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Though simple mods can be merged without using the script.
any idea on what the difference between them are? i only know how to make merged patches using fnv edit
Say you have two mods adding two new weapons the the game and the weapons are included in the same form lists and levelled lists. The changes in the plugin that is loaded last will override the changes of the other plugin, causing that weapon not to show up in the game.
A merged patch combines the form list and levelled list entries so that both weapons will show up, but it doesn't include the actual weapons.
Oh right thanks, so im supposed to use a program called Wrye bash that will merge my mods?
does this mean it will cut down the number of plugins/mods in the load order?
ok thanks man you have been a huge help :D i made it so far to be able to merge plugins,
so i merged around 7-8 weapon plugins (millenias weapon mods)
does that mean i can now disable/untick (or uninstall?) the original esps? (you know the original weapon that all come seperatley)
that will cut me down by however many plugins each gun originally took.
It explains the limit and fixes the "bug" that limits FNV to 140ish plugins, depending on how many bsa files are also linked to the esp and esm files.
SHAME UPON YE
also yes, mod limit bug fix is the solution
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please follow this guide for the most up to date information when modding fallout NV in 2022
https://vivanewvegas.github.io/