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Wilds has more endgame content than either of those two comparing all 3 at launch.
Each individual area has its own apex monster. Each apex has a tempered version. We have easier access to ok loot while also having a more longterm grind for BiS loot with customizable pseudo random weapons for long term grind for min-maxers.
ps u my biggest fan arnt u.
the story does technically continue into high rank, it's just not 20-30 minutes of cutscenes and on-rail segments between fights in high rank.
also high rank doesn't offer much challenge over low rank.
"that's because the REAL challenge begins with G"
sure sure
Capcom has had over 6 six to innovate since then, alongside several blockbusters to it's name and a whole lot more money to invest in it's production.
It *should* be better than World on release, it *should* be better than World full stop.
Comparing it to World + Icebourne + 6 years of updates would be unfair.
But base world, including all updates outside of Icebourne? Wilds should absolutely blow that away...and it doesn't.
Base Rise had no elders, they were added in a title update :^)
It... objectively does though.
Wilds unironically has more endgame than the last two games. And don't tell me you love spamming Rampages in vanilla Rise lmao.
They sort of brought back MH4U Relic Weapons which is real nice. Quest options are real limited right now though.