Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Why is Rise harder than Wilds?
I 100% Wilds so I went back to play Rise again and while fighting Tigrex in High Rank I noticed he is harder than anything in Wilds currently, even Gore. This isn't any sort of Apex or Tempered Tigrex, just regular ol' High Rank.

Why did Capcom make Wilds easier than ever?
< >
Showing 1-15 of 89 comments
Sjark Mar 27 @ 12:45am 
To reach a bigger audience of players. Nothing more to it.
With the success of the previous games, it really opened it's way into mainstream popularity, and they're trying to capitalise on that.
Originally posted by Poyzo:
Why is Rise harder than Wilds?
I 100% Wilds so I went back to play Rise again and while fighting Tigrex in High Rank I noticed he is harder than anything in Wilds currently, even Gore. This isn't any sort of Apex or Tempered Tigrex, just regular ol' High Rank.

Why did Capcom make Wilds easier than ever?

It is bait.

If the game is accessible to the masses you can increase sale numbers and create a larger audience than the veteran community which already existed.

You can say it easily now, that Wilds is easier than Rise, or Rise is harder than Wilds. We cannot tell with 100% certainty until we have seen the final updates and addon.

But all in all, the indicators are pointing towards that Wilds is made intentionally as accessible as possible, and challenges are currently non-existing. But announced for the future.
Personally I found Rise to be significantly easier than Wilds by a pretty large margin, but also wirebugs just clicked with me a lot quicker than it did for others, tigrex is also fairly unique in monster hunter games because he really asks you to engage with his fight on his terms due to his constant movement and need to position around it (something wilds doesn't really have, I suspect Mizu is gonna be doing that.) So he probably comes off a lot harder because of that unique interaction you need to have with him.

As for harder than tempered gore, I can say as someone who has beaten gore in every mh game that he's prolly one of the harder fights I've seen in high rank for any mh game, considering that he just straight up has Sunbreak's G rank moveset and hits like several trucks. But hey, to each our own, I hope you enjoy rise as much I did when it came out :D
Ryvaku Mar 27 @ 12:57am 
Well they seem they are gonna add a Rise monster and possibly more down the line.
Originally posted by Ryvaku:
Well they seem they are gonna add a Rise monster and possibly more down the line.

Oh? Which one?
Originally posted by アンジェル:
Originally posted by Ryvaku:
Well they seem they are gonna add a Rise monster and possibly more down the line.

Oh? Which one?
I think they're referring to Mizu being in rise coming this title update
Last edited by wackyspartan; Mar 27 @ 1:03am
Originally posted by wackyspartan:
Originally posted by アンジェル:

Oh? Which one?
I think they're referring to Mizu being in rise coming this title update

Ah, okay. It is not a "Rise monster" but I can see why some people might think that.
K Jam Mar 27 @ 1:32am 
No offence but maybe you're just not great against Tigrex... Once you have his moves down and know what to do he's pretty easy compared to other monsters with a wider range of attacks.
You could try using a different weapon.
Originally posted by K Jam:
No offence but maybe you're just not great against Tigrex... Once you have his moves down and know what to do he's pretty easy compared to other monsters with a wider range of attacks.
You could try using a different weapon.

Using another weapon is standard practice. It is more than that. Besides, if you master a weapon truly, every monster is equally good managable. But again: it is more than that.

For example, whether you have a Dual Blades player who has a narrowed view on crit boost and crit chance, or another who also takes along Super-Evade and Stamina skills decorations.

Just the weapon means little to nothing.
Base Rise was more difficult than base Wilds.

As for why, it's numerous things. Wounds system and Focus Mode are the biggest culprits, and it feels like monsters just have less health this time around.
Originally posted by Катюша:
Base Rise was more difficult than base Wilds.

As for why, it's numerous things. Wounds system and Focus Mode are the biggest culprits, and it feels like monsters just have less health this time around.

Good points.
Rasjel Mar 27 @ 2:35am 
yeah to easy thats because sos hunts fail on a normal arkveild because some people are dying left and right...
My opinion is that the game is just as “difficult” as ever, it's just not the same playing Wilds with several hundred hours behind in World/Iceborne/Rise than when you play for the first time to the saga.
Originally posted by Rasjel:
yeah to easy thats because sos hunts fail on a normal arkveild because some people are dying left and right...

The lack of difficulty has nothing to do with players' capabilities.
Originally posted by Rasjel:
yeah to easy thats because sos hunts fail on a normal arkveild because some people are dying left and right...

these ppl would fall left and right on worlds anjanath, what is one of the earlier monsters there

also, the game is so easy that it really fails to teach new players basic mechanics for the first 20-40h and suddenly they meet arkveld and gore, who arent hard in mh standards, but way harder than anithing else you meet in wilds, especially if you didnt learn the basics before
< >
Showing 1-15 of 89 comments
Per page: 1530 50

Date Posted: Mar 27 @ 12:42am
Posts: 89