Monster Hunter Wilds

Monster Hunter Wilds

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Guldo 1 MAR a las 10:16 a. m.
How to easily run monster hunter wilds at 60 fps.
buy lossless scaling.
https://store.steampowered.com/app/993090/Lossless_Scaling/

lock game to 30 fps

turn on 2X frame gen

Enjoy!!!

This is what i plan on doing in dragons dogma 2 after i did alot of testing.

Also dont worry about latency as this is not a competitive fps.

UPDATE:

i actualy found out why amd fluid motion frames doesnt work with fps locked at 30 and lossless scaling does. amd fluid motion frames requires a minimum of 60 fps or else it looks really bad and cant be used to go from 30 fps to 60 while you can do that with lossless scaling because the way they both do frame generation is completely different.

so who ever has been suggesting just turn on amd fluid motion frames has been lying to you.

The biggest insult out of all this is capcom expecting people to use 2X frame gen locked at 30 fps when amd fluid motion frames cant do it without making the game look absolutily terrible.

i cant speak for dlss frame gen but its very likely the same story.

So far from my research the only frame gen that will give you decent quality locked at 30 fps is lossless scaling take it or leave it. Thats just how it is.
Última edición por Guldo; 2 MAR a las 11:01 a. m.
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Mostrando 61-75 de 96 comentarios
Ketec 1 MAR a las 11:19 a. m. 
Stop advertising this crap. It's a money scam.
FSR or DLSS framegen is leaps better than this will ever be.
Daevinski 1 MAR a las 11:20 a. m. 
I don't know about MHW specifically (I'll probably get the game today, if I do, I'll get back here with more info), but Lossless Scaling works, and it works very well.

But you need to properly set up your monitor, the GPU control panel and also the game, so LS is not affected by things like Low Latency, V-Sync and Overlays. The game also must run on Borderless or Windowed if there's no other option, because Exclusive won't work.
JeneralBen 1 MAR a las 11:22 a. m. 
Publicado originalmente por Daevinski:
I don't know about MHW specifically (I'll probably get the game today, if I do, I'll get back here with more info), but Lossless Scaling works, and it works very well.

But you need to properly set up your monitor, the GPU control panel and also the game, so LS is not affected by things like Low Latency, V-Sync and Overlays. The game also must run on Borderless or Windowed if there's no other option, because Exclusive won't work.

No amount of tinkering will remove the input lag at 30fps.
Última edición por JeneralBen; 1 MAR a las 11:22 a. m.
Guldo 1 MAR a las 11:25 a. m. 
Publicado originalmente por JeneralBen:
Publicado originalmente por Daevinski:
I don't know about MHW specifically (I'll probably get the game today, if I do, I'll get back here with more info), but Lossless Scaling works, and it works very well.

But you need to properly set up your monitor, the GPU control panel and also the game, so LS is not affected by things like Low Latency, V-Sync and Overlays. The game also must run on Borderless or Windowed if there's no other option, because Exclusive won't work.

No amount of tinkering will remove the input lag at 30fps.
Reflex 2 is making great strides in eliminating input lag.
Daevinski 1 MAR a las 11:25 a. m. 
Publicado originalmente por JeneralBen:
Publicado originalmente por Daevinski:
I don't know about MHW specifically (I'll probably get the game today, if I do, I'll get back here with more info), but Lossless Scaling works, and it works very well.

But you need to properly set up your monitor, the GPU control panel and also the game, so LS is not affected by things like Low Latency, V-Sync and Overlays. The game also must run on Borderless or Windowed if there's no other option, because Exclusive won't work.

No amount of tinkering will remove the input lag at 30fps.

Personally, the only time I noticed input lag being an issue was with Borderlands 3, but that's because I had RTSS and NVCP configured wrong. Once I found the culprits, I never had any major issue. I am even playing some souls-like games here, and I'm doing okay.
Simulacrum111 1 MAR a las 11:31 a. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Simulacrum111:

This is not at all a general practice by game developers and there is no way this should be allowed to be a standard. It is literally going back to PS3/X360 days in terms of input latency but worse as ghosting and other artifacts are only that much more apparent. Completely unacceptable.
The RE engine is to blame. CPUs cant handle the AI.

Hopefuly when RE engine 2 comes out they patch all current RE engine games to RE engine 2 where i heard the AI doesnt hurt performance nearly as much.

My point would be that if are not getting 60 FPS then you should not use framegen at all. Instead you should lower settings and consider upscaling to get to 60FPS first before enabling FG for more frames.

Well...above...was the practical point.

My real and consumer first point is that FG + 30 FPS should not be accepted by consumers as that is a massive disservice. Not only is it regressive but dishonest. FG is not something used to improve performance. It provides motion smoothing or clarity of motion but not actual performance. FG at 30 FPS can easily be confused with upscaling (which does improve performance) at 30 FPS when PS3 latency + FG visual artifacts is an objectively worse experience than PC gamers have had in over a decade.
Guldo 1 MAR a las 11:37 a. m. 
Publicado originalmente por Simulacrum111:
Publicado originalmente por Guldo:
The RE engine is to blame. CPUs cant handle the AI.

Hopefuly when RE engine 2 comes out they patch all current RE engine games to RE engine 2 where i heard the AI doesnt hurt performance nearly as much.

My point would be that if are not getting 60 FPS then you should not use framegen at all. Instead you should lower settings and consider upscaling to get to 60FPS first before enabling FG for more frames.

Well...above...was the practical point.

My real and consumer first point is that FG + 30 FPS should not be accepted by consumers as that is a massive disservice. Not only is it regressive but dishonest. FG is not something used to improve performance. It provides motion smoothing or clarity of motion but not actual performance. FG at 30 FPS can easily be confused with upscaling (which does improve performance) at 30 FPS when PS3 latency + FG visual artifacts is an objectively worse experience than PC gamers have had in over a decade.
for one thing i just tried getting AMD fluid motion frames to work in dragons dogma 2 to work but it doesnt. Also the only in game setting for frame gen is dlss frame gen wich i think is beyond scummy.
BEEP! 1 MAR a las 11:39 a. m. 
SO your basically using Framegen at 20FPS because lossless takes about 10FPS to use framegen lol it would be a better looking and feel better with the game locked at 30FPS without framegen.
Última edición por BEEP!; 1 MAR a las 11:40 a. m.
Simulacrum111 1 MAR a las 11:40 a. m. 
Publicado originalmente por Guldo:
Publicado originalmente por SlyCoop:

I tried it with shooting games mainly. It almost like playing a game from a streamed computer you dont own like Geforce Now for e.g but its much much worse.

So my conculsion from that is for action based games that need any form of precision its not very good experience with, but for games that are maybe turn based and don't demand precision sure get the extra 30 fake frames.

AMD and Nvidia both do not recommend using FG to double any frame below 60 because it introduces input delay. Thats factual information, even the people who make it dont recommend it below 60fps.
developers are using it that way though lol. developers are even putting frame gen in their reccomended performance targets.

That is only Capcom to my knowledge to date. If MH were not as an insanely popular franchise as it is this game would be getting nuked from orbit. (it being an enjoyable game in itself helps too)

The experiment clearly did not work as you only need to read the steam reviews to see.

FG + 30 FPS is not acceptable nor should it be to gamers and any developer with sense should either know that or recognize that MH:Wilds is very lucky to have the lineage of past games in its history to get over the hump here.

Gamers were not so aware before now but the next developer to try this, especially with a less popular title, is not going to be able to slide by. It's going to really hurt them.
BEEP! 1 MAR a las 11:42 a. m. 
Publicado originalmente por Guldo:
Publicado originalmente por SlyCoop:

I tried it with shooting games mainly. It almost like playing a game from a streamed computer you dont own like Geforce Now for e.g but its much much worse.

So my conculsion from that is for action based games that need any form of precision its not very good experience with, but for games that are maybe turn based and don't demand precision sure get the extra 30 fake frames.

AMD and Nvidia both do not recommend using FG to double any frame below 60 because it introduces input delay. Thats factual information, even the people who make it dont recommend it below 60fps.
developers are using it that way though lol. developers are even putting frame gen in their reccomended performance targets.
Just because Capcom is saying it, it doesn't make them right Framegen was never designed to be used at such low frames.
Literally a locked 30FPS would look better and feel better with framegen off than with it on like you would actually be playing with the input delay of 20FPs or less.
Última edición por BEEP!; 1 MAR a las 11:43 a. m.
Simulacrum111 1 MAR a las 11:44 a. m. 
Publicado originalmente por Guldo:
Publicado originalmente por Simulacrum111:

My point would be that if are not getting 60 FPS then you should not use framegen at all. Instead you should lower settings and consider upscaling to get to 60FPS first before enabling FG for more frames.

Well...above...was the practical point.

My real and consumer first point is that FG + 30 FPS should not be accepted by consumers as that is a massive disservice. Not only is it regressive but dishonest. FG is not something used to improve performance. It provides motion smoothing or clarity of motion but not actual performance. FG at 30 FPS can easily be confused with upscaling (which does improve performance) at 30 FPS when PS3 latency + FG visual artifacts is an objectively worse experience than PC gamers have had in over a decade.
for one thing i just tried getting AMD fluid motion frames to work in dragons dogma 2 to work but it doesnt. Also the only in game setting for frame gen is dlss frame gen wich i think is beyond scummy.

Didn't play DD2, but AFMF should work at the driver level on any game. The game is oblivious it's running at all. If there is no framegen option in the game then it's up to you to use AFMF or lossless scaling.
Guldo 1 MAR a las 11:48 a. m. 
Publicado originalmente por Simulacrum111:
Publicado originalmente por Guldo:
for one thing i just tried getting AMD fluid motion frames to work in dragons dogma 2 to work but it doesnt. Also the only in game setting for frame gen is dlss frame gen wich i think is beyond scummy.

Didn't play DD2, but AFMF should work at the driver level on any game. The game is oblivious it's running at all. If there is no framegen option in the game then it's up to you to use AFMF or lossless scaling.
AFMF doesnt work in DD2 period. only way ive ever gotten frame gen to work in DD2 is lossless scaling.
diesoon 1 MAR a las 11:50 a. m. 
I tried every solution with DD2, AMFM is way worse than Lossless Scaling. Lossless Scaling isn't the best solution either but with DD2 it works surprisingly well, and it's the same engine. But, you won't get a good experience with 30fps, you need 40 minimum. 50fps is actually good.
Guldo 1 MAR a las 11:55 a. m. 
Publicado originalmente por diesoon:
I tried every solution with DD2, AMFM is way worse than Lossless Scaling. Lossless Scaling isn't the best solution either but with DD2 it works surprisingly well, and it's the same engine. But, you won't get a good experience with 30fps, you need 40 minimum. 50fps is actually good.
i cant get AMFM to work in any game really. its horrible software that doesnt work.
Simulacrum111 1 MAR a las 12:59 p. m. 
Publicado originalmente por Guldo:
Publicado originalmente por diesoon:
I tried every solution with DD2, AMFM is way worse than Lossless Scaling. Lossless Scaling isn't the best solution either but with DD2 it works surprisingly well, and it's the same engine. But, you won't get a good experience with 30fps, you need 40 minimum. 50fps is actually good.
i cant get AMFM to work in any game really. its horrible software that doesnt work.

Okay. You're getting a little too obvious. 1) AFMF does not work "in" games at all 2) given it's a "driver" based solution it works on any game detected by the driver. (that's hundreds of games btw) 4) it being terrible software is your opinion, which I'm fine with but don't assert that lossless scaling is some kind of panacea in comparison at 30 FPS. It most certainly is not.
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Publicado el: 1 MAR a las 10:16 a. m.
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