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So I guess around 50 large and rest are small.
For example Apex monsters in base Rise. They didn’t have gear associated with them, so people ♥♥♥♥♥♥♥ online and I doubt we see anything like it in the future. Even tho they were fun to fight.
That was 3 Ultimate at 49 (or 46 if you count 3 of them being basically recolors with one having actual tweaks to its moveset but basically the same monster), the base classic release of 3 only had 18.
Fun fact: 3 had so few monsters and even only half the available weapons due to the massive amount of dev time spent just to get underwater to work, ending with only 3 monsters for the entire game being able to use it.......still trying to figure out why its such a fan favorite.......id kill to know what content got cut due to all that lost dev time.
wtf is a Temoceran?
Capcom too cool for calling them Arachnids?
Theyre not true arachnids. They have spider-like qualities, but only have 6 legs rather than 8.
Worlds monster count was trash cause they spent way too much time on the Zorah quests, they had a bunch of technical issues, its a large reason as to why we didnt get leviathans as well, they just ran out of time to do anything
Whats funny is noone liked the Zorah quests lmao
Hopefully Wilds doesn't have any high production value/cost story filler that just eats up dev time.
At least Rampages in Rise yielded good weapons, but they didn't bring it back in Sunbreak.... very odd.