Monster Hunter Wilds

Monster Hunter Wilds

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Vaydren Nov 7, 2024 @ 10:12am
Is Wilds most like Rise or World?
I'm new to the MH games. The Wilds beta was my introduction to the franchise. I've come to the realization that the beta triggered an itch that I didn't know I had. One thing I fumbled around with a lot was the weapon combos. I'm not used to games that use that style of fighting. I'm interested in playing one of the previous games to scratch the itch and to better acquaint myself with the MH combat system. Would Rise or World be the better choice?
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Showing 1-15 of 17 comments
Soren Nov 7, 2024 @ 10:13am 
World mostly. With a lighter amount of stuff taken from Rise.
Gonsy Nov 7, 2024 @ 10:16am 
You have a few weapons that are not that deep on combos. Big sword, hammer and lance (normal one) are pretty straight foward weapons that focus more on positioning and timming that on difficult combos. But Rise is quite more arcade, so you might not enjoy it that much then (I didnt enjoy it at all, and love world)

If you are still not convinced, you have the old monster hunters of psp xDDD
Dae Nov 7, 2024 @ 10:17am 
World.
GetUrAssToMars Nov 7, 2024 @ 10:18am 
If wilds made you itchy. World will give you that scratch.
It's most like world, it's missing a lot of the more nuanced and alternate-option things from Rise like fast GS, lance shield charge, blast dash for GL, arrow types for bows, longsword missing some of the moveset, Rise HH, etc. The game speed is also slowed the hell down compared to Rise. Some of the weapons are built off or modified from the rise base moveset though, like Dual Blades and Gunlance, rather than built off the World moveset.
Last edited by Toyosatomimi no Miko; Nov 7, 2024 @ 10:39am
Scipo0419 Nov 7, 2024 @ 10:47am 
Wilds is more similar to World, Rise is still really fun though.

My recommendation is to get GU on the Switch (or emulate it). 4th Gen was Peak MonHun
Last edited by Scipo0419; Nov 7, 2024 @ 10:47am
Urkikk Nov 7, 2024 @ 12:04pm 
the combat give World feeling, but the pacing give me Rise's vibe
hotaru251 Nov 7, 2024 @ 1:40pm 
MH4U on 3ds was the best prior world game.
Generations was more like Rise in that it added combat arts and made game more gimmick focused than purely combat.

Also 4U's flagship game mechanic (frenzy virus) was a very fun mechanic to deal with as it had various effect depending on if you are effected vs if enemy is.

Worlds changed how the games feel so world, rise, and wilds are closest (with wilds being more world than rise as rise dumbed game down a lot)


MHtri on wii and 3U on wiiu are great games for not handhelds. 4U is best of handhelds. generations if you liked rise.
Wild Nov 7, 2024 @ 2:42pm 
Mostly world but it doesn't matter, it's still way different from both because of new mechanics added such as focus mode and every weapon moveset being changed in some significant way. Both world and rise are really fun to play but I think rise is only good with the expansion.
Rahk Nov 7, 2024 @ 2:59pm 
It's like both, much like how World is like 4 mixed with Generations. A lot of weapons got to keep certain attacks from rise, some of them got to keep counters or empowered states from Rise, a lot of fine control was carried over from both world and rise and any prompt changes from rise have stuck. The scoutflies come back from world but monsters are also always visible like in Rise, We've gotten some of the design focus back for monster AI from World and World seems to have influenced the ecology rather than Rise with it's highly interactive almost item-like ecology. It's probably the most even split i've seen for a Monster Hunter games design, yknow in ways that matter, saying it's more like world because of it's graphical fidelity is foolish because the gameplay is what matters in an action RPG like this.
Last edited by Rahk; Nov 7, 2024 @ 3:05pm
Midas Nov 7, 2024 @ 3:36pm 
It's more like World, definitely.
Xaelon Nov 7, 2024 @ 3:47pm 
It feels more like World than Rise to me but it borrows things from both games.

I think the combat is closer to World overall because the game doesn't have Wirebugs, which were the main combat mechanic of Rise.

Rise has switch skills, but I think some of the stuff from those 'kits' has been mixed into each weapon's normal kit in Wilds. Don't quote me on that though.

Additionally Wilds has the Seikret which offers similar functionality as the Palamute.

But there is also Focus Mode, which is Wilds own thing.

So I'd say Wilds is like 50% World, 25% Rise and 25% it's own thing.
Sifer2 Nov 7, 2024 @ 7:04pm 
World. They took the Dog from Rise, and made it into a big Bird. Otherwise it's World 2.
Poyzo Nov 7, 2024 @ 7:16pm 
World. You do have elements coming from Rise, however it's overwhelmingly more like World.
Chaos Nov 7, 2024 @ 8:17pm 
Mostly world with a bit of newer and faster combo from rise mix in.
But still mostly like 80% world.
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Date Posted: Nov 7, 2024 @ 10:12am
Posts: 17