Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This one im wondering as well. I hope it is scaled accordingly. I like the idea of having AI mates as long as its not easy mode.
The onscreen indicator for big attacks is a feature from RISE afaik, and you could disable it in the options.
Also rise had npc hunters. Usually, IIRC it didn't scale up health too much but at the same time the NPC hunters wouldn't output the same damage a player would, so it didn't make things a cakewalk.
the game is casualizing more and more and the end result isn't "more people playing" but losing its identity for mass market money for people that won't stick around cause why bother when it coddled them
series survived as long as it did by knowing its audience could handle the difficulty now is afraid of ever loosening the training wheels, same to broad design anyone can wear anything meaning characters have no value anymore
2 is super minor. Using potions other than lifepowders/dust of life, mega and max potions is an early-game thing only. Once you have a few hundred honey banked, you just bring combine ingredients and manuals and make more of these mid-hunt if you're worried about having more healing than that. Advanced players are going to want to manually manage their healing anyway, because the automatic system is not going to be considering that max potions and lifepowders heal instantly while mega potions heal over time. If the game has supply items in any form, the system may not properly consider whether the player wants to use these first.
3 could be casualization, but again, let me point to MH4, where solo or two-player hunts let you bring two Palicos with Team Attack Boost that would, every five minutes or so, use Flying F-Bomb+ (yes it was literally abbreviated as F-bomb) which was basically a super flash bomb combined with a hard knockdown (think KO) that lasted something like twenty freaking seconds. (There were two other duo moves they could have instead, but they sucked in comparison.) However, advanced players would often turn Palicos off so they could learn to manipulate monsters for GS/CB punishes thanks to always being targeted. Let me also point to Rise's monster taming/fighting mechanics, and World's wallslam spam, and Star Knight IG mounting spam in MH4, and sticky ammo in the recent games. There are lots and lots of really broken crutches players can fall back on throughout the series.
Remember that the whole point of the game is to be enjoyable for a wide audience, and generally speaking, the base installment of MH games caps out as pretty easy compared to the G-rank/master rank version. If "low rank" is anything but a cakewalk, I'll be impressed. The most challenging and rewarding parts of the games has always been at the endgame and learning to solo and speedrun very difficult endgame fights, and honestly, the stuff that gets in the way of me enjoying that isn't having a bunch of NPC helpers that fall off in effectiveness at endgame, it's having mechanics like clutch claw and MH4 mounting that keep taking me out of the fight.
What irks me is how massively impactful Focus mode seems to be. Bow looks to be just like playing AC6 and having homing missiles that track and explode weakspots without having to aim anything, but that might just be how the GC demo conveys it. Who knows whether in the full game, spamming Focus wound attacks is going to be optimal to the point of it being more intrusive than tenderizing (albeit less so than claw staggers).
Too early for precise judgement I think. Until I've played a PC demo whenever that may become available, I won't doompost how Wilds is casualizing the game even more. Because I can guarantee you that if you are looking for a challenge, Wilds will most definitely have some form of it if; players might just be given more options to bypass the learning curve if they wanted to. Which doesn't affect me (until they cart in SoS flares because they skipped basic mechanics, so the same as World).
The NPCs though should be optional though and in Rise tbh they were quite smart. The same thing can be said about the Palico's in other games, it does make the game easier or harder even but again was always optional.
Devs confirmed you can have a combination of palicos or NPCs. You can disable them separately or altogether if you want.
Provided all the things OP mentioned can be disabled, I don't see an issue.
I don't want the game deciding what potion I should use, sometimes when at like 2 HP I just use normal potions, for example the monster nova'd, I got hit, then it flew off. Why waste a max potion for that.
Was Rise lmao
No drinks, one hit mines all ore/bones, terrible food/django system, can see all monsters on the map like you have GPS, the list goes on and on.
Capcom is no stranger to this in their other IPs btw, Street Fighter instantly comes to mind.
I don't think you're negative OP, I love monster hunter a lot too, I have since Tri on the Wii and I feel the same way. It just means you want people to enjoy MH the way you came to enjoy it instead of it becoming something it isn't. That being said, not a huge fan of how this game is shaping up either so I don't really engage with it much. Only recently watched all the weapon showcases to see if i felt different now and didn't. And honestly that's ok, i still got old Monster Hunter to play whenever I catch the hunting bug.
World did this first btw. Easy to tell world was your first monster hunter.
World put the hot and cold drinks right by the areas you need them, you just pick them up no need to bring them with you.
World, you can always mine the ores, pickaxes removed and can never break.
Every monster hunter has a new food system. Sorry it filtered you lol.
You should look up the meaning of the word filtered.