Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry maybe i miss something, I can't remember where i had to choose a Rank.
Can you explain it more?
Sure there are a few walls where you need to improve equipments, skills and maybe change how you approach fights, but it was not too hard.
Both base MHWorld and Iceborne featured time intensive end game content (grind more gear, optimize builds, learn patterns).
Quite normal if you start those quests without preparation you will get wrecked. (or some are just annoying to fight, like the WItcher Leshen...)
Normal story and calmer event quests should not be too much of a challange.
You can also now call NPC hunters that do not count towards faints, palicos also do more support stuff it seems.
Progressing in the game normally progresses your rank as well.
First you start low rank quests, which are the easier ones. Then high rank which go like that normally up to end-game.
Then they normally release an expansion (or a different title back in the day) with the G-rank / Master Rank, those are the highest level content.
And endgame-wise, normally you have tempered, apex, whatever name they choose monsters that are stronger variations.
My recommendation: If you liked previous titles, dont let the difficulty stop you. See how far you can get, you can always SOS or call for help of friends. Its about climbing the mountain!
I legit think they just made the monsters ultra baby mode to just have more players around,if it was as hard as normal game,babies would rage and not try to play more,which is the point of a server stress test
It's simply not possible to gauge the difficulty from this beta... unless someone finds a way to bypass the beta limits and continue the campaign, which would be HILARIOUS.
It's easy enough that the "dps meter" people worrying about crap like that are essentially clowns at this point.
The only hard content in modern MH games are the later title updates and the expansion endgame system which scales almost infinitely. If you're getting stunlocked to death you must be mashing buttons with 0 understanding of the gameplay, at that point it's not difficulty it's a "play more until you learn the controls" issue.
I'm not expecting much, they keep making it easier after 4U, and at least you could solo and that was always pretty hard in multiplayer quests, but with Rise they made solo so easy it became easier than coop at some point (monsters die super fast due to "village scaling" being present everywhere and you get 3 carts all for yourself), now they're even adding NPC support hunters to help you out in Wilds, they're running a risk of the game basically playing itself with a feature like that. I really really hope these support hunters are very weak, they need to be weaker than even the worst co-op player or honestly that will not be healthy.