Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Embarrassing.
Good. World is their best seller. They want to make money.
How do you know this?
Not exactly from Rise.
From what it looks like, most of the moves seems more from Frontier than Rise, but that last guard/block looks more similar to GS's guard tackle than anything I've seen from GS before Rise.
And do note, if it had been more like World, we wouldn't have more moves, we'd be limited to just 2/3 moves for GS: tackle and the charge slashes
I’m all for more moves, Hunter arts, and switch skills. Just no wirebugs.
I feel that if they had done like Generations, where there was a build up and then an unleash, itd still have been better than wirebugs.
Outside of battle, though, I felt it was pretty convenient, climbing walls and getting over big walls