Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It worked for world, the most casual monster hunter of the series until wilds.
So since it's easier to do...
they have been making the same game for nearly a dozen times now, and has iterated on each one, thats literally what they do.
The devs nearly killed the game trying to cater to the 10k people that played Helldivers 1 and were searching for the same soul-crushing difficulty. Meanwhile, newer players were looking for a fun co-op horde shooter. As the devs steadily stripped away all the fun parts to cater to their and the veterans' original vision of the game, they lost all those new players. They never truly recovered, by the way.
For the first month after launch, they had 200k+ players on at almost all times. By the time they were done nerfing stuff, they had lost 90% of that playerbase, me included. After they decided that they did want people to play their game, they buffed everything again, and got some of their players back. On any given evening, you'll find 50-80k people on at a time. Still a far cry from what could have been.
My point is that while long term vets are important pillars of the community, they cannot be a community all on their own. If you can't keep the new players around, then your game will fail.
Should they try to please the vets? Yes
Should they try to make on-boarding easier for newbies? Yes
Will they strike a balance? Yes
I think there's a way to balance these things. Especially if you beat the tutorial phases and enter the Hard mode, or when there's an even harder mode past that (Again a LOT Of the MH Games doing so) which leads me to where I'm at. At the start, if things are easy, I can be okay with that. I'll enjoy a casual grind, watch our newbies joining, watch them grow up, run missions, smile and laugh as someone blows themselves up by a misplaced explosive or impromptu dining experience just before getting back handed by a Nargacuga.
And when the difficulty ramps up? When they release more updates, more difficulty, more easy missions, more difficult missions, THE NIGHTMARE MISSIONS THAT SHALL HAUNT YOUR DAMNED SOUL, I'll enjoy them. I'll also hope the newbies that join us shall enjoy them too.
But yes. I can appreciate if they sell us out for the new players... IF They are only doing so at the start... But in the end if I'm still able to sit down? I will be Sorely (But not Sore-Ly) disappointed to not have not just those new players, but myself adequately challenged.
Most casuals stop playing halfway through the game anyways and are onto the newest trending title.
I would argue Rise was even more casual and World pulls in way more daily players while being years older. There is a limit to where that works.
Elden Ring was also able to be more "friendly" to new players while still maintaining a challenge for the veteran players.
The idea that you can't have both is completely wrong. It's just that Capcom, unlike FromSoftware, can't figure it out.
Thus you must do what all people of power must do: Make the many fight amongst themselves.
it's monster hunter
You either buy what you like playing or you play something else.