Monster Hunter Wilds

Monster Hunter Wilds

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RotGoblin 23. feb. kl. 4.01
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"Wilds looks worse than Worlds" a reminder
Just a casual reminder of what Monster Hunter World looks like at 1440p on Low (not lowest) graphical settings,

Just so that people can take off their rose-tinted glasses and take a look at what Worlds looked like for those on entry level hardware back in 2018.

https://www.youtube.com/watch?v=nRyzNEMMn8Y

For comparison, Wilds Benchmark at Low/Lowest settings;

https://www.youtube.com/watch?v=AnVqLkE3L5o

Skip to 2:33 for the in game components if you don't want to see the rendered cutscenes
Sist redigert av RotGoblin; 23. feb. kl. 4.48
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Every MH game will get carried by the art style and good monster/environmental design. I wouldn't mind if it looked much "worse" on technical level if it ran better. World was a good looking game to my eye.
Kiririn 24. feb. kl. 5.20 
Opprinnelig skrevet av kohlrak:

MHWilds is trying to do the same thing, but there's way leas of it. That cat you don't see on screen is still hopping around that fire. It rains, fire goes out, the cat starts doing normal things again. Kill a monster, it's corpse rots, no matter how far you are from it, it's decomposition rate stays the same.

Other games have had similar things. Building decay in Conan Exiles, for example.

I remember playing RDR2 at 1440p/60 on my old Vega 56.

https://www.youtube.com/watch?v=MrUJJgppMn4
Sist redigert av Kiririn; 24. feb. kl. 5.20
Kiririn 24. feb. kl. 8.47 
Opprinnelig skrevet av Inuakurei:
Opprinnelig skrevet av Kiririn:
Imagine trying to defend this. a 4080 and a 7800x3d.

https://www.reddit.com/r/MonsterHunter/comments/1iln2e9/wilds_graphics_are_blurry/

Isn't the LOD stuff a confirmed beta bug already?

Hopefully it gets fixed becuase Rurikhan has 24GB of VRAM and you can see at about 02:44 in his review that the terrain looks PS3-like.

https://youtu.be/MRznCDK-xWU?si=VVZWcuNcDaqdJeTK&t=164
SinisterKieran 25. feb. kl. 13.12 
just looks like rocks covered in sand. love to know what ps3 you had...
Black Lamb, Rock Enjoyer (Utestengt) 25. feb. kl. 15.07 
Opprinnelig skrevet av Many-Named:
Just watched a youtuber with a 4080 super and a 7800x3d barely getting 60 fps on high and only with framegen on. 33 fps without.

How can anyone defend this?
Notice how almost all of them have animal pfps. 🤔

Furries love slop
Songbird 25. feb. kl. 15.17 
The geometry in the video in the OP looks worse, for sure. But I don't really care that much. World looks better like that than Wilds does with max settings in the areas that have been showcased so far, because World actually has a red tinge to the cliffs, various colors of plant life, and in general uses color to make the world feel vibrant. Wild's desert is straight-up the ugliest desert I've seen in a video game. It looks worse than the freaking deserts in N64 titles. And that's because, for all its technical fidelity, it's gray-brown sand, obscured by gray-brown fog and dust, viewed from gray-brown cliffs, with sparse gray-brown plants.

There are some areas that look better in Wilds, like the crystal caves, and effects like electric discharges lighting up areas at night look pretty impressive, but even in these moments, the game feels terrified to ever have a second color on the screen at the same time; you're just seeing only purple or only blue instead. It's outright bizarre.
Cadaver 25. feb. kl. 15.19 
Opprinnelig skrevet av Songbird:
The geometry in the video in the OP looks worse, for sure. But I don't really care that much. World looks better like that than Wilds does with max settings in the areas that have been showcased so far, because World actually has a red tinge to the cliffs, various colors of plant life, and in general uses color to make the world feel vibrant. Wild's desert is straight-up the ugliest desert I've seen in a video game. It looks worse than the freaking deserts in N64 titles. And that's because, for all its technical fidelity, it's gray-brown sand, obscured by gray-brown fog and dust, viewed from gray-brown cliffs, with sparse gray-brown plants.

There are some areas that look better in Wilds, like the crystal caves, and effects like electric discharges lighting up areas at night look pretty impressive, but even in these moments, the game feels terrified to ever have a second color on the screen at the same time; you're just seeing only purple or only blue instead. It's outright bizarre.
Yeah but all of that is just preference, whether you like more candy colored vibrant visuals over more oppressive desaturated tones is between you and your god
Rill 25. feb. kl. 16.37 
The issue isn't that World somehow looks better than wilds. The issue is that Wilds both runs far worse than it looks better than world, in addition to the game looking worse than Highest graphics world the moment you reduce any settings, or introduce upscaling.
Cactus 26. feb. kl. 7.33 
I don't have an overly powerful pc and mine looks perfectly fine at 1440p.and high settings. Sometimes I think people expect the world from their sacked out 4 year old graphics cards. Get used to the new requirements for games. Going forward this will be the new norm.
Kiririn 26. feb. kl. 7.45 
Opprinnelig skrevet av Rill:
The issue isn't that World somehow looks better than wilds. The issue is that Wilds both runs far worse than it looks better than world, in addition to the game looking worse than Highest graphics world the moment you reduce any settings, or introduce upscaling.

In some cases Wilds looks better and in other cases it looks worse, but in all cases it runs like a dog compared to World. That's the main issue. People here try and strawman but it doesn't hide the reality. The game is in a rough spot right now.

And that's without getting into the things we lost like the canteen, hunter language, hub, etc.

https://www.reddit.com/r/MonsterHunter/comments/1iln2e9/wilds_graphics_are_blurry/
Sist redigert av Kiririn; 26. feb. kl. 7.45
ViviPlushi 26. feb. kl. 7.57 
Opprinnelig skrevet av GamingWithSilvertail:
Opprinnelig skrevet av kohlrak:

I expect desert grass. I don't expect someone to showcase their pretty new game and pretty new graphics with a desert. Learn to read. because i've repeated this point.



3 or 4 monters max, most functions like making aweapons and armor not available, taking on mid-difficulty (in this case, high rank) monsters. I'm sure i'm missing some things, yet. What's your counter-argument? Time limit? Because that's the only one. Those of us who played the series for a long time have played the demos for the previous games and know all this.

EDIT: Oh yeah, and why would you have the flagship in anything other than a demo?
Every MH games had a dedicated demo apart from World....

World just had beta's, no demo. You cant obtain this, nor play. (No flagship)

MH4 had a demo with 3 quests that you can still obtain and play (Flagship

Rise has a demo with 4 quests that you can still obtain and play(Flagship)

MH3 had a demo with 2 quests, can you can still obtain if you know how to do and play. (no flagship)

MH1 had a demo that you can still obtain if you search for it and play, (no flagship).

Dont tell me I dont know what I am talking about. This isnt a 'repeat' because you dont have a dedicated demo and it might not even come either.

MH Wild beta was just stresstesting network and the second one was done purely as fan service because of holidays during first beta.
same with MHGU as well, I remember playing the 4U demo before i got the game for my birthday
JunCLJ 26. feb. kl. 8.15 
it won't happen on my RTX 5080
The RE Engine was built from the ground up to excel in linear-level design, so forcing it to handle seamless open-world environments with minimal loading screens is an uphill battle. MH Wilds is a perfect example, despite requiring 3 times more hardware over monster hunter world, there’s barely any visual improvement to justify the increased demand.

Bethesda faced a similar challenge with Fallout 76. While the Creation Engine has always been serviceable for single-player open-world games, introducing multiplayer functionality created severe technical constraints. Instead of designing an engine built for online play, they had to retrofit 30+ year old system, leading to higher system requirements and technical limitations. The result? Fallout 76 barely looks better than Fallout 4, yet demands significantly more power just to maintain stability.

Both cases highlight a fundamental truth: an engine’s design philosophy matters more than raw hardware power. When developers push an engine beyond its intended purpose, performance suffers, and the extra system requirements often yield diminishing returns. At some point, it’s more effective to overhaul the technology, like Rockstar with RAGE, continuously evolve an engine to meet new demands instead of forcing it into roles it was never meant for.
Sist redigert av Nightrider-CIG; 3. mars kl. 3.30
Whiplash 3. mars kl. 8.33 
I'd rather have high fps and world graphics that what wilds is now
TempOHs 3. mars kl. 8.38 
Think it will go crazy once they fix the optimization issues
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