Monster Hunter Wilds

Monster Hunter Wilds

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Fascination with capturing
I need help understanding the capturing side of the community. It seems like a lot more people in this game want to capture rather than kill more than previous titles. I don't know if its just me or not, but I have even stated i'm a kill only but the only way i get a kill is if i solo not throwing shade or talking bad about capture players. Just want to understand the thought process behind it.
Originally posted by Pride Lizard Pride Lizard:
I usually just go for killing since i mostly play alone and capturing doesn't make *that* much of a diff in this game. That being said, the exceptions come into play when with other players or Capture Pro bonus from Tasheen's Meal Invitation.

As others said here, if you capture a monster it makes the fight a *bit* shorter and means other players get full rewards.
If you get Capture Pro, it's one extra reward.
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Showing 1-14 of 14 comments
It makes the hunt shorter?
Like thats it, capping takes zero extra time and can nuke a monster from low hp to dead instantly.
Also the new UI for the radial menus makes it easier to access traps/tranq bombs so that is also probably helping.
Originally posted by Mrrshan68:
It makes the hunt shorter?
Like thats it, capping takes zero extra time and can nuke a monster from low hp to dead instantly.
Also the new UI for the radial menus makes it easier to access traps/tranq bombs so that is also probably helping.
I can kinda understand that. To an extent at least. I guess I'm just in it for the hunt you know? Idk if I'm making any sense at all
Unless the mission says Slay, it's just more efficient to capture and if somebody faints before the monster is slain, they may miss out on carves if the respawn point is in narnia.
Originally posted by ♋Phenex:
Unless the mission says Slay, it's just more efficient to capture and if somebody faints before the monster is slain, they may miss out on carves if the respawn point is in narnia.
Nah, true I can see that considering some of the maps are big as hell. I try to not let it get to me and not be toxic, but being a kill only hunter back in the days of 4U, unless its a mission to capture. I just never understood, but that's I guess my own ignorance.
Poyzo Mar 15 @ 5:16pm 
World TRAINED us to capture the monster so it would get moved to the arena for an additional Optional quest. If you wanted to 100% the game you HAD to do it!
The author of this thread has indicated that this post answers the original topic.
I usually just go for killing since i mostly play alone and capturing doesn't make *that* much of a diff in this game. That being said, the exceptions come into play when with other players or Capture Pro bonus from Tasheen's Meal Invitation.

As others said here, if you capture a monster it makes the fight a *bit* shorter and means other players get full rewards.
If you get Capture Pro, it's one extra reward.
Gaidax Mar 15 @ 5:17pm 
Originally posted by Dumpster_Liquor:
I need help understanding the capturing side of the community. It seems like a lot more people in this game want to capture rather than kill more than previous titles. I don't know if its just me or not, but I have even stated i'm a kill only but the only way i get a kill is if i solo not throwing shade or talking bad about capture players. Just want to understand the thought process behind it.

It's simply a way to save time. You cut 20% of the time it takes to down the monster with 3 button presses.
Okay makes sense thanks for the help my dudes. Lets me have a little more insight into the thought process. Thank you!
Gill Mar 15 @ 5:27pm 
Originally posted by Dumpster_Liquor:
I need help understanding the capturing side of the community. It seems like a lot more people in this game want to capture rather than kill more than previous titles. I don't know if its just me or not, but I have even stated i'm a kill only but the only way i get a kill is if i solo not throwing shade or talking bad about capture players. Just want to understand the thought process behind it.

The big thing people get wrong in the MonHun games, and especially newer players (And I mean no disprespect in this) is chasing the kill. Yes it can feel like you're getting cheated out of a kill when you see the trap pop but hear me out.

You shouldn't target hunt a monster-part (That is: chasing one drop or one craft). You will almost always need all the parts of a monster, MULTIPLE times over for all the weapons and armour. Since you're going to be hunting so many you may as well be more efficient in future farms by farming now for things you don't even know you want yet. Go into a hunt and break everything, hit every wound for free carves (screw the damage, it's dying either way), slice the tail and then capture for the 3 free carves and the bonus.

Not only does this end the hunt instantly on an already beaten-to-a-pulp monster, but in older MonHun games you rolled on a different loot table that prioritised different things (I don't think it's known in this MonHun yet, but it was usually better gems and the like).

Over time you will part-hunt more efficiently and have more stuff to pull from than if you just blindly burst down a monster. Do it this way and you'll have less hunts per craft overall. maximise your overall loot pool over say 10 hunts. Not one.
Last edited by Gill; Mar 15 @ 5:28pm
Originally posted by Dumpster_Liquor:
I need help understanding the capturing side of the community. It seems like a lot more people in this game want to capture rather than kill more than previous titles.
Hmm.... I've only seen ONE OTHER PLAYER actually try to capture a monster until now, and I've done the required 100+ hunts online for the cheevo and more besides.
I don't know what you consider "a lot more people", but I wouldn't call less than 1% "a lot".

But you don't want me to hear you questioning your personal experiences, right?
You want to know why we Capture?

Various reasons:

#1. Ends the hunt quicker. Not only the time taken to actually finish the monster, but if I can Capture the instant the skull shows up then no time has to be wasted chasing the monster back to its nest.

#2. Ends the quest quicker too (i.e. after the monster is beaten the timer is 20 seconds for Capture instead of 60 seconds for Kill), and since hardly anyone bothers to skip the post-hunt dithering around I end up having a lot more time wasted if I don't Capture the monster.

#3. Ensures EVERYONE gets a share of the loot, regardless of where they are on the map. It is all too common in the tougher hunts like Gore Magala for randoms to cart JUST before the end. Most randoms don't use Pop-Up Camps for some reason, so whoever carts gets plonked down miles from the action. If the monster dies at that point, they will likely get no carves. Same for anyone who joined late. If they're not there then they don't get carves... but when I Capture nobody need worry about getting loot.

#4. Removes the extra opportunity for failure when other hunters cart. Speaking of hunters carting just before the end, if that happens to be the third cart, the hunt fails. Finishing the hunt sooner removes that extra chance for some random to screw it up for everyone.

#5. It takes more thought. This is my personal preferred reason why I always Capture: It shows I'm paying attention. Most casual murder-hobos just button-mash their way through the hunt until they're forced to stop by the monster dying, and quite often they continue to slash even after that because it hasn't occurred to them that the hunt is finished yet. I pay CLOSE attention to the minimap so I can see the instant the skull comes up and trap the monster. It is my way of showing I'm on the ball and actually focused on the hunt rather than just being some mindless button-masher.
Still, it must be noted that Capturing monsters used to require paying a LOT more attention than it does now. It was easiest in Rise, but World and Wilds both have the skull icon which make it pretty obvious. So basically it used to be far more impressive than it is now, and to some extent it is just me being stuck in an old mind-set... BUT conversely, it didn't used to be so easy for randoms to simply button-mash their way through hunts either... so relatively speaking, it still requires more focus and awareness.

#6. It is the canonically preferred approach. I mean in-narrative we are supposed to be conservationists.... not just rampant murderers.


TL;DR : Perfect Capture shaves off over 2 minutes per hunt on average. Yeah, seriously. I mean it would be less if the Capture was imperfect (i.e. if the monster escapes to its nest) and it would be less again if the other idiots on the hunt skipped the wait period after carving, but it takes consensus and someone always screws it up.
Last edited by The Debauchery; Mar 15 @ 5:34pm
Zilva Mar 15 @ 5:38pm 
Get loot and end hunts quicker but dont get credit for titles that are locked behind kills.
Last edited by Zilva; Mar 15 @ 5:38pm
Gill Mar 15 @ 5:40pm 
Originally posted by Zilva:
Get loot and end hunts quicker but dont get credit for titles that are locked behind kills.

There are no titles locked behind kills. "Hunt" means capture or Kill. "Slay" means kill. This has already been disprove multiple times.
Originally posted by Zilva:
Get loot and end hunts quicker but dont get credit for titles that are locked behind kills.
Stop spreading that nonsense. The titles unlock from captures too.

Seriously... why do you people read that crap and then immediately start spreading it without confirming it first?
Last edited by The Debauchery; Mar 15 @ 5:40pm
Razzle Mar 15 @ 5:44pm 
usually I go for capture to avoid the whole long ass mission win screen but in wilds you can skip it

in some old MH games capturing was important in some cases cuz it gave different monster parts.

and a lotta ppl are still on that mentality
Though relatively speaking if you are grinding capturing is a faster process.
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Date Posted: Mar 15 @ 5:00pm
Posts: 14