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In Primm usually the convicts on the streets remain for a longer time, but it can change. There is a possibility that the game uses too much memory and clears itself out.
The other explanation is the universal cell purge, which happens every 72 ingame hours (configurable, but only by a few mods), where every non-permanent and non-persistent actor is removed. This in practise usually means that randomly spawned critters and enemies disappear and a new batch takes their place, and all dead things are permanently removed. This feature is there so the old engine can live a little longer, plus lots of actors in a single cell can seriously slow down any system, even if it's a NSA supercomputer running Windows for some unknown reason.
On a side note: the cell purge only happens to cells you are not in. Fast travelling removes you from all cells for a split second, so that is one of the most used ways of forcing global cell purge when something not good happens in the game world.
aliens
Bodies de-spawn. Containers may re-spawn contents (losing your stuff) but do so far more slowly, and some never do ans so are safe to use as storage.
The real problem is when there are no containers around. :D
Also, most containers can hold almost infinite stuff