet AOE heals as mega potion.
- my fav dps hh is the g arkveld; gives ATK L, restore Sharpness and prolonged the buffs with special sheet high dmg per hit on monster.
You get pop ups of the effects when you enter inside the bubbles on the bottom right side. Bubble buffs go away when you step out of them after a few seconds.
There are pop ups for song buffs too. (No need to stand next to the user for those)
The icons from the buffs show up above your HP bar.
If you want to know what the icons mean or what songs are available for dooters look at the HH weapon guide in game. There is a long list there.
My advice: play it yourself. That way you get the idea. A good Monster Hunter uses every weapon anyroads.
a) you do not need to stand next to a Hunting Horn Hunter (HHH) to receive buffs - the sound has a wide range
b) buffs are collected by combos, so if you see a HHH makes attacks into the air, that is probably them collecting tunes for combos
c) the echo bubbles - glowy lightning works two-wise: first it buffs allies, second it damage monsters inside - so it is good to have that area close by together and keep the monster there
d) allow the HHH to priority head attacks to the monster for stun effects
e) just to clarify: you get buffs from HHH playing tunes PLUS the glowly lightning - no need to stand in the glowly lightning but it adds up
I definitely love a close range area where the damage effect of three echo bubbles stack for the attacks.
That way certain attacks do quadruple the damage on monsters / remotely does three times damage.
Playing HH correctly is like having one of the most overpowered weapons in the game when used in a good team where all make the best out of it.
While it is impossible to build around it with random teams - static teams... oh dear, you can get people >>addicted<< to your HH gameplay easily.
Nothing beats the extra damage to monsters while yourself getting buffed when attacking.
Heal, Sharpness regain, Debuff remove, Bliight remove, big ouch against monster
Or in another case: Heal, HEal, HeAl, Heal, and heal everyone by ~25% instantly
you can get melody buff from quite far but not too far. if you fight together likely you will get buff. hh player can hit jin dahaad head and still buff people trying to cut the tail. if you are in a zone just next to the zone the horn player in, you may not get the buff.
the circle on the ground have different effects and you can only get the buff if you ever touch it. there is a buff notification when you get it. the circle stays for some time but the buff from touching circles only active for several seconds but you can touch the circle again if you want. red circle usually related to offensive, yellow circle related to stamina, white circle related to utility, green circle related to health. keeping track of what buff the circle give can be helpful. for example you can remove dragon blight if you remember the circle give blight negation.