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Like thats it, capping takes zero extra time and can nuke a monster from low hp to dead instantly.
Also the new UI for the radial menus makes it easier to access traps/tranq bombs so that is also probably helping.
As others said here, if you capture a monster it makes the fight a *bit* shorter and means other players get full rewards.
If you get Capture Pro, it's one extra reward.
It's simply a way to save time. You cut 20% of the time it takes to down the monster with 3 button presses.
The big thing people get wrong in the MonHun games, and especially newer players (And I mean no disprespect in this) is chasing the kill. Yes it can feel like you're getting cheated out of a kill when you see the trap pop but hear me out.
You shouldn't target hunt a monster-part (That is: chasing one drop or one craft). You will almost always need all the parts of a monster, MULTIPLE times over for all the weapons and armour. Since you're going to be hunting so many you may as well be more efficient in future farms by farming now for things you don't even know you want yet. Go into a hunt and break everything, hit every wound for free carves (screw the damage, it's dying either way), slice the tail and then capture for the 3 free carves and the bonus.
Not only does this end the hunt instantly on an already beaten-to-a-pulp monster, but in older MonHun games you rolled on a different loot table that prioritised different things (I don't think it's known in this MonHun yet, but it was usually better gems and the like).
Over time you will part-hunt more efficiently and have more stuff to pull from than if you just blindly burst down a monster. Do it this way and you'll have less hunts per craft overall. maximise your overall loot pool over say 10 hunts. Not one.
I don't know what you consider "a lot more people", but I wouldn't call less than 1% "a lot".
But you don't want me to hear you questioning your personal experiences, right?
You want to know why we Capture?
Various reasons:
#1. Ends the hunt quicker. Not only the time taken to actually finish the monster, but if I can Capture the instant the skull shows up then no time has to be wasted chasing the monster back to its nest.
#2. Ends the quest quicker too (i.e. after the monster is beaten the timer is 20 seconds for Capture instead of 60 seconds for Kill), and since hardly anyone bothers to skip the post-hunt dithering around I end up having a lot more time wasted if I don't Capture the monster.
#3. Ensures EVERYONE gets a share of the loot, regardless of where they are on the map. It is all too common in the tougher hunts like Gore Magala for randoms to cart JUST before the end. Most randoms don't use Pop-Up Camps for some reason, so whoever carts gets plonked down miles from the action. If the monster dies at that point, they will likely get no carves. Same for anyone who joined late. If they're not there then they don't get carves... but when I Capture nobody need worry about getting loot.
#4. Removes the extra opportunity for failure when other hunters cart. Speaking of hunters carting just before the end, if that happens to be the third cart, the hunt fails. Finishing the hunt sooner removes that extra chance for some random to screw it up for everyone.
#5. It takes more thought. This is my personal preferred reason why I always Capture: It shows I'm paying attention. Most casual murder-hobos just button-mash their way through the hunt until they're forced to stop by the monster dying, and quite often they continue to slash even after that because it hasn't occurred to them that the hunt is finished yet. I pay CLOSE attention to the minimap so I can see the instant the skull comes up and trap the monster. It is my way of showing I'm on the ball and actually focused on the hunt rather than just being some mindless button-masher.
Still, it must be noted that Capturing monsters used to require paying a LOT more attention than it does now. It was easiest in Rise, but World and Wilds both have the skull icon which make it pretty obvious. So basically it used to be far more impressive than it is now, and to some extent it is just me being stuck in an old mind-set... BUT conversely, it didn't used to be so easy for randoms to simply button-mash their way through hunts either... so relatively speaking, it still requires more focus and awareness.
#6. It is the canonically preferred approach. I mean in-narrative we are supposed to be conservationists.... not just rampant murderers.
TL;DR : Perfect Capture shaves off over 2 minutes per hunt on average. Yeah, seriously. I mean it would be less if the Capture was imperfect (i.e. if the monster escapes to its nest) and it would be less again if the other idiots on the hunt skipped the wait period after carving, but it takes consensus and someone always screws it up.
There are no titles locked behind kills. "Hunt" means capture or Kill. "Slay" means kill. This has already been disprove multiple times.
Seriously... why do you people read that crap and then immediately start spreading it without confirming it first?
in some old MH games capturing was important in some cases cuz it gave different monster parts.
and a lotta ppl are still on that mentality
Though relatively speaking if you are grinding capturing is a faster process.