Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Libbio ger Oct 30, 2024 @ 8:18am
How hard is the difficulty in this game?
In last third of Monster Hunter World there were a lot of Monsters who stunlocked you and finished you whit one combo, this was the reason i did not finished the game because it was too frusdtrating for me.
Will this game have a similar difficulty or can i play this game?
< >
Showing 1-15 of 22 comments
Jeris Oct 30, 2024 @ 8:30am 
MH games always have multiple difficulties based on monster ranks. The game usually comes out at release with Low Rank and High Rank. Which are like easy and medium difficultly. Eventually Master rank will come out and that will be hard.
Soul Oct 30, 2024 @ 8:40am 
I'll tell you when I finish the freakin game lmao
Libbio ger Oct 30, 2024 @ 8:46am 
Originally posted by Jeris:
MH games always have multiple difficulties based on monster ranks. The game usually comes out at release with Low Rank and High Rank. Which are like easy and medium difficultly. Eventually Master rank will come out and that will be hard.

Sorry maybe i miss something, I can't remember where i had to choose a Rank.
Can you explain it more?
Jeris Oct 30, 2024 @ 8:53am 
Originally posted by Libbio ger:
Originally posted by Jeris:
MH games always have multiple difficulties based on monster ranks. The game usually comes out at release with Low Rank and High Rank. Which are like easy and medium difficultly. Eventually Master rank will come out and that will be hard.

Sorry maybe i miss something, I can't remember where i had to choose a Rank.
Can you explain it more?
Log into MH World and view the optional quests, expeditions, etc.. You can change the rank you want to hunt.
Poyzo Oct 30, 2024 @ 8:56am 
Originally posted by Libbio ger:
In last third of Monster Hunter World there were a lot of Monsters who stunlocked you and finished you whit one combo, this was the reason i did not finished the game because it was too frusdtrating for me.
Will this game have a similar difficulty or can i play this game?
Should have used three piece stun resistance, if that was the case.
Akzyra Oct 30, 2024 @ 8:57am 
What do you mean with "In last third of Monster Hunter World"? The basegame story?
Sure there are a few walls where you need to improve equipments, skills and maybe change how you approach fights, but it was not too hard.

Both base MHWorld and Iceborne featured time intensive end game content (grind more gear, optimize builds, learn patterns).
Quite normal if you start those quests without preparation you will get wrecked. (or some are just annoying to fight, like the WItcher Leshen...)

Normal story and calmer event quests should not be too much of a challange.
You can also now call NPC hunters that do not count towards faints, palicos also do more support stuff it seems.
Last edited by Akzyra; Oct 30, 2024 @ 8:58am
Vin Oct 30, 2024 @ 8:58am 
Originally posted by Libbio ger:
Originally posted by Jeris:
MH games always have multiple difficulties based on monster ranks. The game usually comes out at release with Low Rank and High Rank. Which are like easy and medium difficultly. Eventually Master rank will come out and that will be hard.

Sorry maybe i miss something, I can't remember where i had to choose a Rank.
Can you explain it more?

Progressing in the game normally progresses your rank as well.
First you start low rank quests, which are the easier ones. Then high rank which go like that normally up to end-game.
Then they normally release an expansion (or a different title back in the day) with the G-rank / Master Rank, those are the highest level content.

And endgame-wise, normally you have tempered, apex, whatever name they choose monsters that are stronger variations.

My recommendation: If you liked previous titles, dont let the difficulty stop you. See how far you can get, you can always SOS or call for help of friends. Its about climbing the mountain!

:MHRISE_happy:
Sacred)(Rhaine Oct 30, 2024 @ 9:05am 
Game doesnt get difficult until the inevitable expansion.
SinisterKieran Oct 30, 2024 @ 9:09am 
hmm the ps5 pro beta was very easy, so much so that i think they should turn it up a bit. though the difficult monster don't really come till endgame
Nihrahk Oct 30, 2024 @ 9:39am 
You can't really judge how hard it is from a beta. The beta is fairly easy, because you should be able to beat both hunts without much challenge. Now, if you try hunting the other two monsters, it might be a bit more difficult.
Soul Oct 30, 2024 @ 1:30pm 
Originally posted by SinisterKieran:
hmm the ps5 pro beta was very easy, so much so that i think they should turn it up a bit. though the difficult monster don't really come till endgame
theres no way its not tuned down just for beta,a monster punch remove like,5% of your healthbar
I legit think they just made the monsters ultra baby mode to just have more players around,if it was as hard as normal game,babies would rage and not try to play more,which is the point of a server stress test
Freya Crescent Oct 30, 2024 @ 1:35pm 
Originally posted by Soul:
Originally posted by SinisterKieran:
hmm the ps5 pro beta was very easy, so much so that i think they should turn it up a bit. though the difficult monster don't really come till endgame
theres no way its not tuned down just for beta,a monster punch remove like,5% of your healthbar
I legit think they just made the monsters ultra baby mode to just have more players around,if it was as hard as normal game,babies would rage and not try to play more,which is the point of a server stress test
It's literally the tutorial and first mission. You go to the same 'equivalent' mission on any Monster Hunter game and the damage is nil because you have had 0 time to learn the game, 0 time to prepare, have 0 items, craftables and restoratives and 0 equipment... though in the betas/demos you'll get some starter gear and a box full of each weapon base so that latter bit makes it even easier here.

It's simply not possible to gauge the difficulty from this beta... unless someone finds a way to bypass the beta limits and continue the campaign, which would be HILARIOUS.
Steel Oct 30, 2024 @ 1:45pm 
World is easy, Rise was easier, likely this will be either the easiest base MH game or one of the easiest.
It's easy enough that the "dps meter" people worrying about crap like that are essentially clowns at this point.

The only hard content in modern MH games are the later title updates and the expansion endgame system which scales almost infinitely. If you're getting stunlocked to death you must be mashing buttons with 0 understanding of the gameplay, at that point it's not difficulty it's a "play more until you learn the controls" issue.
Morgue Oct 30, 2024 @ 2:52pm 
Originally posted by Steel:
World is easy, Rise was easier, likely this will be either the easiest base MH game or one of the easiest.
It's easy enough that the "dps meter" people worrying about crap like that are essentially clowns at this point.

The only hard content in modern MH games are the later title updates and the expansion endgame system which scales almost infinitely. If you're getting stunlocked to death you must be mashing buttons with 0 understanding of the gameplay, at that point it's not difficulty it's a "play more until you learn the controls" issue.
I'm hoping you're wrong because rise was stupid easy. Tho I still had fun with it
Steel Oct 30, 2024 @ 3:40pm 
Originally posted by Morgue:
Originally posted by Steel:
World is easy, Rise was easier, likely this will be either the easiest base MH game or one of the easiest.
It's easy enough that the "dps meter" people worrying about crap like that are essentially clowns at this point.

The only hard content in modern MH games are the later title updates and the expansion endgame system which scales almost infinitely. If you're getting stunlocked to death you must be mashing buttons with 0 understanding of the gameplay, at that point it's not difficulty it's a "play more until you learn the controls" issue.
I'm hoping you're wrong because rise was stupid easy. Tho I still had fun with it

I'm not expecting much, they keep making it easier after 4U, and at least you could solo and that was always pretty hard in multiplayer quests, but with Rise they made solo so easy it became easier than coop at some point (monsters die super fast due to "village scaling" being present everywhere and you get 3 carts all for yourself), now they're even adding NPC support hunters to help you out in Wilds, they're running a risk of the game basically playing itself with a feature like that. I really really hope these support hunters are very weak, they need to be weaker than even the worst co-op player or honestly that will not be healthy.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Oct 30, 2024 @ 8:18am
Posts: 22