Monster Hunter Wilds

Monster Hunter Wilds

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Fraktal 10 Thg05, 2024 @ 4:49pm
Should Lance get a weapon “gimmick”?
First I love Lance. Feels great shrugging off all hits, well 99% of hits.

But every other weapon has some sort of gimmick. Kinsect, phials, shelling, songs, gauges, coatings and ammo.

Hammer also lacks one but they get power charge.

For Lance I’m thinking something that revolves around lessening the effect of a heavy knock back.

For those that know anything about guarding, certain moves knock you back quite far (even with guard 5) preventing you from say counter thrusting, or a follow up attack like SAED.

Maybe Lance could have a gimmick that builds a “shield gage” when you successfully block. Getting tripped or hit resets this gage. When full it takes the next heavy knock back and reduces to a light.

To visualize this, imagine monke does an orbital slam on your ass. Just simply counter thrust instead of trying to hop back into a reverse guard dash or other sweaty move.

Thoughts?
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Popcorn 10 Thg05, 2024 @ 5:32pm 
For World, I thought they had a "super" block with another stab at the end of that one?
I do like the counter we got for Rise, which originated from MHGen's Adept Style, the one with the double slash.
Lần sửa cuối bởi Popcorn; 10 Thg05, 2024 @ 5:32pm
RedViper 10 Thg05, 2024 @ 6:11pm 
Lance’s gimmick is that it has the best shield. Fully skilled up you are pretty much immovable and you take almost no damage.
Fraktal 11 Thg05, 2024 @ 2:03am 
Nguyên văn bởi Popcorn:
For World, I thought they had a "super" block with another stab at the end of that one?
I do like the counter we got for Rise, which originated from MHGen's Adept Style, the one with the double slash.

Instablock was crazy fun, but I felt they increased the chip damage in Rise to almost make instablock mandatory.

Nguyên văn bởi RedViper:
Lance’s gimmick is that it has the best shield. Fully skilled up you are pretty much immovable and you take almost no damage.

Its actually tied with gunlance and charge blade with the shield charged.

Its only advantage over both is power guard which allows you to block 360 degrees and is better for multi hit attacks that might deplete your stamina. People who are good with lance use this to reposition their thrust attack too.
Agoraphobic Meep 11 Thg05, 2024 @ 12:15pm 
Eh I dunno, I feel like part of lance's gimmick is inherently being a more straightforward weapon than the rest of the cast, kinda like a more defensive version of the greatsword. It doesn't have a fancy meter or complicated gameplan, just like greatsword. It's just a very straightforward weapon. Stare down the monster and hold the button, the complexity behind both weapons doesn't come from fancy inputs or requiring several elemental builds to take advantage of monster weaknesses, it comes from being able to exploit monster behavior and knowing what parts of your kit to use when.

I think lance just needs one or two moves that take care of the weakness you mentioned. Making guard hopping take significantly less knockback during its startup, so you can reposition yourself with good timing and can keep up your momentum sounds good, since for some reason you lose all momentum in world and rise if you block something during a guard hop.

Knowing which moves to guard hop would require some decent monster knowledge and positioning to take advantage of IMO. It doesn't dumb the weapon down or give it a fancy gimmick meter which might turn away veteran lance players that played the weapon to avoid that sort of playstyle like myself, it just gives it a new tool that adds a level of complexity.
Poyzo 11 Thg05, 2024 @ 2:29pm 
Why use Lance when you can use HBG and do damage? With Lance, you get slightly higher blocking, but take a HUGE hit to DPS? No thanks.
Nguyên văn bởi Poyzo:
Why use Lance when you can use HBG and do damage? With Lance, you get slightly higher blocking, but take a HUGE hit to DPS? No thanks.
Lance doesn't do bad damage, calling it a "huge" drop in DPS is kinda silly lol. It's an extremely consistent weapon that can blitz down monsters as long as you're able to maintain aggression and know when to use which counters/guards/hops for which moves. Don't listen to speedrun leaderboards, those only matter for the top 0.5% of hunters.

I don't use DPS calculators super often, but the few times I have, lance hunters almost consistently are 2nd or 1st place in DPS on hunts.
Popcorn 11 Thg05, 2024 @ 4:10pm 
Nguyên văn bởi Poyzo:
Why use Lance when you can use HBG and do damage? With Lance, you get slightly higher blocking, but take a HUGE hit to DPS? No thanks.
Placed second in DPS during a Behemoth hunt back in the days.
Lance gave me around 4-5min hunts when I was doing tempered Vaals in base World, about the same as my LS runs, 3-5min (slow, I know)

Dont call it weak when you havent even played it.
Lần sửa cuối bởi Popcorn; 11 Thg05, 2024 @ 4:11pm
Uzkniso o.o 12 Thg05, 2024 @ 1:20am 
As a Lance main, I approve all/any buffs to Lance.
Fraktal 12 Thg05, 2024 @ 2:04am 
Nguyên văn bởi Poyzo:
Why use Lance when you can use HBG and do damage? With Lance, you get slightly higher blocking, but take a HUGE hit to DPS? No thanks.

Hopefully Wilds doesn't have impact mantle cheese, special scope, or setting sun wirebug skill.

But I did like the separation of pierce and standard elemental ammo tho from Rise, keep that.
Puffin 30 Thg05, 2024 @ 8:12pm 
I'd add the adept style parry for mhgu, that was really fun to use, especially how you could chain-parry multihit attacks.
NiteNightKnight 30 Thg05, 2024 @ 11:14pm 
Its gimmick was there super powerful shield but now its been given to both hbg and charge blade. They would need to nerf those ones hard for lance to reclaim it because so long as their shield is as powerful as lance. They are essentially just better weapons in all perspectives.
Rahk 31 Thg05, 2024 @ 12:59am 
How about bonus damage for hitting with the tip of the lance? Or maybe a stance change that adjusts lance thrusts to be faster and not locked to a 3 hit combo, infinite thrusts but you cannot move kind of like using siege mode on a heavy bowgun
Lần sửa cuối bởi Rahk; 31 Thg05, 2024 @ 12:59am
Futanakadashi 31 Thg05, 2024 @ 10:12pm 
perfect pokes, counter combos, or GIVE US A TAUNT. ME HAVE SHIELD ME WANT AGGRO. STOP HITTING THE TWINKSS WITH THE DB AND LS WHO DIE IN ONE HIT.
Silfie 3 Thg06, 2024 @ 8:38pm 
A taunt-like mechanic would be neat, maybe it should be on a cooldown like wyvern fire to not be completely broken. Also guardpoints (maybe flavored as shield bashes?) feel like they should be a weapon mechanic, it's kinda weird CB has them but not Lance.
Katmorphous333 4 Thg06, 2024 @ 2:50am 
Nah all you get is your poke and step back:sans:

Joke aside have you not played rise? They added that kind of stuff to all weapons and skills to block attacks. Im sure theres gonna be something in wilds.
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