Monster Hunter Wilds

Monster Hunter Wilds

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I 1 mar, ore 12:32
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Story is unbearably bad
They picked one of the most interesting part of MH lore and made a soap opera out of it. Tons of walk and talk and boring meaningless dialogs. ALL CHARACTERS are uninteresting and non-relatable, their stories are just poorly written and don't make sense, sometimes it feels like they cut some chunks that glue the whole thing together.

It got so bad I just had to start skipping all of it and I waited to play this game since MHW.
Just venting
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Visualizzazione di 31-45 commenti su 473
Honestly the worst part of the story is this synthetic life crap I may not understand it fully yet but if it is fully synthetic life i feel it has no place in a series that used to pride itself on being believable in a natural setting if they play it like frenzy virus i think they might be able to spin it back to not that bad though
Messaggio originale di Mister Magician:
I'm so glad people hate this story too.

Like I said in the thread I just made about the story, the whole thing feels like a purposely ambiguous parody of what their managers told them they had to write.
It's a shame because this is supposed to be THE MOST interesting part of MH lore
Messaggio originale di Donny Stoops:
I thinks it's all right. It's got some AAA walk and talk, but it doesn't last that long. I enjoy the chocobo cruise and sight seeing. The environments are amazing and the villages are nice to hang out in. I appreciate what the game is trying to do.
I've never met someone who likes walk and talk. It's insane to think I'll enjoy not being able to control my character when I'm playing a video game. What ♥♥♥♥♥♥♥ game invented that, FFVII Rebirth has it too.

So many games would be better if they didn't waste their time making it worse. Story about some kids feelings in a game about KILLING DRAGONS
DEI ruined the story again,gotta please PETA by introducing brown boy Nata who want to save the lives of livestock in the game about killing a fantasy animals
Ultima modifica da Bigboss PC Faster; 1 mar, ore 13:42
Messaggio originale di Mosshorn312:
Honestly the worst part of the story is this synthetic life crap I may not understand it fully yet but if it is fully synthetic life i feel it has no place in a series that used to pride itself on being believable in a natural setting if they play it like frenzy virus i think they might be able to spin it back to not that bad though
This is a topic the devs have considered adding ages back now, many thought they'd never touch it, but here we are. Personally, I kinda like it.

I also actually liked the story tbh I just took it slow and enjoyed it
Ultima modifica da 𝐕𝖆𝖒𝖕; 1 mar, ore 13:40
Messaggio originale di Nauct:
Messaggio originale di Donny Stoops:
I thinks it's all right. It's got some AAA walk and talk, but it doesn't last that long. I enjoy the chocobo cruise and sight seeing. The environments are amazing and the villages are nice to hang out in. I appreciate what the game is trying to do.
I've never met someone who likes walk and talk. It's insane to think I'll enjoy not being able to control my character when I'm playing a video game. What ♥♥♥♥♥♥♥ game invented that, FFVII Rebirth has it too.

So many games would be better if they didn't waste their time making it worse. Story about some kids feelings in a game about KILLING DRAGONS

It got popular around time of Gears of War, but at least then the writing was interesting, funny, and added to the game. Also Gears a war was always a linear 3rd person shooter, so why they put this trash in a monster hunter game where the latest entry claimed to have been more "open" is insane.

People can say what they want about World but it was a joy to explore that game on your first playthrough. In this game I have not seen anyone interested in exploring so its like that failed at the "Wilds" part of the subtitle lol.
Messaggio originale di I:
Messaggio originale di Mister Magician:
I'm so glad people hate this story too.

Like I said in the thread I just made about the story, the whole thing feels like a purposely ambiguous parody of what their managers told them they had to write.
It's a shame because this is supposed to be THE MOST interesting part of MH lore
Well there were lots of ancient civilizations in monster hunter lore.

monsters themselves are all descended from fatalis, who is also synthetic.
Why does it feel like there's no proper adults in this world? It feels like everyone just got out of college and decided to go camping. Also whats with the hippee villagers with no weapons you're telling me they've lived here for so many years without the need to defend themselves? That's a massive X to doubt.
Messaggio originale di Bentai:
Why does it feel like there's no proper adults in this world? It feels like everyone just got out of college and decided to go camping. Also whats with the hippee villagers with no weapons you're telling me they've lived here for so many years without the need to defend themselves? That's a massive X to doubt.
Because none of the writers are adults and they've been in "college" mode for decades.
I keep my Switch near my PC so whenever I get put on a sekrit and know it'll be a 20 minute cutscene of nothing I can just play something else while I wait
Messaggio originale di Катюша:
It's the worst Monster Hunter story thus far, and that's saying something. Monster Hunter stories have always been complete and utter ass.
Because Hunter is not a main character of the story but instead some random boy who they found in desert.
You're just hired muscles who watches from the back and fights monsters before cutscenes.
Who asked for this?
Ultima modifica da I; 1 mar, ore 13:57
Messaggio originale di I:
Messaggio originale di Катюша:
It's the worst Monster Hunter story thus far, and that's saying something. Monster Hunter stories have always been complete and utter ass.
Because Hunter is not a main character of the story but instead some random boy who they found in desert.
You're just hired muscles who watches from the back and fights monsters before cutscenes.
Who asked for this?

The boy’s role actually adds depth to Monster Hunter Wilds’ worldbuilding rather than taking away from it. His personal journey, going from hatred of the monster to understanding its nature, fits perfectly with the series' themes of ecosystems, balance, and the unintended consequences of human intervention.

The idea that the hunter is just "hired muscles" misses the point. Monster Hunter has never been about having or being a big central character in a personal hero’s journey. Instead, the characters serve as a grounded perspective, allowing players to witness the world’s deeper conflicts unfold while staying true to their role as a professional working under the Guild’s authority.

Rather than forcing a generic RPG-style protagonist arc, Wilds presents a layered narrative where characters like the boy serve as a lens into the broader themes of control, freedom, and the relationship between hunter and monster..
Messaggio originale di アンジェル:
No one ever played a Monster Hunter game for the story.
And no one ever wanted a Monster Hunter game with a story either.
All of you ♥♥♥♥♥♥♥ tourists can take a trip down to Freedom Unite where we ( real monster hunter fans) just thwacked monsters and moved on.

Who the ♥♥♥♥ cares about the story and why does Crapcom keep trying to make it work when their story telling is CRAP?

Just hire ♥♥♥♥♥♥♥ Yoshihiro Togashi if you wanna make a new world story every ♥♥♥♥♥♥♥ TIME a Monster Hunter game rolls around. JFC, you are right NO ONE CARES AND THEY KEEP MAKING IT LIKE THEY'RE LIMITED OR STUPID
Messaggio originale di Hollow-Enigma:
Messaggio originale di I:
Because Hunter is not a main character of the story but instead some random boy who they found in desert.
You're just hired muscles who watches from the back and fights monsters before cutscenes.
Who asked for this?

The boy’s role actually adds depth to Monster Hunter Wilds’ worldbuilding rather than taking away from it. His personal journey, going from hatred of the monster to understanding its nature, fits perfectly with the series' themes of ecosystems, balance, and the unintended consequences of human intervention.

The idea that the hunter is just "hired muscles" misses the point. Monster Hunter has never been about having or being a big central character in a personal hero’s journey. Instead, the characters serve as a grounded perspective, allowing players to witness the world’s deeper conflicts unfold while staying true to their role as a professional working under the Guild’s authority.

Rather than forcing a generic RPG-style protagonist arc, Wilds presents a layered narrative where characters like the boy serve as a lens into the broader themes of control, freedom, and the relationship between hunter and monster..
just say that you started with World at the start so i can ignore your opinion.
Ultima modifica da Evil Sock; 1 mar, ore 14:17
Messaggio originale di Johnnie Walker:
worst part is that if want replay with another character, gotta han dle this BS all over again. We shouldve left nata in the desert
why would you ever make a second character? no classes, no specific anything per character unless you wanna see the male or female variant of armors.
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Data di pubblicazione: 1 mar, ore 12:32
Messaggi: 473