Fallout: New Vegas

Fallout: New Vegas

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charwo Dec 3, 2014 @ 5:59pm
Side Loader mod for the 357/Lucky?
Of all the guns in New Vegas there are exactly 3 I refuse to use on principle: one of the Silenced .22: it's never worth it. But the two I kinda wish I could get acquainted with are the 357 family, especially Lucky. Funny thing is, I love the .38 Special from dead Money.

That loading gate is a "No Way In Hell" for me. I'll switch to a melee weapon before I'll use it. And really, I wouldn't use a load gate weapon for self defense in real life, and it's near suicidal in a real warzone like the Mohave is, plus all the bullet soak critters....

I keep trying to look up.357 mods and I keep getting weapons parts pages. So can someone help me out here?
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Showing 1-14 of 14 comments
talgaby Dec 4, 2014 @ 12:28am 
I think that since modders couldn't figure out how to add in new loading animations, they stuck to just weapon creation. At least I know Millenia said that lots of the clipping glitches in their weapons are due to the fact that they must use vanilla loading animations, not always compatible with the added guns.
Incunabulum Dec 4, 2014 @ 3:05am 
That's what happens when you have a shizo-tech game. Side-loaders had their place once, but there's a reason we don't use them nowadays except in 'cowboy shooting'. But FNV wants that 'old west' flavor - so loading gates it is. Could be worse - could be ball-and-cap.

IMO they would have done better to go full-on cowboy and drastically cut down on the number of modernish projectile weapons. Stick with lever-action, bolt -action, even drop-block and leave the semi-autos as high-tier end-game rewards.
Delta 1038 Dec 4, 2014 @ 3:12am 
Originally posted by Incunabulum:
IMO they would have done better to go full-on cowboy and drastically cut down on the number of modernish projectile weapons. Stick with lever-action, bolt -action, even drop-block and leave the semi-autos as high-tier end-game rewards.

I'm actually quite happy with the strange stew of weapons tech in F NV. I mean I do find it pretty awesome that the plot can be described as Frontier United States with Tommy soldiers and cowboys versus Roman Legion with sports gear over Las Vegas run by Howard Hughes and unicycle robots and a gang of Elvis impersonators.
Bansheebutt Dec 4, 2014 @ 9:42am 
Spring a Revolver Ocelot and use multiple guns.

Ones empty? Pull out your second/third Revolver.

Pair it with the Quickdraw Perl and you're made out as a real gunslingin' cowboy.
Last edited by Bansheebutt; Dec 4, 2014 @ 9:49am
charwo Dec 4, 2014 @ 1:57pm 
Is there a Youtube link to using New York Reloads like that? It would be cool to have a courier who draws pistols out of a bandoleer like a pirate!
The funny thing is that weapons like the SAA and the '73 would be ideal for the dusty and rugged conditions of the post apocalypic west, just as they were for the dusty and rugged conditions of the 19 century in the west. While revolvers and lever action rifles can certainly jam, they have fewer moving parts are require much less maintainance than them fancy automatic weapons.

By the way, both of them are my guns of choice in New Vegas. Love the cowboy aesthetic. Guilty pleasure.
red255 Dec 4, 2014 @ 2:28pm 
the police pistol uses .357 and loads in one animation.

you could probably easily modify its stats to turn it into a .357 pistol, instead of fixing The ones that exist.
charwo Dec 4, 2014 @ 3:45pm 
Could I make a custom gun that uses the Lucky mesh but has the Police Special's loading ability? Or is that something that can't be done in GECK?

Thing is, while I can see the reliability issue. the various Browning Guns would be better. I'd take a Browning High Power 9mm with NV stats than screw with the loading gate. And at least the lever action rifles are POWERFUL. The Brush Gun hits like a thrown Brick.
Last edited by charwo; Dec 4, 2014 @ 3:47pm
Brandybuck Dec 4, 2014 @ 4:55pm 
Not sure what you mean by "loading gate". Do you mean the lack of speed loads for revolvers? Having used quite a few .357 magnums in real life, the game actually has a damned fast reload animation.
Originally posted by Brandybuck:
Not sure what you mean by "loading gate". Do you mean the lack of speed loads for revolvers? Having used quite a few .357 magnums in real life, the game actually has a damned fast reload animation.

I assumed that he meant having to load the chambers individually, yes. And yes, even the default reload speed is a lot faster than real life.
Incunabulum Dec 4, 2014 @ 7:02pm 
In modern revolvers the cylinder can be opened to the side to allow access to all 6 chambers at once.

In older revolvers the cylinder did not rotate out - it was fixed in place and you had a 'loading gate', a spot cleared at the rear of the cylinder (to the side) that allowed you to insert a new cartridge in one chamber - then you'd rotate to the next chamber and repeat. Loading each chamber one at a time.

Here's a vidoe of a guy loading one.

https://www.youtube.com/watch?v=_-8HTicFyPE
Incunabulum Dec 4, 2014 @ 7:03pm 
For cowboy stuff though - I wish they had included some top-break revolvers.

https://www.youtube.com/watch?v=o19GLlmtDvE&list=PL3268CD9C1BBE943F
Last edited by Incunabulum; Dec 4, 2014 @ 7:03pm
Originally posted by Incunabulum:
For cowboy stuff though - I wish they had included some top-break revolvers.

https://www.youtube.com/watch?v=o19GLlmtDvE&list=PL3268CD9C1BBE943F

The previously-mentioned Milennia has a couple.
Delta 1038 Dec 5, 2014 @ 12:40am 
Originally posted by Bansheebot:
Spring a Revolver Ocelot and use multiple guns.

Ones empty? Pull out your second/third Revolver.

Pair it with the Quickdraw Perl and you're made out as a real gunslingin' cowboy.

"There's nothing like the feeling of slamming a long silver bullet into a well greased chamber."
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Date Posted: Dec 3, 2014 @ 5:59pm
Posts: 14