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After you've made the change, you need to re-equip your weapon or toggle sneak mode to force the game to recalculate the speed.
This changes the base speed for yourself and all NPCs in the game. The default value is 77 for your reference.
This setting is factored into the calculation of run speed, so the change will also affect that. The run speed is fMoveBaseSpeed multiplied by fMoveRunMult, which has a default value of 4.
Thank you for the reply though.
What you need to do is increase the SpeedMult actor value. All NPCs have this actor value and they can all be changed independently of each other.
The default value is 100. This will also affect the run speed just as the game settings do. There's really no way the change -just- the walk speed so this will have to do.
The post above has the answer you seek, and if not create a new thread as opposed to necroing a four year old thread.
I'm a month late, but better late than never.
Player.SetAV SpeedMult [Value] (To amplify your desired walkspeed.)
Then use the GECK to create a perk to modify your runspeed as the picture shown below. (This will only affect that speed, not walking.)
https://imgur.com/grCoIXh
This value is set for Speedmult 150 to reduce it by 33%.
Once your done save it and add in your perk. (I use itembrowser to find it, but unfortunately, it's not on the nexus anymore due to the mod author leaving.) You should be able to find it still through external means such as the modpiracy reddit.
P.S. You can also do it for sneaking if you feel that's too slow or too fast. There's an already established perk for that called "tunnel runner" for the Lonesomeroad dlc.
default is 5. should not put beyond 15