Monster Hunter Wilds

Monster Hunter Wilds

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Xialoh Nov 30, 2024 @ 10:23am
How well do Monster Hunter games play with mouse and keyboard?
I'm not really a Monster Hunter player, but my cousin loves this series, and he's always been a console player. I bought Monster Hunter World on PS4 some years back to play with him a bit, but couldn't get into it beause I hate controller for anything involving aiming, and couldn't play ranged classes at all as a result.

Since this is going to have crossplay, I'm planning to pick this up, and I'm just wondering if it's going to work out well like I'm hoping? I feel like without the annoyance of controller stick aiming, this series should be straightforward for me, and I can comfortably pick up a ranged class.

Unless it's like Dark Souls where the game is designed to make using mouse and keyboard borderline impossible.
Originally posted by AurumHawke:
MH works very well with KBM, including the Melee weapons.
With Wilds' new Focus mode, Melee can take more advantage of better camera control.

Mouse controls the camera - very precise. Raw-input has been an option since it was added shortly after World released.
Movement and Actions are fully split between hands, and no single digit needs to be responsible for more than 2 buttons, and combinations. 5-button mouse covers everything important.
Mousewheel handles the scroll menus easily (mechanical wheel-lock is nice-to-have).
Garbage radial shortcut menu is replaced with F1-F4 tabs and 1-8 wake/use selection.

Only issues are in the default keybinds and how the rebind options are grouped - usually around the "new" action (Claw, Wire, Focus).
World (Claw) was fine except for a massive conflict with weapons that already had an aiming mode.
Rise (Wire) was fine.
Wilds (Focus) is mostly fine, except one keybind covers too many actions.
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Showing 16-20 of 20 comments
I play with mouse and keyboard (all weapons that I play, which is basically everything except dual blades, incest glaive and HBG) and have had very few issues. You need to setup your controls properly, make sure the quick menus work to your liking, etc etc. But after it's all set up it works pretty well. Just point your character towards where you want to go and hold forward. For wilds you can now aim your attacks using the aim button, making mouse even better.

For melee inputs I use ctrl key for special, left for light, right for heavy. The thumb button I got my aim on. For ranged, I have aim on the control key, reload on R, fire on left and alt fire on right. Other than that I leave most inputs default.
Xaelon Dec 1, 2024 @ 8:59am 
The main thing that would put me off of playing this with KB/M is how some weapons want you to hit different combos of two buttons at once.

So Imma guess the default keybinds will feel kinda awkward but that's why you rebind the keys. That goes double if you have a mouse with extra buttons or other input device with programmable buttons.

You should be able to make it work, it'll just take more work than a controller would.
GamingWithSilvertail (Banned) Dec 1, 2024 @ 10:57am 
For world and rise you needed to do some rebinding, and I expect the same for wilds.
Poyzo Dec 1, 2024 @ 11:56am 
Originally posted by GamingWithSilvertail:
For world and rise you needed to do some rebinding, and I expect the same for wilds.
This. Switching over to HBG I had to do more rebinds than other weapons.

You also (at least I do) increase the mouse speed to like 2.5 - 3.5. It feels so slow with the default.
RotGoblin Dec 1, 2024 @ 12:34pm 
I found MnK great on the Wilds beta for every weapon bar Insect Glaive (too much going on).

I bound Focus mode to one of my mouse thumb buttons.
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Date Posted: Nov 30, 2024 @ 10:23am
Posts: 20