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Yeah, the infamous steam forum idiot experience right there "If I don't see it, it doesn't exist"
You can't expect a modern game with high-quality graphics, background calculations for an entire ecosystem, and a sophisticated game engine to run on your computer the same way a game from more than half a decade ago did.
I tried it on two distinct systems:
Desktop: AMD Ryzen 9 7900X3D, Nvidia RTX 4070 TI Super, 32GB DDR5 RAM 6000 MHz, PCIe 4.0 M.2 SSD. Max settings, DLAA, no frame generation, 1440p: 70-80 fps avg.
With DLAA + DLSS frame generation: 120-140 fps avg.
Laptop: Lenovo Legion 5 with Ryzen 5 5800H, Nvidia RTX 3070 Mobile, 16GB DDR4 RAM 3200 MHz, PCIe 4.0 M.2 SSD. Medium settings, DLSS Quality, DLSS frame generation, 1080p: 90-100 fps avg.
(Note for both tests: Disabled motion blur and depth of field by personal preference)
Often, the issue is in front of the computer. Updated drivers, dust-free hardware, and clean software can make a significant difference. Sometimes, even the OS itself can cause slowdowns. Regular system maintenance and occasional OS reinstallation can prevent these issues. If you haven’t done this in like five years, performance issues aren’t surprising.
V RAM ISUES
With only 8 GB of VRAM, running games at 1440p or higher is often not recommended. Higher resolutions require more VRAM to load textures, shaders, and other details smoothly. If VRAM is maxed out, data spills over to slower system RAM, causing stutters, frame drops, and longer load times, especially in modern games with high settings. So please don't think just because your Nvidia RTX 4060 is in theory capabal to visualise 2160p (also known as 4k resolution) that you can make use of it and play with high fps. You can't have a cake and eat it too... With other words you can't have lower mid-range hardware and want to display in high-end resolution with high fps.
Keep that in mind and adjust your settings properly.
PERFORMANCE ISSUES RELATED TO DENUVO
Keep in mind that it is very unlikely that the beta had included Denuvo Anti-Temper. It will be included to the game for full release and could also cause some performance issues, if not included properly. If included properly it will be a imperceptible impairment.
COMPLAINTS ABOUT THE RE ENGINE:
Please notice that the RE Engine is relatively new compared to Unreal Engine 5, but this is part of development. Remember, Unreal wasn’t always as it is today, and having multiple engines in the industry is beneficial. Monopoly leads to fewer innovations; consider reading up on market monopoly and its consequences.
I suggest seeing how the full version runs before you buy if you got bad performance in the beta.
That's the idea. I still have to get DD2 due to its atrocious performance. I keep an eyes in the game's updates, but even now there's plenty people saying the game runs poorly as well, and it's another open world game made in the RE engine.
Wilds will probably be about the same on that regard.
DD2 was only CPU hungry so it could be mostly playable outside of 1 of the 2 main hubs.
CPU is an inherent RE Engine issue for open worlds. So I could see them cleaning up the GPU/vram issue a lil bit.
The seamless open world, the crazy level of simulation occurring, the lively and highly detailed monsters. the dynamic weather and lighting. etc.
Its miles above World - and i love World don't get me wrong. But little things like watching the handler gather materials and load them into my seikret satchel while we are out in the wild. Or get off her mount and crouch down by the monster I just killed to take notes. Its little details like that which make a huge impact for me. Villagers carrying water from the river all the way to the village. All the indigenous life interacting with the environment and eachother...
Its not just an ambitious monster hunter - its an ambitious game period.
Fingers crossed for improved performance in release over beta, but i'd be lying if that hasn't been a false hope countless times with other games in the past.
Won’t buy just like I didn’t buy DD2 and instead bought DD1 on sale.
Even on any console it doesn’t run well.
Capcom is playing at this point. Same with DD2 they’re just releasing big impressive games that don’t actually run, and expect people to buy and they will.
Then there is a thread here in the Discussions, that pointed to dataminers/modelers who found out the older build that the beta was using didn't have a culling/lod system. Where the entire game was using every single model at max complexity in any distance from the player. Which caused the GPU intensiveness and Vram overflow leading to the occasional N64 bug.
That can easily be fixed but then we have to worry about the CPU bottlenecking issue that even DD2 has.