Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4 year old game using (mostly) 6 year old assets on a slightly updated 8 year old engine (which itself was mostly a graphics update to an engine from 2001-02).
Yeah, it is pretty low fidelity. Most of the actual design is great, though, and can be easily made prettier with HD textures and such without hurting performance on modern PCs, or causing any instability.
Do note that this was, in 2006 or so, one of the very few engines actually capable of rendering (relatively) large maps like this with fairly nice graphics. Gothic 3's engine did a similar thing, but looked far worse, as did Two Worlds'. By now, all games on this engine from Oblivion to Skyrim look like ass out of the box, compared to things like the latest Cryengines, RV's or Frostbites.
Age, and most importantly the designed purpose of the engine have everything to do with it.
Well, yes. Low res textures, terrible LOD's, etc.
Better than the previous games on the engine, but still pretty weak. But again, nothing that can't really be fixed with mods (unlike the huge, actual flaws the game had...)
The focus has always been on large scale, not graphical fidelity. That's totally okay, not every game has to push boundaries in the same area.
Yeah, they changed the name and updated the script and .NIF systems a bit. It's still essentially the same engine as Morrowind's. Has the same flaws, the same toolkit, the same console commands, and so on.
They did replace SpeedTree with some proprietary renderer, which is probably the biggest real change.
It's more Gamebryo 1.1, if FNV's version was 1.0.
Or like... Morrowind: 1.0. Oblivion: 1.4. Fallout 3 & NV: 1.5. Skyrim: 1.6
Or something like that, I don't even know. The point is that the engine is nigh identical, and doesn't really deserve to be called "brand new", when it's really just a minor graphics and stability update.
It's a great app and does support a wide variety of games now. I use it for DkS 1 and 2, Dragon Age Origins, Witcher 2 and New Vegas.
A year or two back it only had support for Gamebryo games from Morrowind to Skyrim. The developers at Nexus have done a fantastic job adding support for other games.