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报告翻译问题
I'd wager they would've sold even more copies if the game was better (or at all) optimized - a lot of people want to but just can't run the game at an acceptable framerate and have not purchased it.
They already are, but even more so
You don't make your game and then see what the minimal hardware is to run it. You look at Steam charts (or other sources), see what people have in their machines and then make the game play good on the most popular GPUs and CPUs - that is your target or you miss the majority of sales. They did it backwards and lost a lot of sales.
Weapons seem more streamlined, machanically the game is superb. Graphics is the same. Story, and *some* characters ahem-ahem, are worse than World, I didn't know that was possible lol. But who cares, the monsters are once again great.
The only downside is the performance. Horrible. If it was the same as World or slightly more demanding, it would be a 9/10 game for me. As it is now, 7/10, because a lot of people cannot even play it at 60 fps.
Actually not but hey, other monster hunter titles were updated constantly during a few years, will be same for this one
I personally hate the combat its boring. They purged anything unique and interesting and satisfying.
Clutch claw is gone and thank god, while it was spectacular to zip around like a Superman all the time, I had to soften half the monster all the time or I did no damage - that's bad design.
Wall banging is gone and while it was fun, the latest monsters pretty much assumed you'd be wallbanging them all the time or the fight will take an eternity otherwise. Good idea turned into bad design once again.
Charged Blade required PhD to play, now it's super easy. Actually I started Wilds with my usual Switch Axe, saw they made it even slower - which is fine but not for me anymore, tried my trusted SnS, seemed the same but better, did a few missions with it and just out of curiosity decided to try CB, because I heard they made it easier. Now I am farming for my tier 8 CB and my SNS is at tier 2 still...
Point is, weapons are the same but easier to play. You can now focus on the combat itself instead of doing some memorized input and trying to predict with a crystal ball where the monster would be at the end of your combo.