Fallout: New Vegas

Fallout: New Vegas

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First Person Viewmodel Changer?
Maybe changer was the wrong word.

Anyway, The vanilla viewmodels look all weird, with your fingers often hanging off of the weapon. Is there a mod to make it look less... odd?
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Showing 1-4 of 4 comments
talgaby Mar 19, 2015 @ 1:07am 
Well, I know about one that changes it to the 3rd person model, just moves the camera at the tip of the character model's nose. Enhanced Camera, an NVSE DLL plugin.
Originally posted by talgaby:
Well, I know about one that changes it to the 3rd person model, just moves the camera at the tip of the character model's nose. Enhanced Camera, an NVSE DLL plugin.
Really? I have that, doesn't do what you say. All it does is let me see my characters legs. That's really it. The only time it uses the full 3rd person model is if I'm using fists or have no weapon
Last edited by ho chi minh gaming!!; Mar 19, 2015 @ 1:13am
talgaby Mar 19, 2015 @ 1:19am 
It actually is the 3rd person model though. :) This is why you can see the character's body. The animation files seem to be the same for both on weapons, this is why you probably didn't notice any other change.
What you need then is some animation replacers. There is a popular Weapon Animation Replacer mod, but maybe digging through the animation packages on the Nexus you can find one that is not pin-up poses only. Although I'm quite satisfied with that one, works with the weapons I usually use.
Originally posted by talgaby:
It actually is the 3rd person model though. :) This is why you can see the character's body. The animation files seem to be the same for both on weapons, this is why you probably didn't notice any other change.
What you need then is some animation replacers. There is a popular Weapon Animation Replacer mod, but maybe digging through the animation packages on the Nexus you can find one that is not pin-up poses only. Although I'm quite satisfied with that one, works with the weapons I usually use.
Oh. I'm using WAR, but, I'll reinstall to the newest update, might make it actually use the animations. (I dunno, but whenever I do anything animation wise in modding, it never has an effect)
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Date Posted: Mar 19, 2015 @ 1:04am
Posts: 4