Monster Hunter Wilds

Monster Hunter Wilds

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Are you annoyed/overwhelmed by the mixed single player and multiplayer system in Monster Hunter Wilds?
This started in Monster Hunter World, where they merged single player with multiplayer, I didn't like it. But apparently it's here to stay.

Monster Hunter was a game focused on multiplayer. It was simple, you take missions, rank up, and unlock new missions. (Beautiful).

The campaign or story mode grabs you and doesn't let you go, one would think that after the credits you are free to play as you want, but no, you have to keep talking to NPCs, travel, and watch cinematics. (Not to mention the side missions where you have to keep looking for NPCs to unlock missions and then go back to look for them to deliver reports. How annoying!).

What do you think of this hybrid system? Do you like it? How can we improve it?

I think that since this system has already been adopted, it would be best for the campaign to be shorter and once you see the credits you are free to play as you want.
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Showing 1-15 of 30 comments
I'll take it over half the game being single player only.

I won't be happy about it though until they just give this up and make the game actually seamlessly co-op all the way through because that's the only real reason most people play these games anyway, and it's not like they don't know how either because G/Master-Rank has never had this issue.
Jadepaw Mar 4 @ 8:07am 
I prefer the original village/hub system with a quest list and option to free explore on expeditions. Capcom is trying to fix what isn't broken.
Poyzo Mar 4 @ 8:09am 
I want one hub, no story, tons of monsters, no annoying Handler, and FREEDOM! Give us FREEDOM, Capcom!
Jaevwyn Mar 4 @ 8:11am 
its a confusing mix for players not familiar with MH Worlds nonsense, defo far from the best way to handle MP.
I think they got it right in Rise which was just pick a quest, go do your thing. Admittedly, I avoid multiplayer like the plague so no idea if it carried through into co-op.

Mind you there's a few things they've backslid on here compared to Rise.
I've enjoyed it. The interface for it took a bit of time to learn but now me and my buds join up on the squad server and just sort of drop in on each other fights. It feels smooth.
you guys know capcom said 60% of players never even played once in co-op in world? MH was co-op only for weak players anyway, its solo game mainly, always was. Even G rank was soloable with no issues. Back in the day they had solo only missions to filter out trash that got carried to that point, before taking on G rank in mp.

Co-op kills any fun, its just mindless bashing on hopeless monster with sub zero difficulty, why would anyone play that in first place?
No, I love it, and I want them to expand it further.
Originally posted by MeierLink:
This started in Monster Hunter World, where they merged single player with multiplayer, I didn't like it. But apparently it's here to stay.

Monster Hunter was a game focused on multiplayer. It was simple, you take missions, rank up, and unlock new missions. (Beautiful).

The campaign or story mode grabs you and doesn't let you go, one would think that after the credits you are free to play as you want, but no, you have to keep talking to NPCs, travel, and watch cinematics. (Not to mention the side missions where you have to keep looking for NPCs to unlock missions and then go back to look for them to deliver reports. How annoying!).

What do you think of this hybrid system? Do you like it? How can we improve it?

I think that since this system has already been adopted, it would be best for the campaign to be shorter and once you see the credits you are free to play as you want.

Not so much that, but it took me a minute to figure out the best way to drop in and help people, etc. Now the thing I am still figuring out, is squads and open lobbies, because if enough players who know what they're doing are in there, you can farm a very crazy amount of wandering monsters, and sometimes the environment makes it even more efficient.
Originally posted by MeierLink:
Monster Hunter was a game focused on multiplayer. It was simple, you take missions, rank up, and unlock new missions. (Beautiful).
I do not know how it was in earlier titles but in Monster Hunter World(as well as Rise) while you can invite people into your Story Quest... the quest completion only counts for the person opening it. Meaning if you wanted to play the whole Story Mode with a friend, you would end up doing every Quest twice.
This effectively makes the Story Mode Singleplayer.

Normally the best thing to do is to do one Story Quest and then do every Optional Quest that pops up at least once because those either introduce you to a new Monster or they unlock some gear upgrade, like the Cloaks or Palico gear in World.

Only if you are done with the whole Story Mode and are kicked out with a unlocked High Rank the game really turns into a Multiplayer game where you just farm Quests over and over and... over.
Originally posted by archonsod:
I think they got it right in Rise which was just pick a quest, go do your thing.
World was like Rise in that. You pick a Quest and go on doing it. If it was a Story Quest you where shown some cutscene before you went out, and out while hunting the Monster you got "talking heads" that might talk to you. But they didn't block you from just running off and actually play the game.
Originally posted by Wykydtron:
you guys know capcom said 60% of players never even played once in co-op in world? MH was co-op only for weak players anyway, its solo game mainly, always was. Even G rank was soloable with no issues. Back in the day they had solo only missions to filter out trash that got carried to that point, before taking on G rank in mp.

Co-op kills any fun, its just mindless bashing on hopeless monster with sub zero difficulty, why would anyone play that in first place?

Gonna need the quote on that because that sounds like absolute BS to me considering I've never seen anyone talk about this series as if it's a game to be played solo and not to mention it's had multiplayer from the beginning.
Overwhelmed? By a video game? no
Annoyed that it was easier to join my friends in a MUD game back in the 1990s than it is in Wilds? Yes
Originally posted by Wykydtron:
you guys know capcom said 60% of players never even played once in co-op in world? MH was co-op only for weak players anyway, its solo game mainly, always was. Even G rank was soloable with no issues. Back in the day they had solo only missions to filter out trash that got carried to that point, before taking on G rank in mp.

Co-op kills any fun, its just mindless bashing on hopeless monster with sub zero difficulty, why would anyone play that in first place?
When I started playing World, a friend told me that, he said that you better hunt Monsters solo. Because if you hunt in a group, the game gets to easy and turns into a button masher.
Originally posted by Captain Bolt:
I prefer the original village/hub system with a quest list and option to free explore on expeditions. Capcom is trying to fix what isn't broken.

Totally agree.

I think Capcom changed this to attract a new audience.
The problem is that this is annoying to older fans who loved the original formula.
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Date Posted: Mar 4 @ 8:04am
Posts: 30