Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
FSR or DLSS framegen is leaps better than this will ever be.
But you need to properly set up your monitor, the GPU control panel and also the game, so LS is not affected by things like Low Latency, V-Sync and Overlays. The game also must run on Borderless or Windowed if there's no other option, because Exclusive won't work.
No amount of tinkering will remove the input lag at 30fps.
Personally, the only time I noticed input lag being an issue was with Borderlands 3, but that's because I had RTSS and NVCP configured wrong. Once I found the culprits, I never had any major issue. I am even playing some souls-like games here, and I'm doing okay.
My point would be that if are not getting 60 FPS then you should not use framegen at all. Instead you should lower settings and consider upscaling to get to 60FPS first before enabling FG for more frames.
Well...above...was the practical point.
My real and consumer first point is that FG + 30 FPS should not be accepted by consumers as that is a massive disservice. Not only is it regressive but dishonest. FG is not something used to improve performance. It provides motion smoothing or clarity of motion but not actual performance. FG at 30 FPS can easily be confused with upscaling (which does improve performance) at 30 FPS when PS3 latency + FG visual artifacts is an objectively worse experience than PC gamers have had in over a decade.
That is only Capcom to my knowledge to date. If MH were not as an insanely popular franchise as it is this game would be getting nuked from orbit. (it being an enjoyable game in itself helps too)
The experiment clearly did not work as you only need to read the steam reviews to see.
FG + 30 FPS is not acceptable nor should it be to gamers and any developer with sense should either know that or recognize that MH:Wilds is very lucky to have the lineage of past games in its history to get over the hump here.
Gamers were not so aware before now but the next developer to try this, especially with a less popular title, is not going to be able to slide by. It's going to really hurt them.
Literally a locked 30FPS would look better and feel better with framegen off than with it on like you would actually be playing with the input delay of 20FPs or less.
Didn't play DD2, but AFMF should work at the driver level on any game. The game is oblivious it's running at all. If there is no framegen option in the game then it's up to you to use AFMF or lossless scaling.
Okay. You're getting a little too obvious. 1) AFMF does not work "in" games at all 2) given it's a "driver" based solution it works on any game detected by the driver. (that's hundreds of games btw) 4) it being terrible software is your opinion, which I'm fine with but don't assert that lossless scaling is some kind of panacea in comparison at 30 FPS. It most certainly is not.