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We tried warning you. Now that the reviews are out we can tell you, "told ya"
of course NPC nobody joins the forum, has nothing of value to say, says something completely false. glad your on my block list
https://steamcommunity.com/app/2246340/discussions/0/720115848603298245/?ctp=7#c720116202450479729
NO ONES cares that a trolling is warning us, also I wanted to edit this in cause I found this funny right after you posted that you got caught speaking false information.
And yet, you're still responding to me, at least, you were. Unfortunate about that title, wonder what happened?
"DD2 was handled by a different Capcom team, so Wilds will be better!" or "The beta and benchmark isn't representative of the game (turns out its potentially worse according to the journos, lmao), it'll be better on launch!"
Worlds simply looks that good seven years later, that the improvements just aren't as potent as going from 4U & GU to MH World was.
There's also the issue that, on lower settings where the fidelity isn't all that impressive, the performance hit based on the benchmark and beta was pretty weird.
But, no, Wilds when it's full guns blazing with the fidelity looks great. The most notable improvement I'd say really boils down to the character models.
On the contrary, I think this game just looks bad because they're once again forcing RE engine to make open world games.
Compare Wilds to any number of open world games from the last 10 years. Games that do more are actually better looking by miles, and run better at that. This games optimization is an atrocity and makes Drag Dogma 2 look like a stellar launch.
I'm just comparing the open world on offer to any other game.
To me, Wilds looks bad and you can look at something like RDR2 from 2018, and it looks miles better and more detailed, and has more going on in a scene at any one time, and did it on a PS4...
What is it about any valid criticism that you are not going to be able to handle?
I'm a huge MH fan, but I'm also not a huge fan of Capcom lazily slapping upscaling and frame gen onto an engine not designed for open worlds, and once again forcing the engine to buckle under the weight of their misguided ambitions.